Snowydeath
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After playing on mine it's about 400MB so they're not massive for sure. Dunno who said 10GB lolThe last 10k world I generated was 214 MB.
After playing on mine it's about 400MB so they're not massive for sure. Dunno who said 10GB lolThe last 10k world I generated was 214 MB.
I have a nearly identical system to yours and it seems to be running the new alpha fine for me, fps is a solid 60 with my overlay, though radeon reports it averages 120fps. Ryzen 2800, 16GB 2400mhz ram, 570 (8gb version), wd nvme 512gb ssd. I run custom quality preset. I'll just list it here: AA: Temporal, AA Sharping:5%, texture qual: half, texture filter:high, uma: high, reflections: medium, shadows: off, water qual: high, particles: 75%, LOD Distance: 75%, Terrain qual: high, grass dist: high, object qual: high, bloom: on, Depth of Field: on, blur: off, SSAO: on, SS reflections: medium, sun shafts: on. On Display I have VSync: on. I think turning your Depth of Field setting on may help.Yes, I know it's not a great system but it is what I have. The game is supposedly better in optimization than A20 so should play better not worse. And no, I won't be using dynamic resolution. That has always been more trouble than its worth in my experience.
And yes, I know there are descriptions. I know what they magazines do. But trying to keep track of who is reading what isn't a simple thing. It'll come eventually as you memorize stuff with your group but it's still a pain. And yes, I know you can read all of the ones you find if you want to. The magazines are fine. It's just the number and how they are handled in terms of which magazines do what that gets to be a pain to work with.
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Other things I've noticed-
- I died without a bedroll down and drop everything on death. I did not get an option to spawn at my bag. It seems like it might be tied to having a bedroll in order to have this option when that should not be necessary.
- Ferals on day 1 night with normal settings and everyone under level 5 and no feral sense? Not to mention the big fat guys day 1 night. Seems a big exaggerated in difficulty from A20.
They made traders spawn in wilderness as well as edge of town as well as in districts in A21.I have a nearly identical system to yours and it seems to be running the new alpha fine for me, fps is a solid 60 with my overlay, though radeon reports it averages 120fps. Ryzen 2800, 16GB 2400mhz ram, 570 (8gb version), wd nvme 512gb ssd. I run custom quality preset. I'll just list it here: AA: Temporal, AA Sharping:5%, texture qual: half, texture filter:high, uma: high, reflections: medium, shadows: off, water qual: high, particles: 75%, LOD Distance: 75%, Terrain qual: high, grass dist: high, object qual: high, bloom: on, Depth of Field: on, blur: off, SSAO: on, SS reflections: medium, sun shafts: on. On Display I have VSync: on. I think turning your Depth of Field setting on may help.
Side note for others, I did a new random gen world and somehow my trader spawned without any town in ~1.5km? I thought with A20 it was changed to always spawn on the edge of towns? Is that something worth reporting or a waste of time to report? Thanks y'all.
Look, these perfect players that you keep going on about, I'm not sure they even exist outside of vague rumors in chatrooms and message boards. I'm saying that perfectly normal average players are going to be incentivized to read all the books by the sheer volume of books, the longer distances between quests now, and the initial scarcity of food and water, and that it's likely possible to allow stay at home players to be effective without changing game mechanics, without affecting the balance for everyone else, or relying on everyone to suddenly become those legendary perfect teammates.What you seem to propose is balancing it so you can be as effective as a selfish person in a team
Thanks for repeating my argument for why looters aren't incentivized to not read all of the books themselves and consequently why your legendary perfect teammate doesn't actually solve the problem. The problem for the stay at home player is ultimately exp gain. Yes, shared exp offsets this somewhat, but because the trader now avoids sending you on duplicate missions and there has been a focus on more wilderness quests, the looter is going to be out of range a lot sooner than you might expect, and even so the exp gain from quest rewards and selling to the trader is still the favor the looter.And since you don't get the tool any earlier when the looter brings back the magazines instead of the ability to craft the better tool, that point is not about magazines at all.
Not at all, it really doesn't need to be as mind numbingly easy as it was in previous versions and I'm not seeking any shortcuts. If you think it's taking the easy route try putting a point into better barter, miner 69er, motherload, salvage operations and then see how well you can lvl without questing at all. That's pretty much the optimal build for it. If it helps you get into the right mindset, pump it up to Insane so that you're incentivized to avoid the majority of fights until you've crafted better equipment, and are limited to grabbing what you can off the streets.Ah, so what you really want to say is that you are missing the progression shortcut
I love this behavior!Starving, finally killed a deer just after nightfall. Lois jambly sprinted over and ate most of it before I could bounce her. Nice change. Dangit.
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-yesSome questions about magazine / container looting in multiplayer:
Does it depend who opens which container in a POI? What I mean:
- Is the chance of getting cooking magazines higher if a player who spent points in cooking loots the kitchen of a house instead of other players?
- Or can anybody loot the kitchen and still finds the cooking books (due to the cooking skill in the party) to give them to the "cooking" player?
Wow, my bad.The last 10k world I generated was 214 MB.
On both Wayward Eko's and Guns, Nerds, and Steel's multiplayer streams, they were getting quality 3 and 4 end-game loot (comp xbows, steel clubs, etc.) as quest rewards before day 7. Granted, they were playing efficiently, but that needs serious balancing.
Some questions about magazine / container looting in multiplayer:
Does it depend who opens which container in a POI? What I mean:
- Is the chance of getting cooking magazines higher if a player who spent points in cooking loots the kitchen of a house instead of other players?
- Or can anybody loot the kitchen and still finds the cooking books (due to the cooking skill in the party) to give them to the "cooking" player?
Not with the same bonus but still may find them. I think you'll probably have more luck in the Shamway crates.-yes
-no