PC Alpha 21 Dev Diary

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Well ok, if XP gathering now proves to be much slower for builders than for looters then surely TFP can increase the XP gain from upgrading blocks or hitting blocks until it is balanced for everyone. Nothing to do with magazines. Apart from that you should not be surprised that the game by default wants everyone to follow the progression.
Im not sure how builders would increase slower if they are allied with the looters since they’ll share in all the kill xp but the looters won’t share in all the block upgrade xp. 
 

Then again if they are playing shared xp as intended and not sharing xp from kilometers away then they have my respect. 

 
Thanks, I'll give that another try. I had quit and restarted after each one. I think it may also be my fault, my D drive (where 7D2D is) had less than 10 gb of free space, and my C drive (windows location) had less than 2 GB free. I'm clearing up some space, then I'll do a restart, kill the BS I don't need running in the background, and then try again. 

Glad to know it's a known bug though.


I believe I saw elsewhere that 10k worlds are about 11 GB, so you may be having space issues on your Drive.

 
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Some thoughts after playing A21...

  • For some reason my FPS is fluctuating wildly even while not moving and staring at the ground where no grass is moving.  60 to 30 to 60 to 30 and so on (not exact values, that's just for reference) about every second.  I've played around some with graphics settings but so far haven't found the right setting to change this.  I turned off vsync and ended up with around 75 to 40 to 75 to 40.  This helps a little since my monitor is 60 so there's less difference from monitor max to the low level of the fluctuation.  Still, swinging a stone ax tends to have noticeable pauses or stutters in the animation because of this and running can sometimes be noticeable as well.  Never had this problem with A20.
  • Graphics and new art assets look great.  I love the new stained glass - I only saw it in Jen's so not positive it'll look the same when we make it.  The roads look much better and the additional vehicles really make the world feel more real to me.
  • Zombies seem to hit harder than in A20.  Not a big deal but a little getting used to.  Bleed effects from zombies also seem to trigger more often.
  • Loving the power attack of the spear.  Great change from throwing it.
  • Wish we had more door shapes for wood doors - only single or double and nothing else.  I guess all the new shapes we saw were metal only.
  • I put some new windows in and I'm liking them as well.
  • There seem to be way more snakes than before.  Not a big deal but I hate trying to see them in the grass.
  • Trader compounds (at least Jen's) look so much better.  I know I saw them in the streams but in game they look even better.
Overall this is looking great.  A couple of issues that came up...  I got stuck in a door that I opened and ran through and so was in the same spot as the open door and couldn't move.  This was in Jen's.  The person I played with repaired a shovel and it disappeared (they say they definitely didn't scrap it but that might be the case so no guarantee of a bug there).

 
The absolute best feature of the game is the fun pimps logo at startup.

Fight me.

Some thoughts after playing A21...

  • For some reason my FPS is fluctuating wildly even while not moving and staring at the ground where no grass is moving.  60 to 30 to 60 to 30 and so on (not exact values, that's just for reference) about every second.  I've played around some with graphics settings but so far haven't found the right setting to change this.  I turned off vsync and ended up with around 75 to 40 to 75 to 40.  This helps a little since my monitor is 60 so there's less difference from monitor max to the low level of the fluctuation.  Still, swinging a stone ax tends to have noticeable pauses or stutters in the animation because of this and running can sometimes be noticeable as well.  Never had this problem with A20.
  • Graphics and new art assets look great.  I love the new stained glass - I only saw it in Jen's so not positive it'll look the same when we make it.  The roads look much better and the additional vehicles really make the world feel more real to me.
  • Zombies seem to hit harder than in A20.  Not a big deal but a little getting used to.  Bleed effects from zombies also seem to trigger more often.
  • Loving the power attack of the spear.  Great change from throwing it.
  • Wish we had more door shapes for wood doors - only single or double and nothing else.  I guess all the new shapes we saw were metal only.
  • I put some new windows in and I'm liking them as well.
  • There seem to be way more snakes than before.  Not a big deal but I hate trying to see them in the grass.
  • Trader compounds (at least Jen's) look so much better.  I know I saw them in the streams but in game they look even better.
Overall this is looking great.  A couple of issues that came up...  I got stuck in a door that I opened and ran through and so was in the same spot as the open door and couldn't move.  This was in Jen's.  The person I played with repaired a shovel and it disappeared (they say they definitely didn't scrap it but that might be the case so no guarantee of a bug there).


The game runs great for me, but admittedly I have very high end hardware (RTX 4090, Ryzen 7950X, 64 gb RAM, 4 TB PCIE Gen4 SSD) It appears to have far fewer freezes overall vs. Alpha 20.

Have you tried using Vulkan to see if your issues go away?

 
  • For some reason my FPS is fluctuating wildly even while not moving and staring at the ground where no grass is moving.  60 to 30 to 60 to 30 and so on (not exact values, that's just for reference) about every second.  I've played around some with graphics settings but so far haven't found the right setting to change this.  I turned off vsync and ended up with around 75 to 40 to 75 to 40.  This helps a little since my monitor is 60 so there's less difference from monitor max to the low level of the fluctuation.  Still, swinging a stone ax tends to have noticeable pauses or stutters in the animation because of this and running can sometimes be noticeable as well.  Never had this problem with A20.
The problem with a fixed 60hz vsync is if you can't stay above 60, you will drop to 30, which can lead to it oscillating if half the time you are just below 60.

What hardware to you have (CPU/GPU/RAM) and what game video settings are you using?

 
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From the known issues list:

[SIZE=10pt]Vehicles can catch on fire with burning shaft mod[/SIZE]

[SIZE=10pt]Well that's just my kind of humor 😄[/SIZE]😄

[SIZE=13.3333px]If I was into coding I would do exactly those lil shenanigans and then just sit there watching people go WTF, whilst already having a fix prepared 😄[/SIZE]

[SIZE=13.3333px]I pull my hat Sir, whoever you are (of course you can't reveal your identity, but be assured, I appreciate your work!)[/SIZE]

 
Any suggestions on how to generate random world?  3 tries in a row just stops responding on 8k world at smoothing street tiles somewhere in the 90% range.

 
Any suggestions on how to generate random world?  3 tries in a row just stops responding on 8k world at smoothing street tiles somewhere in the 90% range.


It's been reported by many players that it will hang around 8x% for smoothing, but it will eventually finish.

Had the same thing happen to me, sat at 84% for a few minutes but did complete (10k map).

 
I love the new models and textures, and water is not super-weird anymore. As for swimming... thaaaank you! The new POI models and overhauls of old POIs are niiice. The trading posts are smexier than ever before. The zombies seem less robotic.

I hope that the models and animations related to eating, drinking, self-administered healing, of healing others, and 3rd-party views of survivors walking/running/turning will get some love before the game reaches Version 1.0.

A question as to why Dr. Jen seemingly had a blood-bag on an IV stand, feeding one of her hydroponic towers. Is Dr. Jen a former researcher for Higashi Pharma? HmMMmm?

The learn-by-looting system as implemented is not my favorite, but I can live with it and it isn't a horror-show. Performance feels smoother and control more responsive than A20.

I look forward to all the new secrets and surprises as I explore the updated Navezgane. 🥰

 
The absolute best feature of the game is the fun pimps logo at startup.

Fight me.

The game runs great for me, but admittedly I have very high end hardware (RTX 4090, Ryzen 7950X, 64 gb RAM, 4 TB PCIE Gen4 SSD) It appears to have far fewer freezes overall vs. Alpha 20.

Have you tried using Vulkan to see if your issues go away?
I may be wrong but I thought Vulkan was a Mac thing?

The problem with a fixed 60hz vsync is if you can't stay above 60, you will drop to 30, which can lead to it oscillating if half the time you are just below 60.

What hardware to you have (CPU/GPU/RAM) and what game video settings are you using?
AMD Ryzen 5 2400G

Radeon RX 580

32GB RAM

Samsung Evo 870 SSD

Not a great system but it was playing the game really well after I upgraded to 32GB and faster SSD in A20.  Still not bad now but that slight stuttering most likely caused by the fluctuating fps is the one minor issue.

I've tried a variety of different settings and am currently below what I used in A20 without issue.  Here are my current settings.image.png

image.png

Note that if a setting I adjusted didn't have any effect, I put it back.  I haven't yet tried without SSAO or lowering AA but those are next in line to test.  If looking at the ground still shows this effect, then water quality shouldn't really have any impact.  I tried lower UMA, Texture Filter, View Distance, Terrain Quality, Grass Distance, Object Quality.  No effect.  Keeping in mind that I had these and higher settings (right around the default High level though without motion blur or depth of field since I'm not a fan of those) in A20 while usually staying at 58-60 fps and if I did drop when in certain areas, it would usually be a steady drop and not alternating up and down.

Thanks for the info on vsync as I didn't realize it would alternate like that if not maintaining 60fps.  It is off now, so that's not affecting anything.

Any suggestions on how to generate random world?  3 tries in a row just stops responding on 8k world at smoothing street tiles somewhere in the 90% range.
I've also had it hang there at 83% but it finished eventually.  Just wait for it.

One other thing I've noticed in A21 is related to the magazines.  There are so many different ones and you get so many of them that it really feels like a chore trying to figure out who is going to read which ones.  It isn't like you have one that covers all melee, one for all firearms, etc.  You have such a variety that looking at them is a bit overwhelming.  So far we've basically had one person take 5 or so that they'll do and then the other takes everything else just so it's less trouble figuring it out.  Not ideal but it'll work.  I'm not against the magazines at all.  I like them.  I just don't know if there's some way to reduce this issue or not.

 
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So there I was playing the A21 experimental, when all of a sudden, my power when out. Rain storm blew a transformer near my house. So few hours later, powers back, I tried to go back to my game and it’s not showing up in the continue game list, however when I go into new game, the game name I used is still there, in red, mousing over it, tells me that there is already a game file with that name. 
so any idea how to get my original game to show back up in the continue game list? 

 
I may be wrong but I thought Vulkan was a Mac thing?

AMD Ryzen 5 2400G

Radeon RX 580

32GB RAM

Samsung Evo 870 SSD

Not a great system but it was playing the game really well after I upgraded to 32GB and faster SSD in A20.  Still not bad now but that slight stuttering most likely caused by the fluctuating fps is the one minor issue.

I've tried a variety of different settings and am currently below what I used in A20 without issue.  Here are my current settings.View attachment 28019

View attachment 28020

Note that if a setting I adjusted didn't have any effect, I put it back.  I haven't yet tried without SSAO or lowering AA but those are next in line to test.  If looking at the ground still shows this effect, then water quality shouldn't really have any impact.  I tried lower UMA, Texture Filter, View Distance, Terrain Quality, Grass Distance, Object Quality.  No effect.  Keeping in mind that I had these and higher settings (right around the default High level though without motion blur or depth of field since I'm not a fan of those) in A20 while usually staying at 58-60 fps and if I did drop when in certain areas, it would usually be a steady drop and not alternating up and down.

Thanks for the info on vsync as I didn't realize it would alternate like that if not maintaining 60fps.  It is off now, so that's not affecting anything.

I've also had it hang there at 83% but it finished eventually.  Just wait for it.

One other thing I've noticed in A21 is related to the magazines.  There are so many different ones and you get so many of them that it really feels like a chore trying to figure out who is going to read which ones.  It isn't like you have one that covers all melee, one for all firearms, etc.  You have such a variety that looking at them is a bit overwhelming.  So far we've basically had one person take 5 or so that they'll do and then the other takes everything else just so it's less trouble figuring it out.  Not ideal but it'll work.  I'm not against the magazines at all.  I like them.  I just don't know if there's some way to reduce this issue or not.
You can select vulkan in the launcher. For older AMD cards it may help.

Your machine is rather dated at this point. GPU was launched 6 years ago and the CPU was launched 5 years ago. I am not surprised you are having performance issues. This game tends to chase the latest hardware. Consider upgrading your system when you have the cash. I would start by disabling anti aliasing and enabling dynamic resolution, then turn things down from there. I get 110-250fps on my system at max details at 3440x1440 resolution FWIW.

Regarding the magazines, read the descriptions. Most can be repeatedly read to level up. This is the progression system that is unliked by many (including me). To upgrade a stone pickaxe from 0-5 you have to find like 10x mags that upgrade crafting tools. TFP would have a gem on their hands if they combined the Diablo 3 loot system with a combination of their game and Day-Z.

 
You can select vulkan in the launcher. For older AMD cards it may help.

Your machine is rather dated at this point. GPU was launched 6 years ago and the CPU was launched 5 years ago. I am not surprised you are having performance issues. This game tends to chase the latest hardware. Consider upgrading your system when you have the cash. I would start by disabling anti aliasing and enabling dynamic resolution, then turn things down from there. I get 110-250fps on my system at max details at 3440x1440 resolution FWIW.

Regarding the magazines, read the descriptions. Most can be repeatedly read to level up. This is the progression system that is unliked by many (including me). To upgrade a stone pickaxe from 0-5 you have to find like 10x mags that upgrade crafting tools. TFP would have a gem on their hands if they combined the Diablo 3 loot system with a combination of their game and Day-Z.
Yes, I know it's not a great system but it is what I have.  The game is supposedly better in optimization than A20 so should play better not worse.  And no, I won't be using dynamic resolution.  That has always been more trouble than its worth in my experience.

And yes, I know there are descriptions.  I know what they magazines do.  But trying to keep track of who is reading what isn't a simple thing.  It'll come eventually as you memorize stuff with your group but it's still a pain.  And yes, I know you can read all of the ones you find if you want to.  The magazines are fine.  It's just the number and how they are handled in terms of which magazines do what that gets to be a pain to work with.

...

Other things I've noticed-

  • I died without a bedroll down and drop everything on death.  I did not get an option to spawn at my bag.  It seems like it might be tied to having a bedroll in order to have this option when that should not be necessary.
  • Ferals on day 1 night with normal settings and everyone under level 5 and no feral sense?  Not to mention the big fat guys day 1 night.  Seems a big exaggerated in difficulty from A20.
 
I was wondering if any knew what this is supposed to mean .. I keep getting it every game in A21 ... Never saw it in A20. Thank You, The OldGamer

7 Days to Die Screenshot 2023.06.12 - 17.33.43.99.png

 
I don't want to say your concern isn't invalid, but I don't think it'll be as bad as you're making it out to be.
Just like I overdramatized the problem of not being able to make enough glue to support the "extremist style" of doing horde night entirely with exploding bolts and now everything has extra bones because someone realized that very late game requires a lot more glue than initially accounted for?  I mean I could've just 'adapted' and stopped playing that 'extremists playstyle'...🙄

Two player teams are a whole lot more common a playstyle than that. 

I imagine your looters wont be too terribly far from base,
You've got some surprises in store then if you play Navezgane in particular. Because the trader now tries not to send you on duplicate missions those missions spiral out to more than a kilometer away before tier 1 is even complete.

How about you get back to me when you've tested it? Here's the challenge: 2 players on Navezgane, Survivalist, 1 player does not quest only gathers, builds and sells bulk craftables to the trader, and see where you are by day 7.

 
  • I died without a bedroll down and drop everything on death.  I did not get an option to spawn at my bag.  It seems like it might be tied to having a bedroll in order to have this option when that should not be necessary.
  • Ferals on day 1 night with normal settings and everyone under level 5 and no feral sense?  Not to mention the big fat guys day 1 night.  Seems a big exaggerated in difficulty from A20.
1) I believe they specifically stated it was tied to having a bedroll, or at least that's what it sounded like when reading the notes (I may be wrong, they need to clarify)
2) Ferals always spawned at night in A20 even on day 1 in my experience and the fat guys aren't hard, they just have a little more health, idk what the problem seems to be. I also had them on night 1 as well as spider zombies and had no issue dispatching them on default settings with my level 1 club. Difficulty overall seems to be the same but maybe a little more balanced in terms of damage and debuffs.

 
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