PC Alpha 21 Dev Diary

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At the beginning of this conversation I used tool crafting as an example specifically because the looters do have a self interest in wanting better tools in order to breach pois quicker. Which puts them in direct competition with the lumberjack, the miner and the builder in that first 7 days, and since you can craft them in your inventory up until iron...why wouldn't you? Sure, eventually the mistake will become obvious, or maybe not because by that time the looter is already flush with dukes and can just get what they need from the trader.
I don't want to say your concern isn't invalid, but I don't think it'll be as bad as you're making it out to be. There are many RPGs throughout time where sub-optimal builds are still entertaining, but yes, they come with their own challenges. And people do it because of that challenge, they do it for the memes, or they do it just because it tickles them right. But I think there needs to be some kind of self-awareness when you're playing an extremist style that you are going to feel that the game wasn't balanced around it.

All that said, in the early game, I imagine your looters wont be too terribly far from base, maybe one unlucky farmer/miner/builder/lumberjack can take a few minutes to visit the looter's drop chest for magazines- I feel like, even if communication is very basic, even if the looter is a huge jerk that just reads every thing- they can announce when they hit a new crafting tier and put new tools in the drop chest for someone to deliver. 

Please let us know how it's working and how the team adapts over the next few days, or if it's an utter poostorm.

 
Is alpha 8.8 stable runing for you on win 10 ?

Thought I could kill a bit time by beeing nostalgic but the game wont let me :D

 
If you base it on what Roland said about someone being able to take a 4 hour nap, it probably isn't coming for another 2 hours

 
If you base it on what Roland said about someone being able to take a 4 hour nap, it probably isn't coming for another 2 hours
Very true, probably doing the rollout per region like steam usually does. Shouldn't take too long but could take a couple hours based on the stability of the servers. I'm cool with waiting but I'm just soooooo excited. This should tie me over until the release of Starfield, Cities Skylines 2 and Armored Core 6!

As soon as I mention it, it goes live!! Also 10.7 GB whew! Thank Roland for gigabit internet!

 
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With the forum lagging so badly, what is the best place to watch for the announcement of the release?  Wait for a Steam news feed to appear?  Refresh the store page for the game on Steam?  Keep watching the forums regardless of lag?

 
The same could be said about any non standard, not perfectly min/maxed, disorganized or haphazard playstyle because we know that all 7 days players are letter perfect gaming pros or will be if only they stick with it long enough? This isn't Elden Ring and most of the people that play it are casual, so yes it would be a good idea to accommodate the broadest number of players as possible so long as it doesn't affect other players negatively or are exploitable to bypass progression. You want everyone to have the best experience possible, right?


"so long as it doesn't affect other players" which it usually does when you change game mechanics.

I would say the game as it is balanced now rewards team play when you play in a team. What you seem to propose is balancing it so you can be as effective as a selfish person in a team which would mean there would be no incentive for team play. That would affect everyone.

Interesting that you'd take that position on tools. The reason why tools are unique is because you need to be able to craft them as soon as possible because every minute you have to wait is experience lost when you rely on that tool to get your experience. That isn't true for any other crafting task.


Well sure, if we are talking about min/maxing and perfect play. In reality many players waste hundreds of opportunities for getting XP and still have fun. I usually am up to 10 levels behind our INT/trader/xp whore player in our group by the time we cross level 50. Guess what, it doesn't matter, since we don't play PvP I don't feel any hindrance and usually one of the guys with more levels gets killed a lot more than I do.

And I am not sure if you wrote this before reading the rest of my post, but I have shown that a builder would get the better tools at exaclty the same time, independant of who reads the tools magazines. So your point is about xp gain, but not about magazines and cooperation at all.

But it has everything to do with it. If you're not questing you're relying on shared exp and/or what you can get from resource gathering to be able to progress your resource gathering perks, for example, and since your rate of exp gain is intrinsically linked to how much damage that tool does...


And since you don't get the tool any earlier when the looter brings back the magazines instead of the ability to craft the better tool, that point is not about magazines at all.

Right now gathering exp seems to be the same as it was when you could find that iron axe or pick in the trunk of a car before you even made it to your first trader, and could level up your tool crafting the same time you leveled your resource gathering and seems to be geared towards those conditions which have obviously changed.

Except that they sell at the trader, sure.


Ah, so what you really want to say is that you are missing the progression shortcut by putting all points into miner69er and craft a quality3 iron pickaxe on say day 2 or have that lucky find in a trunk? Am I right in assuming this is the issue?

Since that is gone you builders have to follow a rather slow tool progression like everyone else (Or do you think the PER player is happy about using a hunting rifle at first?). Well ok, if XP gathering now proves to be much slower for builders than for looters then surely TFP can increase the XP gain from upgrading blocks or hitting blocks until it is balanced for everyone. Nothing to do with magazines. Apart from that you should not be surprised that the game by default wants everyone to follow the progression.

 
I had to pause the game to come here and comment: crazy performance upgrade! 4K 120fps rock steady now! First I thought I had wrong resolution or some setting at minimum but no, all good. I was expecting the usual 70-80fps.

3080 + 5800

Boy is this forum's server on it's knees or what 😆

 
Anyone else having issues with randomly generated worlds not having traders? I've tried 2 different worlds, and both say "no trader" when I get to the end of the tutorial level.

 
Anyone else having issues with randomly generated worlds not having traders? I've tried 2 different worlds, and both say "no trader" when I get to the end of the tutorial level.


Try quitting the game and restarting it.  Sometimes RWG won't release memory when you make maps (known bug).

 
Try quitting the game and restarting it.  Sometimes RWG won't release memory when you make maps (known bug).
Thanks, I'll give that another try. I had quit and restarted after each one. I think it may also be my fault, my D drive (where 7D2D is) had less than 10 gb of free space, and my C drive (windows location) had less than 2 GB free. I'm clearing up some space, then I'll do a restart, kill the BS I don't need running in the background, and then try again. 

Glad to know it's a known bug though.

 
The visual improvement with this alpha is outstanding, all the new assets, art, POI updates & textures are a significant upgrade.  All this and the performance so far seems to better as well.  The downside is that I'm constantly being blindsided by zombies as I'm too busy admiring the décor.  

 
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