PC Alpha 21 Dev Diary

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Wow... sure am glad the majority of folks will just get out there and play, rather than have the need to rehash everything they saw streamers do over the weekend.  The streamers are fun to watch and all but that's the thing.  Their playstyle is designed for entertainment purposes. At least let us little gamer dweebs TRY things the way they are before feeling the need to demand 'balance' for everything new after what must have been a painstaking process for the developers.  You know, most people do NOT play the way streamers play.  All the people I know play to have fun.  Could be my idea of fun is not the same as yours.

 
I didn't watch any of the streamers; I have my own playstyle - like everyone else has theirs.

Didn't want to have the A21 experience spoiled - I want to discover it all on my own.

So anxious to try out all the new changes. I'm 6.2K hours in and foresee doubling it.

7DTD just doesn't get old.

 
Bought from the trader ? That is probably due to the trader stage and Daring Adventurer as explained here
No. I am specifically stating that, through the use of magazines that unlock tools and a bit of perk investing in tools, you can get to steel weapons in less than 12 days.

You can also reinforce that fact by getting magazine bundles and spawning buried supplies to get several completion magazine bundles, though while possible, it is not necessary as with just a "normal gameplay routine" (lol, normality folks) you still get to them.

That's a balance issue. I would tune down the three-pack magazine in loot a bit. A tiny nerf that would do wonders to ensure most end game content passes at least the 2nd to 3rd horde mark .

 
For alpha 20 streamer release I watched every day for 4-6 hours of live streaming, then probably 4 more hours of videos on Youtube each day as well. This time, found I had very little interest in watching live streamers as most of them were doing multi player and I play solo and those styles are not the same. So within the first hour I stopped watching A 21 streamer events. I tuned in when they were setting up games, but as soon as they started playing multi player I turned it off. 

I am much more interested in playing the game solo or rwg worlds than watching others spoil all the new things for me. But, I have over 4800 hours playing the game and still not burned out and excited to see what is next.

I hope the Fun Pimps have good data harvesting programs running on the experimental to track all the things we think need balancing. This will allow them to get a much larger pool of information together before making any balance passes based off streamers runs and more on general play of their core audience.

Chris

 
Its great you have your reasons not to watch! I have a few friends who also didnt watch because they didnt' want to know the changes till in game themselves.

...
I also saw several streamers who literally play just for fun/die all the time/play like "normal" players (if you are meaning players who don't play at high level).   Some of those streamers hadnt had a viewer count over a few people max and were clearly not as experienced. 
 
I never said I didn't watch!  I watched hours of gameplay from many different streamers all with differing playstyles.  What I was saying is that the people who come into the forums to comment on things they 'watched' while never actually playing the game saying this or that needed a nerf, should shush it and actually play the game before commenting!  Sorry for the misunderstanding.  I absolutely appreciate each and every streamer who gave it their all this weekend and their work gave me an increased desire to dive into the new alpha and enjoy what has been created for us.  However, I would very much like the chance to experience it as the developers put it out there for myself.  Just saying...

 
A22 i recommend that early release be giving NOT JUST TO STREAMERS but to SERVER MANAGERS and HIGH POPULATION servers. This really does need to go in effect because here we are again...... all the server owners and server managers for the multiplayer scene scrambling on release day to get our servers ready to open. 

SERVER MANAGERS WHO SHOULD BE GIVEN PRE RELEASE TO GET THINGS READY

SERVER TOOLS

CSMM

CPM

BOTMAN

RAT

 
Suggestion: Infestation quests to include screamer/s. T2 = 1 screamer, T6 = 5 screamers. Throughout the POI, located in difficult to stealth kill so they are likely to scream.
Not a bad idea, as it stands now they don't seem to be much harder at all or not very noticeable at least on the lower tiers (I haven't seen an infested T5 yet). 

Could even add some feral radiated zombies (maybe not more than a handful on lower tiers) for extra challenge.

 
It would have been nice to have released the new alpha a year ago, but reality is what it is. It would also be nice if rainbow unicorns gave me the winning lottery numbers. But alas, it releases when it releases. Chris

 
Maybe giving the infestation quests a certain percentage boost to players overall game stage level eg. Tier 2 infestation 5% tier 3 15% tier 4 25% and tier 5 (technically tier 6) percent to 35% if a player is something like game stage 50 these bonuses could add an extra challenge as more higher tiered enemies will spawn not only that if they are in biomes with gamestage boosts they could combine and make for a daring but fun and rewarding experience.

I haven't played it myself but I'm really excited to dig in and see what's up soon.

 
I've been checking since midnight for the latest experimental to show up on steam lol, i cannot wait to jump in and see how i do with the new system

 
Would be nice to not release the Alpha too late so European ppl can enjoy it too today


Unfortunately, like any game developer out there, the schedule is typically based on where they are located at.  Since they have to do some work today prior to mass release of the experimental, it is going to be based on where they are located at (US Central Time).  If it was based in Europe, you would probably be getting it in your afternoon while the US would be getting it in the morning.

 
Philipp said:
Since the player needs to find books / comics to level up the crafting skill and it takes some time to find all books of one item, it is not most likely that I will find, for example, a steel sledgehammer before I can even craft one myself? This would take away the feelings of happiness for the next slegehammer Upgrades since I already have a good one. Feels trivial in this case then. 
If you stay in the forest biome and don’t take trader and quest related perks and don’t spam quests you should be able to craft much of your gear. You’ll still get lucky finds that exceed what you can craft but it’s a much better balance compared to A20. 
 

If you perk up in trader and quest skills and go to tougher biomes and rush to tier 4+ quests then the rewards you get and loot you find may often exceed what you can craft. 
 

it’s your choice. 

I've been checking since midnight for the latest experimental to show up on steam lol, i cannot wait to jump in and see how i do with the new system
It’s never released before noon so you can take a nap for about 4 hours before checking. 

 
I didn't watch any of the streamers; I have my own playstyle - like everyone else has theirs.

Didn't want to have the A21 experience spoiled - I want to discover it all on my own.

So anxious to try out all the new changes. I'm 6.2K hours in and foresee doubling it.

7DTD just doesn't get old.
I usually don't either but I took a peek, just wanted to look at the water mechanics & all they talked about was how much content that..."No Man's Sky" had,

never liked the game...drop the XP Kraken...chaos

 
Speaking of servers, did something change about creating a dedicated server, or is it still just create the random gen map, insert the name, do the other stuff and go go?

 
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