Anyway, we'll see how it plays out... as someone else said, maybe the stream I watched was skewed by good RNG, and on average, the water RNG is fine.Not all loot. According to the patch notes, some loot tables are exempt from the loot setting. But yes basically most other loot would be reduced too but at least you would no longer have a reason to complain about too much water.
Water in loot was definitely more scarce in earlier builds than it is currently. They went through a few balancing passes and probably didn’t want it to be too punishing. If feedback from players seems to be that it is all trivial maybe they’ll push it back towards scarcity a bit.Anyway, we'll see how it plays out... as someone else said, maybe the stream I watched was skewed by good RNG, and on average, the water RNG is fine.
You can find murky water in loot, you can buy water and drinks from vending machines and you build dew collectors which give you 3 clean water per day.So, what's going on with the water thing? So there's no more Empty Glass Jars? So what? You drink from a water source only? I'm confused.
This is unfortunate. Most things now have an open state, so other than the loot room, little well respawn. Toilets, sinks, cabinets... Water coolers. Maybe bookshelves. I'm sure I'm missing some stuff. But most everything else now has open states. And I am sure they plan to make cabinets change to open states at some point (kinda surprised they didn't already do this) and organize add an open state for sinks. You'll be left with a loot room and nothing else to incentise you to rerun the POI if not questing. I am wondering if I'll find myself manually resetting the chunk before going into a POI from now on. Not ideal at all. Or maybe I'll give up scavenging without a quest, which is sad.Regarding loot respawn:
Loot will still respawn. I did 10 minute days and set loot respawn to 5 days and looted a tier 3 poi. All containers that didn’t poof or change to an empty/open state respawned their loot when I went back. So most of the building had no loot— but the treasure room crates were reloaded and a few containers here and there which haven’t been given an empty/open state helper were reloaded. Anything I destroyed was still gone.
With the chunk reset all containers were restored, all destroyed/harvested objects were restored, all empty/open objects were randomly restored.
The only lootables that went poof were things like garbage bags, piles of clothes, stacks of ammo, duffel bags, etc. containers like shelves, medicine cabinets, cupboards, carts, garbage cans, etc did not go poof but did just become blocks in an open/empty state and no longer functioned as containers. Already existing open/empty “containers” are not containers at all and are just blocks that can be destroyed but not filled with loot.
My suggestion is that if you want to use an existing fridge (for example) that has loot in it, just don’t loot it. Add your own stuff to it and always keep at least one thing in it.
End room crates and chests and safes seem to stay as containers and so loot respawns in those. They don’t revert to their factory sealed wood encased labeled versions though. They are just the cardboard boxes you see after breaking them open when loot respawns in them.
Water in loot was definitely more scarce in earlier builds than it is currently. They went through a few balancing passes and probably didn’t want it to be too punishing. If feedback from players seems to be that it is all trivial maybe they’ll push it back towards scarcity a bit.
But I’ve seen several streams where the players struggled with water. It depends on how RWG treats you.
So what happens to the jars and stuff you drink from? Do they just disappear?You can find murky water in loot, you can buy water and drinks from vending machines and you build dew collectors which give you 3 clean water per day.
This is actually MUCH better than before. True looting.This is unfortunate. Most things now have an open state, so other than the loot room, little well respawn. Toilets, sinks, cabinets... Water coolers. Maybe bookshelves. I'm sure I'm missing some stuff. But most everything else now has open states. And I am sure they plan to make cabinets change to open states at some point (kinda surprised they didn't already do this) and organize add an open state for sinks. You'll be left with a loot room and nothing else to incentise you to rerun the POI if not questing. I am wondering if I'll find myself manually resetting the chunk before going into a POI from now on. Not ideal at all. Or maybe I'll give up scavenging without a quest, which is sad.
Yep.So what happens to the jars and stuff you drink from? Do they just disappear?
This has been talked about a lot, but to catch you up. Yes just like the gas cans, oil bottles, acid bottles, etc.So what happens to the jars and stuff you drink from? Do they just disappear?
I agree, I usually play with loot respawn at longest possible time or off entirely. What's the point in having a whole map to explore if you can just stay in the same town throughout the entire playthrough? I do mostly play single player though.This is actually MUCH better than before. True looting.
Stuff doesn't "respawn" in real life... if this is, even a bit, still a survival game, then that's something that goes in the right direction.
This will also balance out the "boost" you receive when you start out. The first days you'll have full loot and can kick-start your base, your crafting, and even leveling.
But after some time, you start having diminishing returns (as it should be) and you either have to move to a new area, or live on renewable resources.![]()
Yep.
Regarding loot respawn:
Loot will still respawn. I did 10 minute days and set loot respawn to 5 days and looted a tier 3 poi. All containers that didn’t poof or change to an empty/open state respawned their loot when I went back. So most of the building had no loot— but the treasure room crates were reloaded and a few containers here and there which haven’t been given an empty/open state helper were reloaded. Anything I destroyed was still gone.
With the chunk reset all containers were restored, all destroyed/harvested objects were restored, all empty/open objects were randomly restored.
The only lootables that went poof were things like garbage bags, piles of clothes, stacks of ammo, duffel bags, etc. containers like shelves, medicine cabinets, cupboards, carts, garbage cans, etc did not go poof but did just become blocks in an open/empty state and no longer functioned as containers. Already existing open/empty “containers” are not containers at all and are just blocks that can be destroyed but not filled with loot.
My suggestion is that if you want to use an existing fridge (for example) that has loot in it, just don’t loot it. Add your own stuff to it and always keep at least one thing in it.
End room crates and chests and safes seem to stay as containers and so loot respawns in those. They don’t revert to their factory sealed wood encased labeled versions though. They are just the cardboard boxes you see after breaking them open when loot respawns in them.
That is really just a matter of preference. This is a game and does not have to match real life. I like going back through a POI multiple times without having a quest, but if there is no real reward for doing it again, it leaves me not really feeling like it is worth my time.This is actually MUCH better than before. True looting.
Stuff doesn't "respawn" in real life... if this is, even a bit, still a survival game, then that's something that goes in the right direction.
This will also balance out the "boost" you receive when you start out. The first days you'll have full loot and can kick-start your base, your crafting, and even leveling.
But after some time, you start having diminishing returns (as it should be) and you either have to move to a new area, or live on renewable resources.![]()
Yep.
I think, as always, there will be a warning that you may encounter some problems if you start on EXP and continue on Stable, but when playing A19 and A20, I started to survive right away and did not encounter any problems.Yeah, in the last couple of Alpha's i've kept playing my experimental save after Stable dropped with no issues.
I would expect it to be the same now.
It always seemed to me that the balance is adjusted based on standard settings. This allows you to increase the difficulty for those who find it easy, and reduce it for those who find it too difficult.Water in loot was definitely more scarce in earlier builds than it is currently. They went through a few balancing passes and probably didn’t want it to be too punishing. If feedback from players seems to be that it is all trivial maybe they’ll push it back towards scarcity a bit.
But I’ve seen several streams where the players struggled with water. It depends on how RWG treats you.
When I first started playing in the summer of 2020 and was studying the settings for creating one of the first worlds, I saw the item "loot rebirth". I was very surprised and started figuring out how to re-collect loot from the same buildings in the apocalypse.This is actually MUCH better than before. True looting.
Stuff doesn't "respawn" in real life... if this is, even a bit, still a survival game, then that's something that goes in the right direction.
The boost goes away after you max it out. If you want to keep the boost to help get magazines for others, be sure not to read the last one.About the crafting books/levels.
The release notes mention "each level of a perk will give a probability boost to certain magazines.". Is that boost at the cost of looting chance for other magazines? (i.e. the weights are more shifted towards the perks you have selected)
What happens when you max out a crafting tree? Will you still continue to find those magazines at the 'boosted level'? Or will the perk effect deactivate and your chances will be reset to default? The latter seems preferable to me.
I have heard that while certain books are easier to find, the impact is minor.製作書・レベルについて。
リリースノートには「特典の各レベルにより、特定の雑誌の確率が上昇します。」と記載されています。それは他の雑誌のチャンスを奪うことを犠牲にしてのブーストなのでしょうか?(つまり、選択した特典の方に重みがよりシフトされます)
クラフトツリーを最大まで拡張するとどうなりますか? 今後もこれらの雑誌を「ブースト レベル」で見つけ続けるつもりですか? それとも特典効果が無効になり、チャンスはデフォルトにリセットされますか? 私にとっては後者の方が好ましいように思えます。
Exactly.I have heard that while certain books are easier to find, the impact is minor.
And when complete, other books that are close to complete will be easier to discover.
But there is still a high degree of randomness, and you will discover a variety of books if you look around without being aware of it.
The probability of finding a cookbook in a gun store or a rifle book in a diner should be low, but it is possible that there was a cook whose hobby was hunting. (It is also possible to find books in different categories.)
I understand that.