PC Alpha 21 Dev Diary

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  • All food related crafting recipe times increased 400% (i.e. Meat Stew 1:15 is now 6:15 without perks, 0:47 with perk maxed) 
I assume this is suppose to be "...10:47 with perk maxed)" or is it an additional 0:47 maxed?


I believe it's...

A20 Meat Stew takes 1:15 to cook

A21 with no perks, Meat Stew takes  6:15

A21 with max Master Chef, Meat Stew takes 0:47 to cook

 
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No, but it can always be modded via xml. Not sure why you would need to, but I'm sure someone will do it. :D
Matter of fact, isn't it worse in A20 seeing them all say empty all the time? Oh look! A bag! Empty. Oh look! A nest! Empty.
In A21, the small containers just go poof and the large ones simply look open. There are a few containers left that won't have either for various reasons.
The quest reset or the optional chunk reset system will handle repopulating them into the world.


It all depends.  I would rely quite a bit on breaking down trash bags and the like that are outside on the streets to get plastic for steel arrows/bolts - or for some other recipe (usually in a last-minute panic to prep for horde night ;) ).  Has the occurrence of plastic in loot been balanced to cover the removal of this harvestable resource from trash bags and other random decor blocks?  If there were a recipe to craft your own scrap polymers in the chem station, that would be a good option.  

Same applies for the feathers to make stone/iron arrows/bolts - I would usually take the time to break down the nests to get more fathers out of them.  Are there going to be more 'lootable' feathers in the nests to compensate for this loss of a harvestable resource? 

Or... will skilling up in Archery increase the amount of feathers you can loot/harvest from nests/vultures/chickens?

 
It all depends.  I would rely quite a bit on breaking down trash bags and the like that are outside on the streets to get plastic for steel arrows/bolts - or for some other recipe (usually in a last-minute panic to prep for horde night ;) ).  Has the occurrence of plastic in loot been balanced to cover the removal of this harvestable resource from trash bags and other random decor blocks?  If there were a recipe to craft your own scrap polymers in the chem station, that would be a good option.  

Same applies for the feathers to make stone/iron arrows/bolts - I would usually take the time to break down the nests to get more fathers out of them.  Are there going to be more 'lootable' feathers in the nests to compensate for this loss of a harvestable resource? 

Or... will skilling up in Archery increase the amount of feathers you can loot/harvest from nests/vultures/chickens?


Not to mention eggs. I hope they took that into account, unless harvesting chickens and vultures will have a chance to give eggs now (I dunno if I want to eat zombie vulture eggs though lol)

 
It all depends.  I would rely quite a bit on breaking down trash bags and the like that are outside on the streets to get plastic for steel arrows/bolts - or for some other recipe (usually in a last-minute panic to prep for horde night ;) ).  Has the occurrence of plastic in loot been balanced to cover the removal of this harvestable resource from trash bags and other random decor blocks?  If there were a recipe to craft your own scrap polymers in the chem station, that would be a good option.  

Same applies for the feathers to make stone/iron arrows/bolts - I would usually take the time to break down the nests to get more fathers out of them.  Are there going to be more 'lootable' feathers in the nests to compensate for this loss of a harvestable resource? 

Or... will skilling up in Archery increase the amount of feathers you can loot/harvest from nests/vultures/chickens?


I'm a little more worried about the lack of brass in loot. We'll no longer find trophies, candlesticks and doorknobs in trash?

 
I'm a little more worried about the lack of brass in loot. We'll no longer find trophies, candlesticks and doorknobs in trash?
I'm pretty sure you'll just find straight up brass in loot now rather than all the unnecessary brass objects that you either scrapped or melted down in the forge.

 
It all depends.  I would rely quite a bit on breaking down trash bags and the like that are outside on the streets to get plastic for steel arrows/bolts - or for some other recipe (usually in a last-minute panic to prep for horde night ;) ).  Has the occurrence of plastic in loot been balanced to cover the removal of this harvestable resource from trash bags and other random decor blocks?  If there were a recipe to craft your own scrap polymers in the chem station, that would be a good option.  

Same applies for the feathers to make stone/iron arrows/bolts - I would usually take the time to break down the nests to get more fathers out of them.  Are there going to be more 'lootable' feathers in the nests to compensate for this loss of a harvestable resource? 

Or... will skilling up in Archery increase the amount of feathers you can loot/harvest from nests/vultures/chickens?
You'll find plenty. Loot and harvest lists have been changed to accommodate. Traders also sell more goods now too.

Eggs - Again, you'll find plenty. Even so, with the new crafting skill magazines, you'll be able to make all kinds of different foods without having to worry about perks.

 

I'm pretty sure you'll just find straight up brass in loot now rather than all the unnecessary brass objects that you either scrapped or melted down in the forge.
Yes, we simplified all that scrapping. Where there was once a trophy, you'll find the equivalent amount of brass or lead. 

 
Not to mention eggs. I hope they took that into account, unless harvesting chickens and vultures will have a chance to give eggs now (I dunno if I want to eat zombie vulture eggs though lol)
Just need a little hot sauce. 😁

I'm a little more worried about the lack of brass in loot. We'll no longer find trophies, candlesticks and doorknobs in trash?
It'll all be plain brass instead of having different types that are all basically the same thing.

 
They are a combination that goes together to meet a general performance target. Moving any setting lower from a preset is not bad and should simply increase performance.

That should not be the case, but I'm curious to see how it runs for you.
Thanks ill definitely let you know how it runs for me.

 
XUi Credits controller now supports loading custom credits XMLs. Also supports multiple templates for categories/credit lines


This is a welcome surprise. I (and other modders) use assets that require credits, and before the only way to do this was through a README file in your repo or something similar. Being able to add in-game credits will be much better.

 
Gran trabajo el vuestro , con  ganas de probar la nueva versión. Donde se puede ver el evento de hoy a las 9:00 Pm ? o es cerrado?

 Saludos.

 
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