Thats it!!! Im gonna go to the steam comments and create a collage of people saying to its taking too long to release updates!!Its looking more like June all the time. This weekend is most likely out if it hasn't been announced yet and next weekend is a big holiday in the USA (which TFP observes) so...yeah.
Instead of complaining about delays, I am going to ask a constructive question. What type of bug/issue is holding the release back?
...the code, rad map and buffs are *definitely* set up for this very purpose and have been for a very long time, so at the least, it was a plan.I would like to see some radioactive terrain blocks for developing Wasteland POI's and the Radioactive suits actually block the radiation for a short time.
Just because something isn't fixed isn't cause for embarrassment. They have even given us rough numbers for the MF bugs. It is even expected to still have some of those remaining when experimental is released, with the plan to have them completed before stable gets released. And bugs are found all the time in games (and other software) long after release of even gold, let alone an alpha release. Hardly unusual and not even embarrassing even then.They are unlikely to say, because it would be super embarrassing to admit that a show-stopper bug made it all the way to immediately before release without being found or fixed.
That is compelling evidence that you and I have verrrrry different play styles. I would hate a base that auto-repaired.I don't see the disadvantage for using a prefab. You save a lot of material and time and if it is a quest POI it will even be repaired with the quest reset. All you have to do is remove the ladder and the POI is ready for the next horde.
That is compelling evidence that you and I have verrrrry different play styles. I would hate a base that auto-repaired.
Its looking more like June all the time. This weekend is most likely out if it hasn't been announced yet and next weekend is a big holiday in the USA (which TFP observes) so...yeah.
Project zomboid is a great simulation game. Another big plus is that game manages huge number of zombies.The lesson to be learned for TFP is: Don't set a date (if you have to, give a loose percentage of completion). Creating disappointment is not conducive to a good image.
I decided to find another game to play that was considered similar to 7D2D.
So, I bought "Project Zombiod" because some sadistic person told me it was very close to 7D2D...
No. No it is not.
The graphics are 1980's look down and I didn't realize just how immersion breaking and clumsy that is for what should be a FPS.
The game goes out of its way to kill you. Which I kind of like.
They are unlikely to say, because it would be super embarrassing to admit that a show-stopper bug made it all the way to immediately before release without being found or fixed.
Nothing embarrassing about new bugs cropping up. It's common for new bugs to unexpectedly come up due to another change.
There is one particular nasty bug where the quest rally marker will disappear after it is activated.
Not sure if it's a MF but it's really annoying and would require the player to log off the server. Thankfully, one of our testers may have stumbled on the cause so that one might be fixed in our current build now
We are definitely getting closer day by day, just have to cross our fingers no more unexpected MF bugs crop up...
Exactly. At least that is what I saw a lot of times. At best they place some wood spikes but that is it. No further reinforcements. Often gas stations or POIs like the working stiff are used because they are sturdy and have only one way to lead up to the roof.But I think he was assuming that most players who take over POIs do it because they just want to quickly destroy access to the second floor and simply shoot from above and not enhance anything or add any defenses.
I am never embarrassed if the testers find a bug in my code.Nothing embarrassing about new bugs cropping up. It's common for new bugs to unexpectedly come up due to another change.
Reported! :heh:Instead of complaining about delays, I am going to ask a constructive question.
Is this the one where the quest marker disappears as soon as you are 10.0m or closer and will reappear if you move more than 10.0m away from it? That one is always frustrating. Of course, so is the one where it just disappears and stays gone. Both can be fixed by starting the game again but that's usually not worth it and I just cancel the quest or at least leave it until another day if I don't care about doing more quests for that trader.There is one particular nasty bug where the quest rally marker will disappear after it is activated (and not progress).
Exactly. At least that is what I saw a lot of times. At best they place some wood spikes but that is it. No further reinforcements. Often gas stations or POIs like the working stiff are used because they are sturdy and have only one way to lead up to the roof.