And the question is... why? What is wrong with driving where you want instead of staying on roads? Does it in any way whatsoever hurt anyone if someone does that? In what way does preventing it help anyone? Does it have to be realistic? No. Should it be realistic? No. This isn't a sim. It isn't a racing game where damage is an important part of the game. This is a game where the focus isn't on driving but on killing things, questing, building, etc. As such, forcing people to drive a certain way isn't of any value. I'd be very interested in seeing an explanation of how this is actually valuable. And that doesn't mean saying that it prevents you from driving all over the place or that it's more realistic because neither of those things actually offer any value. They don't improve the game in a way that increases playability or enjoyment. Is anyone complaining that they can drive wherever they want? Or that they are upset that they don't have to repair their vehicle constantly? Yes, as I said, the damage was too low. You rarely had to do any repairs. That needed to change and I supported that when it was first announced. I still think it should be higher than A20 levels. But at 20% per max speed hit (I saw about 18% in the stream, so I'm guessing 20% is the max value and they just weren't at max speed or the right angle or whatever), it is far too high. I would have considered just adjusting the values if it was just damage but with the destruction element also added, I'll just end up removing it altogether.