PC Alpha 21 Dev Diary

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After watching dev stream #4, is it possible to disable the blood mist when running over the zombies?  It just doesn't look at all like a blood mist and honestly looks really bad, so I would prefer to disable that.  I think it is the shade of red that makes it look bad but either way, it isn't something I'd like to have on.  I don't mind any of the other blood stuff that I saw, but that one when running over zombies isn't good.

Blood shades in general could use some work.  The blood puddle that was shown in that same part of the stream looked far closer to a puddle of ketchup than blood.  But I can live with that.  I'd just really like not to have the mist effect.

One other thing that was disappointing to me when running over zombies is that they lost all their fun ragdoll effects.  The only part that was actually fun to see was driving through the group of 25.  But everything else was just kind of boring compared to what we have now.  Now, I can end up knocking a zombie up and over my vehicle or it can end up riding on the hood for a while or I can get knocked up onto 2 wheels with the 4x4 and so on.  I can basically send them flying in all kinds of fun ways.  But now, they were all basically falling to the ground when hit.  Not much fun anymore.  Unless that was just bad luck with the randomness of the hits as you can have zombies fall and get run over now as well.  Hopefully that is all it was and there will still be fun ragdoll stuff with zombies sent flying and riding the hood or bumper like we have now.  Any confirmation of that would be great.

As far as everything else in the stream, it is looking really good.  I'm kind of disappointed there wasn't any update on when we'll get experimental, though.  But I am not too surprised either.  Dismemberment looks really good and fun.  Tearing down buildings looks much better as well as the explosions of blocks.  Swimming improvements are really great, though I'm not sure I like sinking if out of stamina as it's just really frustrating to be in water if you can't stay at the surface.  Besides, it isn't like you need stamina to float on your back IRL and even though there isn't an option to float on your back, just being able to stay at the surface would really be preferred.  Even so, it's much improved and I'm happy about that.  The zombie eating dead animal thing might be interesting at times, though I'm not sure I really care much about that as it feels a bit gimmicky.

One thought that came up regarding the RWG previewer is whether or not there might be an option at some point to have that preview saved to disk so that when you are creating a new game and select a world that has already been generated you can have the option of seeing the preview.  It can be a pain figuring out which world you want if you don't remember the names and have many worlds generated.  Even with existing saves, it would be useful.  Though for existing saves, it might be better if such a preview required clicking a button or something so you have to choose to see the entire map during an existing game rather than seeing it automatically in case you don't want to see where everything is.  Not a big deal but was just something I thought of because of it being shown on the stream.

 
Thanks guys for another dose of hype.

RWG looks greater, the new preview tool is really cool.

Disassemble mechanics are really cool, can't wait to try them with a melee build. 

Take your time for what's needed for release, looks fantastic. 

 
Was that the final dev stream? The end of the stream made it sound like we're still a good few weeks away from exp

 
In the gore dismemberment section of the stream I noticed a lot of emersion breaking with what weapon was chopping of limbs. Hammers and shotguns were severing  heads clean off. I don’t want the head to fly off the neck. I want it to be blow up when I shoot my shotgun point blank. Same with hammers.

 
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Still feeling like vehicles take way too much damage from nearly everything. Hoping this gets tuned better, or we at least get some vehicle armor plating mods to increase durability. Terrain tool improvements look nice, as do the swimming improvements. Zombies eating animal corpses, also a neat little flavour addition. Wondering if animals might also eat animal corpses?

All in all though, this dev stream felt kinda.. meh. Too much time spent playing with the dismemberment changes and collapsing buildings.

Still, looking forward to playing A21 when it eventually comes out later this year.

In the gore dismemberment section of the stream I noticed a lot of immersion breaking with what weapon was chopping of limbs. Hammers and shotguns were severing  heads clean off. I don’t want the head to fly off the neck. I want it to be blow up when I shoot my shotgun point blank. Same with hammers.


Arrows/bolts currently do this as well. I just find it entertaining.

 
I got a Question to the Vehicle damage. When it's broken (on 0%) what happens when I or a zombie hit it. Would it explode because of low health? Because damn it takes a lot of damage compared to earlier alphas so protecting them becomes important :D

 
I'm thinking just skip the 4WD vehicle and wait for a MRAP type of vehicle that should cost a lot of stuff but would be more robust if you hit something.

I'm sure it's coming... still waiting on the airship, however.   :)

 
Very good job done to the programmers there!  :cool2:

It would have been cool if you also talked a bit about what optimizations you have done... like, stuff you can't "see" by showing it in the game. :)  

 
Everyone's doing a great job there and all those years, all those alphas where totally worth it. Look at this game. I can't list any other survival game that got this amazing quality. Especially the POIs are terrible in most Survival Games. They all kinda use the same POI bought online. They look flat and empty, very boring. Also they are copied so many times over the map. 7dtd got the best POIs out there :)

It also looks better and better every day. There are so many nice features that work properly. In most other survival games I often get bugs and issues with gameplay features. I am so glad, that I found this gem of a game. Thanks for all the work and love you put into it. Indie companies are the future of gaming. They put love into their games :)

 
I have no idea what is happening with this game anymore because I have very little time to research it like I used to but I am always excited when I hear another Alpha is on the way! I used to have to literally come to the forums to find out if the next Alpha was close, now people are just talking about it, couldn't forget this game even if I tried!

I might have to pay a visit to Ye'olde Navezgane for my first save game this time 'round. 

Praise be to the FunPimps. 💖

 
Forgot to mention the new forge and workbench way of work, it is just awesome. The models, the mechanics of adding stuff and showing if something is crafting inside or finished are great addition to the game :)

 
Everyone's doing a great job there and all those years, all those alphas where totally worth it. Look at this game. I can't list any other survival game that got this amazing quality. Especially the POIs are terrible in most Survival Games. They all kinda use the same POI bought online. They look flat and empty, very boring. Also they are copied so many times over the map. 7dtd got the best POIs out there :)

It also looks better and better every day. There are so many nice features that work properly. In most other survival games I often get bugs and issues with gameplay features. I am so glad, that I found this gem of a game. Thanks for all the work and love you put into it. Indie companies are the future of gaming. They put love into their games :)


Great point, looting POIs in other survival games is so bland and gets repetitive way to fast imo.

Alot of the time, it's way to easy to cheese the AI in a non destructible POI.

 
I got a Question to the Vehicle damage. When it's broken (on 0%) what happens when I or a zombie hit it. Would it explode because of low health? Because damn it takes a lot of damage compared to earlier alphas so protecting them becomes important :D
It doesn't blow up.  You can't really do anything with it once it's at 0%.  It'll act just like it does when out of gas.  It will barely move.  But other than the lack of movement and the burning animation, it will just sit there at 0% until you repair it.

 
It doesn't blow up.  You can't really do anything with it once it's at 0%.  It'll act just like it does when out of gas.  It will barely move.  But other than the lack of movement and the burning animation, it will just sit there at 0% until you repair it.
hmmmm who said nothing happens? :)

i just tested it again in a21 current build and indeed... zombies who are attacking the vehicle (with you in it and the hp of the vehicle is spent) will cause serious health problems for you if you sit in it expecting nothing to happen. :)

but feel free to test it when a21 experimental drops for yourself... and then come back with your findings.

oh and make sure your doctor is on alert status. :)

btw when it is at 0% it is broke and doesnt move so just confirming that much as well.

 
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