PC Alpha 21 Dev Diary

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While better rewards are great.. I'm a bit disappointed with Infestations. They're just a Clear quest, but a little harder. I couldn't call it a new quest type.
I somewhat agree with you. At first, it sounded great, but after consideration I realized that unless you are playing the game at max difficulty, this is really nothing more than raising the difficulty level except it only affects those quests instead of everything.  There really isn't anything unique about the quests.

Thanks Roland, I was just trying to work out what makes them worth doing. So the extra crate in the end loot, and better quest reward.
If t5 complete rewards are still as good as they are now, it will be very tempting to just do t4s to get t5 complete rewards.

Do you know if infested give more points compared to their non-infested counterparts?
The thing is that it isn't even an extra crate because all tiers will now have their own crate at the end.  The loot may be better, but that is all.

 
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I somewhat agree with you. At first, it sounded great, but after consideration I realized that unless you are playing the game at max difficulty, this is really nothing more than raising the difficulty level except it only affects those quests instead of everything.  There really isn't anything unique about the quests.


Exactly. They call it a new quest type, but it really isn't.

 
escort........i shiver

but good point with the rest, but then people will complain that all the quest are "go here, do that, come back"
 
Yeah, that's the problem with finding good quest types to add.  I know I would ignore any quest that had me running around to traders.  The only reason I do the special quest is because it isn't part of the normal quest queue and so can be held until I actually want to go to that trader.  And I hate escort quests.  It would be one thing if they moved at the speed I do (on a vehicle) and not walking slowly like they do in almost every such quest with only a few exceptions where they purposely run into trouble.  But they aren't going to be driving if we escort them, so it isn't worth my time.  I'm fine with a defend quest (not a defend at horde level like one person suggested, but just a normal defense quest), but there isn't too much to such a quest to make it interesting.  I'd much rather see quests that are designed to improve the town or trader compound, but we aren't going to ever see those.  If the trader compound started out as not much more than a shack or something and you could do quests to bring resources that would then let it slowly become what we are getting in A21, that would be amazing.  If you could do something to in some way fix up the town as well, that would also be great (not sure what, though).

In the end, I doubt any quest they add that isn't similar to a clear/fetch type is probably not something I'll pay much attention to.  I do the night ones only rarely because I can't turn them in until morning or do them when I want so they aren't really much value to me.  And the buried treasure quests I'll do because I can find the treasure in holes I dug at later times as I drive around and loot them again.  If those treasure chests are destroyed after looting them like the treasure map chests are with the change to containers in A21 being destroyed then I'll probably never do buried treasure again except if there isn't anything else I can do.

 
They could have waited. Infestation isn't new. It's literally just a slightly harder Clear.


Why exactly, if they finished it? What would waiting accomplish? I don't understand this sentiment at all and I've heard it before now. It's similar to the sentiment of "if TFP doesn't implement something exactly the way I like, then they should just remove it entirely from the game."  

As for new or not new-- It is a variation on an existing quest type and a different choice to pick. If the trader were to offer you a clear and an infestation and they were both equal distance away, which would you pick and why? If you're willing to just flip a coin every time and never make a reasoned choice then I guess you're right that it isn't new. But if you think there could be a reason to pick one over the other then they can't be called the same.

The lower tiers are slightly harder but I wouldn't call the higher tiers just slightly harder.

I agree that they aren't the most exciting quest type they could have added but at least they are adding new types and I know one that didn't get done in time for A21 is completely different so they are in the process of diversifying the quest types.

But, come on, what's wrong with getting infestation now rather than holding off on it? What's the logic for that?

 
Do you ever not complain constantly? You've stated several times now your opinion of the new quest type. We get it, you aren't a fan. 

And you really want A21 to be delayed over a few quests? 


Show me where I asked A21 to get delayed over a few quests or where I said I wasn't a fan? A fan would want a game they enjoy to be better if it can be. Isn't that why you mod?

Why exactly, if they finished it? What would waiting accomplish? I don't understand this sentiment at all and I've heard it before now. It's similar to the sentiment of "if TFP doesn't implement something exactly the way I like, then they should just remove it entirely from the game."  

As for new or not new-- It is a variation on an existing quest type and a different choice to pick. If the trader were to offer you a clear and an infestation and they were both equal distance away, which would you pick and why? If you're willing to just flip a coin every time and never make a reasoned choice then I guess you're right that it isn't new. But if you think there could be a reason to pick one over the other then they can't be called the same.

The lower tiers are slightly harder but I wouldn't call the higher tiers just slightly harder.

I agree that they aren't the most exciting quest type they could have added but at least they are adding new types and I know one that didn't get done in time for A21 is completely different so they are in the process of diversifying the quest types.

But, come on, what's wrong with getting infestation now rather than holding off on it? What's the logic for that?


I guess my question is "why make Infestation at all?" They said new quest types in A21 - Infestation isn't "new". Yes, I sound like a broken record, I get it. They've also said other new features for A21, but some of those got pushed back to later Alphas because they weren't ready (bandits for example). Nothing wrong with pushing a feature back if it's not ready - that's the nature of game development. And that's okay.

 
Maybe I missed it, but since we have fetch & clear, will we get fetch & infestation quests?  Or are infestation quests going to be clear only?


I don't think they said anything about that, but I wouldn't be surprised if Infetchstation got added as a quest type.

 
Show me where I asked A21 to get delayed over a few quests
You literally said "They could have waited." That sounds to me like you'd rather A21 get delayed till they can add more "new" quests that are good enough for you, no?

A fan would want a game they enjoy to be better if it can be. Isn't that why you mod?
Not at the expense of an update taking even longer than it already has. Why I mod has nothing to do with how TFP make their game. I mod because it is a fun hobby, and to add a new flavor to the game.

I would love if every cool feature ever mentioned here got added to the game. But I'm also a realist and understand that 99% of it won't ever make it into vanilla. As I said before, new content is likely gonna be slimming down with each new release, save for bandits, character models, and any potential story stuff if they decide to do that before Gold. I've looked at their current roadmap, as well as the original KS goals. There isn't much "new" left. They are surely ready to be done with this game so they can focus on something new. So I look at it from the perspective of "Infestation is something they didn't have to do, but did." So I am happy for any additions to the game, whether they are "new" enough for you or not.

 
They could have waited. Infestation isn't new. It's literally just a slightly harder Clear.


Many systems get iterated on over several Alphas, the quest system is not excluded.  For example, restore power quests are still evolving.  Infestation quests will most likely see improvements after the first iteration gets played by the general public as well.

Some may question why release A21 without bandits?  Because the team still needs feedback on all of the other additions/changes sooner than later.

Edit: Also, infestation sounds like a trivial change but there is actually alot of new coding changes under the hood that allows level design to really make new experiences we were not able to in A20.  Can't wait for you guys to try it out...😁

 
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I guess my question is "why make Infestation at all?" They said new quest types in A21 - Infestation isn't "new". Yes, I sound like a broken record, I get it.


 Sure, it is very similar to a clear quest but it is also just the first implementation of it. It could very well develop into more than it currently is. When features are first added to the game they are hardly ever in their finalized form. They are a work in progress and that progress is achieved often through player feedback after players have played it. So why make it? Why, so we can play it and respond and hopefully that will result in more differentiation.

They've also said other new features for A21, but some of those got pushed back to later Alphas because they weren't ready (bandits for example). Nothing wrong with pushing a feature back if it's not ready - that's the nature of game development. And that's okay.


The difference is that the infestation quest is done to the point where it is playable and can be tested by the populace while those other features were not. Why push back the infestation quest if it is ready to be played? TFP is definitely not shy about pushing back features if they think they aren't ready so if they are pushing out infestation quests in A21 then they must feel they are ready to be tried.

I get where you are coming from. Compared to a defense or a convoy or a delivery quest this infestation quest seems underwhelming because it is so similar to existing quests and you were hoping for one of those other types that are clearly different than what we already have. That's a fair reaction, I think. But that doesn't mean they should just cancel or postpone the infestation quest. They are fun. I always choose them when they are available cuz...you know....they're new. ;)

Before he got hired by TFP @Laz Man was very much into creating new quest types as mods and even chaining quests together to be a series of connected quests. Of course, he was also a god at POI design even before that so it's no small wonder they have him on the level design team right now. But I really hope that he gets involved with quest design officially at some point. He had some great ideas he was trying out back in the day...

 
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Is it too soon to ask if there are any changes to either how parts work or how gateway tiles work (not the new country tile gateways)?  Will they remain the same as they currently are or are there any changes?  Any chance we'll be able to have multiple gateway tiles instead of only one in A21?

 
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