I'm pretty sure they said the old prison was redone as one of the new ones (prison_01).missed the stream, when you say prison, does this mean the old prison that got removed sometime between A18-A19, or are they both new prisons unrelated to the old one? i know a lot of people miss the old prison since it got removed—enough that modders have added it back to the POI list themselves.
oh, and since maybe you would know about this, have there been any updates to the positioning or rotation of certain decorative POI items (like for instance, more rotations on like signs, or more positioning on smaller-than-1-tile items that would otherwise sit in the center of a block—what comes to mind right now is the little white purse, or the wine bottles, or the small square trash cans. all of them could only be placed in the center of a block, which made it very frustrating sometimes when it came to decorating POIs in my personal case (not sure about anyone else lol))
edit 2: and third question since it's been on my mind, has the bug been fixed where if you enter a POI with a restore power quest attached to it, you can finally progress through the POI without needing to activate a restore power quest? theres been a few where I've had to cheat leaving or entering new areas because I couldn't activate the generator needed to open doors, which kind of sucked but I figured it was just like. an oversight or something
I did think of this, but if that's the case, I'd expect to see it on the ground as they have done before. Without that, it looks like a "typo" which is distracting to see.I also would agree with that. If you look at the spacing of the F in Fire and the P in Dep from the white blocks you will see there is enough room for the T to have been there.
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I did think of this, but if that's the case, I'd expect to see it on the ground as they have done before. Without that, it looks like a "typo" which is distracting to see.
Quite possible. Unfortunately, it just looks too out of place for me and I'll probably have to edit it myself if that's how it remains.I also looked around the ground to see if it would be there but didn't see it. I would just like to think someone picked it up to use as a weapon and walked off with it. That puts my mind at ease.![]()
It was put into the TTrain Station POI.I did think of this, but if that's the case, I'd expect to see it on the ground as they have done before. Without that, it looks like a "typo" which is distracting to see.
..maybe add some paint chipping texture to where it should be...I also looked around the ground to see if it would be there but didn't see it. I would just like to think someone picked it up to use as a weapon and walked off with it. That puts my mind at ease.![]()
[snip] I have seen buttons that should work fail to work once in restore power POI but I'm not sure it was specifically because it was a restore power POI. You don't turn on generators to open doors in these POI, though. You just click the buttons. There is one POI where you have to click on two different buttons before the door will open.
I did think of this, but if that's the case, I'd expect to see it on the ground as they have done before. Without that, it looks like a "typo" which is distracting to see.
which by the way in terms of item schematics, are those now tied to their respective perks (i.e master chef, etc) and will xml have to be changed in order to make A20 mods work with A21? not sure if I got an answer about that last time so I wanted to ask again to be like 100% sure)
Item schematics are now tied into the crafting magazines (with the exceptions of mods). As for changes to xml, it depends on what parts of the game that your mod changes specifically.
@Laz Man, just want to say love the work you guys have done on the POIs. They look fantastic and are going to add so much to the playing experience. To me this is the best part of every alpha. I look forward to dying and getting mad from one of the traps you’ve hidden in the POI’s.
The wilderness tiles that Brad showed looked amazing and will add to the experience when going from town to town (this was much needed). You may not be able to answer this, but will the roads out in the wilderness have street lines, etc. in the future? As great as the tiles tiles were, I feel they will kinda seem out of place when driving on a blah “asphalt” only road and then “bam” a 4 lane highway. I get this probably is something difficult to do going a random generated road to handcrafted, but it would definitely add the the immersion.
Do you remember which POI it was? You should be able to progress through a POI even if not on a restore power quest.edit 2: and third question since it's been on my mind, has the bug been fixed where if you enter a POI with a restore power quest attached to it, you can finally progress through the POI without needing to activate a restore power quest? theres been a few where I've had to cheat leaving or entering new areas because I couldn't activate the generator needed to open doors, which kind of sucked but I figured it was just like. an oversight or something
missed the stream, when you say prison, does this mean the old prison that got removed sometime between A18-A19, or are they both new prisons unrelated to the old one? i know a lot of people miss the old prison since it got removed—enough that modders have added it back to the POI list themselves.
oh, and since maybe you would know about this, have there been any updates to the positioning or rotation of certain decorative POI items (like for instance, more rotations on like signs, or more positioning on smaller-than-1-tile items that would otherwise sit in the center of a block
Anything tied to the perks will most likely have to be updated in A21.I believe I only have two item schematics that you can unlock (or it's one, I can't remember lol). It's unlocked through Master chef rank 1 or 2, and allows you to make a (new, custom) tea recipe using vanilla and modded assets from my mod, but that's it! The rest are all just normal recipes that you can make without Master Chef, but it's been a while since I've even looked at it so I'm not sure how much I'd have to change; probably have to wait until A21 is out to see the exact changes needed to be made.
The ambulance one that was mentioned is the crack a book tier 5 (skyscraper_02 I believe). It is the exit gate from the basement. I've had that one fail for me once as well on a normal quest, but I have also done that quest many many times without an issue. For me, if I'm remembering correctly, I heard the sound associated with opening the gate but the gate stayed closed.Do you remember which POI it was? You should be able to progress through a POI even if not on a restore power quest.
Very curious about this. Does it spawn different end loot when a "t6" vs a t5?
Does it show up in the trader dialogue as t5 or t6?
Is there a t6 complete reward?
I believe I only have two item schematics that you can unlock (or it's one, I can't remember lol). It's unlocked through Master chef rank 1 or 2, and allows you to make a (new, custom) tea recipe using vanilla and modded assets from my mod, but that's it! The rest are all just normal recipes that you can make without Master Chef, but it's been a while since I've even looked at it so I'm not sure how much I'd have to change; probably have to wait until A21 is out to see the exact changes needed to be made.
All infestation quests add an "infestation crate" of loot to the loot room so in that sense there would be different loot.
All infestation quests show up in the trader dialogue as their normal tier. A tier 3 infestation is effectively t4 as far as enemies go but it is a T3 as far as the trader is concerned.
There is not a t6 complete reward because there is no t6 quests from the trader. The highest tier quests the trader gives is t5 quests. The t5 infestation quests count as t6 quests in terms of difficulty and number of zombies to kill but as far as the trader is concerned it is a t5 quest.
I would need to double check but I think the player gets better rewards.for an infestation quest.
i mean there only so many quests they could do without a full storylineWhile better rewards are great.. I'm a bit disappointed with Infestations. They're just a Clear quest, but a little harder. I couldn't call it a new quest type.
Thanks Roland, I was just trying to work out what makes them worth doing. So the extra crate in the end loot, and better quest reward.All infestation quests add an "infestation crate" of loot to the loot room so in that sense there would be different loot.
All infestation quests show up in the trader dialogue as their normal tier. A tier 3 infestation is effectively t4 as far as enemies go but it is a T3 as far as the trader is concerned.
There is not a t6 complete reward because there is no t6 quests from the trader. The highest tier quests the trader gives is t5 quests. The t5 infestation quests count as t6 quests in terms of difficulty and number of zombies to kill but as far as the trader is concerned it is a t5 quest.