unholyjoe
QA
1. the options are very simple at 10,20,30,40,50,75.100 days. chunk reset follows player bedroll placed and or land claims placed. if player does not wish their structures reset then either place down bedroll and or land claim or turn of chunk reset. also system watches if player is or has been in the chunk as it did before and will merely reset the timer and start the count again.@faatal I have a couple of questions:
1.How many options does the Chunk reset option have? I mean I'm curious if there are just simple ones like 10,25,20,50 days (and disabled) or if more advanced ones like "enable only on chunks without player-made blocks (resets if all player-made blocks get destroyed" or things like "do not reset land claim areas", etc, are a thing.
2. How better does 7dtd perform in a21 vs a20? did you noticed significant gains near trees, water, Zombies and/or Blood Moons in general?
Thank you in advance.
2. is a loaded question and not fair to state something that will get thousands of new eyes to test it and report back about how the game holds up because not everyone will have the same perspective.. what i can say is so far with our devs and testing teams, things are looking good.
so the true answer for #2 will depend on what transpires after a21 experimental drops for the public. and for me, the game is running very nice and looks better then a20 did for me. i have an intel I9-11900K with 2TB nvme m.2 main storage drive windows 11 pro installed. 64 GB DDR4 memory. RTX3060 with 12 GB video ram playing on 28" 120 MHz led monitor.

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