PC Alpha 21 Dev Diary

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They were cut because they weren’t up to the standards of the new models and would have looked horribly out of place next to them. 
 

the team has been completely focused on bandit models and character models since that time so there has been no time to do more zombie models. Once they are finished with bandits and player characters, if there is time, they will do a few more zombie models. But they’ve put off the other entities in the game long enough and these others they’ve been working on are must haves before the game can be considered done whereas more zombie models would be nice but not necessary. 
They are working on bandits since A15 at least. They put from their own choice - they could add this much ealier but changed their mind.  And yes it's neccesary. It's even much more important that new props. Reason is pretty simple - if you make game about zombie where zombie our just 3 background.... why you ever added them? 

 
Wait, so the cut ones were already HD versions? Or no? Just making sure I understand.
Im not sure I understand what you are asking. The current crop of zombies replaced the previous crop. Many of the previous crop were upgraded to what we have now. Others were cut. 

 
Im not sure I understand what you are asking. The current crop of zombies replaced the previous crop. Many of the previous crop were upgraded to what we have now. Others were cut. 


Did the cut zombies (cowboy, football player, cheerleader) already have their HD models and were then cut, or did they get cut with no HD models being made? If it's the latter, of course they didn't fit in. They had no HD models.

 
They are working on bandits since A15 at least. They put from their own choice - they could add this much ealier but changed their mind.  And yes it's neccesary. It's even much more important that new props. Reason is pretty simple - if you make game about zombie where zombie our just 3 background.... why you ever added them? 
Actually working on bandits since A15? No.

They started and added some models back in Alpha 15 and then left them in the code which many overhaul modders took and have used. 
 

The devs have punted the work on bandits every single alpha deeming the timing to not be right. They started work on them again really for the first time with A21. This is the first time the bandits were pushed back due to not having enough time to finish the work.

Also, you call this game a “zombie game”. That is how YOU see it but it is actually a post-apocalyptic survival game with zombies, radiated mutants, bandits, and hostile animals. It is 7 Days to Die by several means—not just zombies. Let go your fixed belief about what this game is because you will just get more and more disappointed as the game continues to grow beyond just a zombie game. 

Did the cut zombies (cowboy, football player, cheerleader) already have their HD models and were then cut, or did they get cut with no HD models being made? If it's the latter, of course they didn't fit in. They had no HD models.


If you don't see it in the game then it didn't get a new HD model. Everything that did not get a new model was cut. Since that time the focus has been on bandits and player character models. Once they finish with the current tasks there might be time to do a few more zombie models. I'm not sure how to make it clearer. Hopefully, you get it from this statement.

 
If you don't see it in the game then it didn't get a new HD model. Everything that did not get a new model was cut. Since that time the focus has been on bandits and player character models. Once they finish with the current tasks there might be time to do a few more zombie models. I'm not sure how to make it clearer. Hopefully, you get it from this statement.


I do get it now, yes. Your initial statement wasn't entirely clear, which is why I asked for clarification instead of just assuming one thing, like an idiot. But hey, thanks for talking down to me!

 
Actually working on bandits since A15? No.

They started and added some models back in Alpha 15 and then left them in the code which many overhaul modders took and have used. 
 

The devs have punted the work on bandits every single alpha deeming the timing to not be right. They started work on them again really for the first time with A21. This is the first time the bandits were pushed back due to not having enough time to finish the work.

Also, you call this game a “zombie game”. That is how YOU see it but it is actually a post-apocalyptic survival game with zombies, radiated mutants, bandits, and hostile animals. It is 7 Days to Die by several means—not just zombies. Let go your fixed belief about what this game is because you will just get more and more disappointed as the game continues to grow beyond just a zombie game. 


You literalty say no then comfirmed that yes. i doesn't say they finished but they were working. 

"grow beyond" - no it doesn't. Fun fact - in many generic post apo games you have mutants, bandits and animals - so this sounds like... "7dtd became generic like others". and wait a sec :With over 15 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead,

so:  Zombies should "main meat" not addition - just rest of enemies be addition. While now zombies are just left far from finished. No it's not beyond - it's much backward zombie game for now.

and one more thing:

Combat – Encounter over 50 unique zombie archetypes including special infected with unique behaviors and attacks.

this is from offical 7dtd page : if we count infected animals ( i shoudn't count zombie bear and zombie dogs but left it be ) - it's 30 not "over 50"

 
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Hey guys out of curiosity do the infested clear quests go from tier 1-6 or do they only start at tier 2? I think if they had a very low probability of being in the quest pool for tier 1's so we can get more dangerous quests right from the get go.

 
Hmm, perhaps some info. will be shared in an upcoming dev stream...🤔
I hope that Is the case but I don't think so sadly. 

You literalty say no then confirmed that yes. i doesn't say they finished but they were working. 

"grow beyond" - no it doesn't. Fun fact - in many generic post apo games you have mutants, bandits and animals. wait a sec :With over 15 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead,

so:  Zombies should "main meat" not addition - just rest of enemies be addition. While now zombies are just left far from finished. No it's not beyond - it's much backward zombie game for now
Matt115 has a great point to make when it comes to the zombies. 

 
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You literalty say no then comfirmed that yes. i doesn't say they finished but they were working. 


There is a difference between working steadily on bandits since A15 until today and starting on bandits for A15 and then putting them aside until the start of A21 work. The first statement denotes about 5 years of working on bandits while the second more accurately puts it at about a year and a half.

Because the second version is actually the truth it explains why since the time of A15 we had a lot of experimental work on zombies and adding new models and then finally updating a subset of all there were to the set of HD models we have now. It also explains why there are no new zombies for A21 because the team turned to focus on bandits and character models and there is nobody working on zombies at this time.

"grow beyond" - no it doesn't. Fun fact - in many generic post apo games you have mutants, bandits and animals. wait a sec :With over 15 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead,

so:  Zombies should "main meat" not addition - just rest of enemies be addition. While now zombies are just left far from finished. No it's not beyond - it's much backward zombie game for now


You can quote whatever you want. I'm just telling you the reality of where the game is continuing. There aren't going to be any more new zombies until they are finished with bandits and player character models. That is a fact. Go ahead and read the line about the world being overrun by the undead a couple more dozen times and still, it won't change the fact that the world is going to have zombies, mutants, bandits, traders, the Duke, Noah, and all the hostile animals. It also won't change the fact that the priority at least through A22 is bandits and player characters and not adding more zombies.

 
There is a difference between working steadily on bandits since A15 until today and starting on bandits for A15 and then putting them aside until the start of A21 work. The first statement denotes about 5 years of working on bandits while the second more accurately puts it at about a year and a half.

Because the second version is actually the truth it explains why since the time of A15 we had a lot of experimental work on zombies and adding new models and then finally updating a subset of all there were to the set of HD models we have now. It also explains why there are no new zombies for A21 because the team turned to focus on bandits and character models and there is nobody working on zombies at this time.
I doesn't know how situation was looking in this moment. I remember official screens

You can quote whatever you want. I'm just telling you the reality of where the game is continuing. There aren't going to be any more new zombies until they are finished with bandits and player character models. That is a fact. Go ahead and read the line about the world being overrun by the undead a couple more dozen times and still, it won't change the fact that the world is going to have zombies, mutants, bandits, traders, the Duke, Noah, and all the hostile animals. It also won't change the fact that the priority at least through A22 is bandits and player characters and not adding more zombies.
i edited because i remind myself something ;

Combat – Encounter over 50 unique zombie archetypes including special infected with unique behaviors and attacks.

well: this is from offical page - now if we count infected animals ( i shoudn't count zombie bear and zombie dogs but left it be ) - it's 30 not "over 50". so - they should add at least 20 zombies more before gold. It should be in roadmap in :

ROADMAP TO GOLD AND BEYOND

  1. Bandits
  2. Armor
  3. Weather
  4. Factions & Story
  5. Steam Workshop Support


so: it have to be OFFICIALLY confirmed and added before gold. i'm not complaing about A21 only - but lack in roadmap. 

If they officialy add to the list " at least 20 more zombies " or " at least 50 zombie in game before gold" - i would be satisactioned

 
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Hey guys out of curiosity do the infested clear quests go from tier 1-6 or do they only start at tier 2? I think if they had a very low probability of being in the quest pool for tier 1's so we can get more dangerous quests right from the get go.
The quests are still tier 1-5, but a tier 1 infestation is equivalent to a tier 2 clear.

If they officialy add to the list " at least 20 more zombies " or " at least 50 zombie in game before gold" - i would be satisactioned
More likely, when they are made aware of it still saying 50+, they will correct that number.  They certainly aren't going to add 20 more zombie types before gold... If ever.

 
The quests are still tier 1-5, but a tier 1 infestation is equivalent to a tier 2 clear.

More likely, when they are made aware of it still saying 50+, they will correct that number.  They certainly aren't going to add 20 more zombie types before gold... If ever.
So in this situation it would be false advertisment 

 
Delivery from one trader to another, I guess. Could be a contract, or supplies, etc.

Left 4 Dead did it, they can't?
Do you remember what at least 10 different zombies look like in L4D?I'm not.There are many of them, and they are different, but it's just a mass that is moving towards you.Is it better to attack clones or attack in masses when you hardly remember what zombies look like after exiting the game?I'm also for a variety of zombies, but so that their appearance is recognizable.

 
Maybe that Is the case when 7DTD goes gold and not what they meant now with the zombies, but I doubt It's going to be around 50 zombies. 

 
The quests are still tier 1-5, but a tier 1 infestation is equivalent to a tier 2 clear.

More likely, when they are made aware of it still saying 50+, they will correct that number. They certainly aren't going to add 20 more zombie types before gold... If ever.
Actually 21 new zombies is not so scary.This is a total of 7 new zombies, each of which has a normal form, feral and radioactive.

 
I count one zombie with the normal, feral and radioactive forms as the same zombie just with a different challenge/difficulty that comes with that specific zombie. 

 
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The quests are still tier 1-5, but a tier 1 infestation is equivalent to a tier 2 clear.

More likely, when they are made aware of it still saying 50+, they will correct that number.  They certainly aren't going to add 20 more zombie types before gold... If ever.
I see thanks for the clarification I thought they meant they repurposed tier 1 poi zombie spawns and made them applicable for tier 2's.

 
I see thanks for the clarification I thought they meant they repurposed tier 1 poi zombie spawns and made them applicable for tier 2's.


See, that's what I thought it was as well. Especially if I remember right, the POI they showed in the stream for the infestation was a T1 POI (a very small camp) but with T2 zombie parameters.

 
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I count one zombie with the normal, feral and radioactive forms as the same zombie just with a different challenge that comes with that specific zombie.
You evaluate visually.From the point of view of the code, these are 3 different zombies.They have different characteristics, different spawn location at different stages of the game.
I'm pretty sure that when they wrote about 50 varieties of zombies, they meant more than 50 different instances of zombies.If you count all the zombies right now, you will find much more than 50 pieces, so we can assume that the developers have fulfilled their promise.

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