PC Alpha 21 Dev Diary

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I love the bus on top and that backhoe looks great.  I'm sad to see they are hiding the good loot behind glass so I can't walk off with it. 😜

Interestingly, that backhoe is in two different positions.  One is straight and one is turned to the side with the bucket on the ground.  Nice to see it isn't entirely static and can have some variety.  I wonder what what might have such randomization.

 
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Also, maybe Laz or someone can answer

It looks like there's enough room to drive around in there. Don't suppose the gates open automatically when you approach in a vehicle? 🙂
1. yep you can drive in there if the main gate is open. (make sure you are not there during the closing hours)

2. dont suppose they do so the answer is... Nope, they do not open automatically when players/vehicles approach.

Is that a new trader flag?
yup :)

Looks fantastic. I saw a minibike and 4x4 inside, are these drivable or props for salvage/loot ?
they are just props. sorry to burst the hope bubble :)

 
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1. yep you can drive in there if the main gate is open. (make sure you are not there during the closing hours)

2. dont suppose they do so the answer is... Nope, they do not open automatically when players/vehicles approach.


Thanks for the response.

One other question maybe you can or can't answer. Have they all got their own trader opening/closing sounds now or are they still all using 'Just to let you folks know, Trader Joels will be closing soon' etc

 
1. yep you can drive in there if the main gate is open. (make sure you are not there during the closing hours)


Made that mistake once at Rekt's.  Drive my motorcycle inside without realizing the time.  Got kicked out with my motorcycle still inside.  And I was over 2km from my base.  I decided to sit around there all night instead of trying to run to my base.  Never parking inside again. Lol.

 
7gq0t6.jpg


A Decade of development, Received Game Key, Name in Credits Still waiting.... I might pass away before I get my rewards.........

 
Do we know yet if A21 will follow inline with the way A20 came out (DevStream -- Streamer weekend -- Experimental -- Stable).? If so, will the timeframe be the same? 3 months between 1st devstream and Experimental would be an overy long time to tack on to what seems a long wait already. 2 quick Devstreams at the start of a week, then the weekend for the streamers and released on the Monday would be great. Its a bit easier to avoid spoilers for a week. Much more fun (for me) going into the new update with little knowledge (besides the little twitter pics). Either way, looking forward to the update very much. 

 
Are you guys will do someting with downtown areas? Because this new tile system looks wonderful and i really like it, but the fps go often below 30 in most of the T4 & T5 POIs inside the dense parts of the new cities.

 
Do you happen to work at an airport by chance? 😅
Yeh I'm not real sure why he likes airports so much but I support the idea of a small wilderness airport.  Maybe an old private airport or a smugglers run, and it would fit.  Don't need goofy plane looking prefabs either, since those guys would have been the first to leave when the @%$# went down.  Hell even a small crash site nearby with just a few plane pieces could work.  

 
Do we know yet if A21 will follow inline with the way A20 came out (DevStream -- Streamer weekend -- Experimental -- Stable).? If so, will the timeframe be the same? 3 months between 1st devstream and Experimental would be an overy long time to tack on to what seems a long wait already. 2 quick Devstreams at the start of a week, then the weekend for the streamers and released on the Monday would be great. Its a bit easier to avoid spoilers for a week. Much more fun (for me) going into the new update with little knowledge (besides the little twitter pics). Either way, looking forward to the update very much. 
I asked the same question and TFP said it will be the same stages but they expect the timeframe to be lees than the 3 months that we saw when A20 was released.  They didn't expand on how much less.

Reading between the lines, I don't expect the timeframe to be shortened to a week or even a month.  I figure Dev stream to experimental could be shorter but stable could still be a bit due to all of the changes and all of the bug fixes they are currently working on that were not expected to take this long.  I would not be surprised if more bugs than expected were found between experimental and stable, just comes with this many enhancements. 

 
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