Matt115
New member
Valheim is much better if you play in 2 people - you know : i smelting ores while and my friend cutting trees or swim with resources.I admit I didn't play up to the levels you have probably reached in that game, but yes, after 10/15 hours I got bored and the stuff to do looked all the same, and it was an infinite grind instead of a fun game.
The landscape has very little to explore: there's a forest, and some flowers, some caves and a few ruined buildings... wow! So, much, fun.
Are you really trying to compare a random gen map in 7D2D with what little Valheim has to offer? :confused2:
Yes, I stand by my point: in 7D2D there's so much more to do than in Valheim because there's so much more content.
And you know that just by looking at the actual content you can find in the maps you play in.
" he landscape has very little to explore: there's a forest, and some flowers, some caves and a few ruined buildings... wow! So, much, fun."
Because it was like this how vikings saw a world ? Like literaly - just wooden house , then small village and nothing for kms? If 7dtd was set for example piooner period in USA - well it would have similiar situation. Plus - mining if 7dtd is not effective anymore. While it's a base in valheim.
There is a forest - so there you can find diffrent type of tree = diffrent type of wood.
Flowers? There is a lot of things depends of forest - normal or black or swamp or plains.
Caves? well there is some type of caves and some of them pretty "important"
buildings? ofc there is small number of them but there is thing that almost doesn't exist in 7dtd. LORE! You can find a lot of information about lore - why there is no other humans, why there is so small number of buildings, why they are undead.
So there is a lot of content - trust me - just find a friend and you will always have something to do - taming animals, increasing comfort, making food and potions, a lot of option to build ( which here suit good - well vikings are not post apo survivors), finding bosses. so yeah there is so much.
well you can have many biomes on one island - so this can crate mix - you can find mobs from diffrent biomes fighting against them etc.In 7D2D difficulty ramps up as game-stage grows. On the other hand, progress is made by your own actions, depending both on how you invest in your perks, and by what you can learn (magazines) and find (loot) in the world. In 7D2D, each progress you make is permanent.
In Valheim, from what I've seen (and what I understand), difficulty ramps up with biomes (islands), but progress is just temporary, like in a hamster's wheel. You go into biomes/islands that are more difficult, but then you need to make progress with your gear to beat the new difficulty. After you do that, you start back again in the next biome, because all your progress is nullified by the new difficulty level of the monsters.
Valheim is using the well known MMO grind routine that some (like you) like, and some others, like me, don't like at all. For that reason, I think 7D2D is better in that regard: you can use the basic club you craft in the beginning, to kill both the "basic zombie" at the start of the game, and the feral zombie you fight in later stages.
A club is a club: you can use better clubs later, but your original club still works fine (you just learn to use it better maybe).
So, in the end, all that stuff that you call "complexity" and that you say is better, it's just some poor excuse for a grind mechanic that Valheim is using to keep players "busy".
And this looks on begining as you saying but there is two elements :
1. enemies have diffrent weeknesses - so plains boss is weaker against cold so frostner or cold arrow are much better that blackmetal weapons. so until silver tier - it's simple - better tier just mean better weapon
2. there is LBD - so if you don't dying you are get better and better - and this depends on type of skill - both increase damage and stamina draining. so let's say you need 3 hit with flint axe to kill if you have 1 lvl that on 100 it will be 1 hit kill.
And you always have to came back to older biomes - to get bluberries or thistle to potion in dark forest , fishes or ... ores because some thing need lower tiers metals too - so do swamp dungeon with silver items is rly fast and you have bigger boat to transport it.
In 7dtd basic cube is good against normal zombie but number of them decrease and you have more and more wight or fat cops - in valheim you will always ( with small exception - now bugs can respawn in some biomes if you manage too kill mistland biome but chances of respawn is small) only greydwarfs in meadows no chance for wolfs or draugs ( unless they came from nearby biom but still will spawn in their own biom).
Well later this cube will be just too low dps to be able to deal with enemies - try too kill normal zombies on begininng then 3 bikers with this same cube let's having 3 lvl of clubs - depending on your luck you will kill them faster or longer because you have % of chances to knocback - so it's just clean luck.
i agree that smelting or swimming boat can be "grindy" but... 7dtd have similair problem - it's just luck what POI you will find - you want pills? you can find factory or gunshop so useless for you so much - in 7dtd everything except trader is RNG - and even you don't have 100% chances to find antibiotics even if you loot few pharmacy - in valheim you can be sure at least that you will find some surtiling ores in dungeons. so both - 7dtd and valheim can be grindy just about diffrent things