PC Alpha 21 Dev Diary

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Это все разные игровые движки. Например, я играл в fallout и Conan exiles, в этих играх нельзя разрушать здания или рыть ямы где угодно. Они лучше справляются с несколькими вещами на экране и хуже с возможностью изменять мир, как вы можете в 7D2D.
Yes, I totally agree with you. However, look, there are already wolves in the game. They also fight zombies and are aggressive towards them. It seems to me that developers can simply force a wolf or a dog to serve the player, follow you and help fight back in battle. And where he can't get to the player, he just teleports to you, and it turns out that you have a personal companion, and everything is fine. Sorry, maybe it's easy in words, but it's actually hard to implement. Since I myself have little experience in game development

 
Just the loot rooms, not random loot.  the least the could do is randomize the chance and location  if the don't remove them. 


Random loot rooms have been mentioned several times before for one reason or another. (e.g. replayability, keep player's from memorizing where the final loot room is, etc.).  Something like that is a huge design change that is most likely too much scope creep for gold, and better for consideration in a future game tile.  Lots of questions / issues come to mind.

For example, how many locations within a POI could be possible random loot rooms (e.g. at least 3?)  How much time / effort should it take for the player to reach each loot room? (this is important from a balancing standpoint).  Do you do this with all POIs or just certain tiers?  A feature like this is probably best used in "dungeon" levels that are procedurally generated and have a theme that is believable (e.g. sewers, cave, etc.).

 
Yes, I totally agree with you. However, look, there are already wolves in the game. They also fight zombies and are aggressive towards them. It seems to me that developers can simply force a wolf or a dog to serve the player, follow you and help fight back in battle. And where he can't get to the player, he just teleports to you, and it turns out that you have a personal companion, and everything is fine. Sorry, maybe it's easy in words, but it's actually hard to implement. Since I myself have little experience in game development
Yea i feel so too. The only thing that is preventing me from having really long playing streaks is that i start to feel lonely at one point. The traders dont feel like a lifelike npc, so its not really helpful. I am sad there are no friendly npcs planned, that would make the game a lot better than it is now. (But i still like it very much) It would add some kind of realism to the whole world since merchants normally dont need just one customer that buys their stuff haha. And the airdrops show, that there should be more people still alive. Hopefully a mod will provide us one day with an npc settlement you can visit.

 
Yea i feel so too. The only thing that is preventing me from having really long playing streaks is that i start to feel lonely at one point. The traders dont feel like a lifelike npc, so its not really helpful. I am sad there are no friendly npcs planned, that would make the game a lot better than it is now. (But i still like it very much) It would add some kind of realism to the whole world since merchants normally dont need just one customer that buys their stuff haha. And the airdrops show, that there should be more people still alive. Hopefully a mod will provide us one day with an npc settlement you can visit.


I thought I read that the player will be able to join the White River Band (the plane people) at some future release.

 
Yes, I totally agree with you. However, look, there are already wolves in the game. They also fight zombies and are aggressive towards them. It seems to me that developers can simply force a wolf or a dog to serve the player, follow you and help fight back in battle. And where he can't get to the player, he just teleports to you, and it turns out that you have a personal companion, and everything is fine. Sorry, maybe it's easy in words, but it's actually hard to implement. Since I myself have little experience in game development


It is easy to implement in a basic way. It is more difficult when you apply higher standards, like how often that teleport happens, how well it follows you and not stands in your way and not attack zombies you don't want attacked yet, ....

Also the developers would have to provide means to capture and tame animals, and ways to use them that are balanced for the game. And that also can be done relatively fast if the standards and quality you want to reach are low, and takes a lot more effort if you want to make it a high-quality feature.

I would guess that they won't consider it for the current 7D2D anymore as they are trying to release the game as fast as they can finish the features they absolutely want in. I would also guess that it is one of the features on their list of possible features for a 7D2D 2. 

 
It is not as I looked at it last week and the mixer is a single mesh, so you can't rotate the drum. I was thinking at least it should have a particle effect, but the code for that type of object did not support it and ten seconds later I was distracted by something else and several other things since then.
I know it of course is a lot harder than that small incorrect code I wrote, I know. It was a bad joke of me. But thank you faatal for reacting

 
You are already the third person who tells me that animals can only be seen in the next game from the studio. But you have to understand that I would like to see them in this particular game. Because this is my favorite game and I really love the zombie theme. I don't know if you've played games like conan exiles and fallout 3, new vegas. In the game conan exiles, pets do not bring and discomfort and also work well with a large number of mobs. In the games fallout 3 and fallout new vegas, the pet also runs after you and I think it would not be too critical for him to teleport to you if he could get to you. This is not a game about parkour like dying light. You won't be constantly jumping on roofs and climbing rope. For the most part in this game you are on the ground. Therefore, I will pray to the developers and believe in the dream that they will be able to add time wolves or dogs
Repeating the request will not change the fact that they aren't going to add them to this game.  They have made that clear.  Maybe they'd consider it as a DLC, though I really doubt it.  But it definitely won't happen in the base game and asking many times over the past week isn't going to change that.  As far as saying this isn't a game where you're jumping a lot... are you playing the game beyond tier 1 or 2 POI?  Many higher tier POI have a LOT of jumping and players are regularly going places they cannot be followed.  They aren't designed for parkour requirements as they need to be playable without parkour, but they still have jumps that nothing other than a player can make.  That means a complete rework of pathing to make it possible to follow you, which they aren't going to do.  Flying "pets" are the only option for this game.  Maybe in a DLC, but more likely not until their next game (if then).

Dogs, wolves, mountain lions and bears can now climb ladders in the game lol
And, as I mentioned, that's dumb.  Sometimes the animals figure it out and sometimes they don't, but it's there just so you aren't avoiding danger.  The main issue isn't ladders anyhow.  That was just a side note I mentioned.  The main issue is the way the player can jump large distances and having a walking pet that can follow would be a challenge to implement and would look ridiculous.  No animal or zombie can follow where the player can go, so it isn't just a matter of copying some current in-game creature's pathing ability.

 
A feature like this is probably best used in "dungeon" levels that are procedurally generated and have a theme that is believable (e.g. sewers, cave, etc.).
Oh my goodness.

Love procedural generation. That's what I like about 7DTD map gen: every map is different.

I'm trying not to drool about procedurally generated POI locations within a generated map...

"Tease us, master. Pleeze..."

 
Random loot rooms have been mentioned several times before for one reason or another. (e.g. replayability, keep player's from memorizing where the final loot room is, etc.).  Something like that is a huge design change that is most likely too much scope creep for gold, and better for consideration in a future game tile.  Lots of questions / issues come to mind.

For example, how many locations within a POI could be possible random loot rooms (e.g. at least 3?)  How much time / effort should it take for the player to reach each loot room? (this is important from a balancing standpoint).  Do you do this with all POIs or just certain tiers?  A feature like this is probably best used in "dungeon" levels that are procedurally generated and have a theme that is believable (e.g. sewers, cave, etc.).


There is a middle ground, though it isn't perfect. For example, if you put Crates into Parts, then use the Part's probabilities, you can randomize the location of the Crates. If you want there to be 3 Crates in the POI, but want to have 5 possible locations, then place 5 Crate Parts and set each to 3/5=0.6 or 60%. This means being willing to scatter the Crate loot around the POI instead of being part of one big pile. For those unfamiliar with Parts, this is doable today.

However, today, each Part has its own independent chance of appearing, meaning it is possible you get anywhere from 0 to 5 Crates, with the odds generally being you get 2-4 of them.

You can use this approach with piles of ammo, medications, and food. You can extend this to weapons bags and gun safes, etc. Where it becomes awkward is when the designer wants to make a single big pile of loot and move it all around as a group. While that is also possible with Parts, the amount of space requires all the planning Lazman mentions, plus no designer is going to want to risk there being 0 end loot as Players would be understandably upset with that outcome.

If TFP designers are not okay with the odds, it might be possible to improve the Parts feature. It could become possible to say "Pick any 3 from this Group, or all of them if there are 3 or less in the Group." It is similar to a Parts feature where RWG picks between Parts of the same name. This only gets you so far, however, as Parts appear to only get resolved during RWG, rather than each time a POI is reset for a Quest. That could be enough of a feature gap to make the change unappealing to a development schedule.

 
2 hours ago, unholyjoe said:
why do you seriously think that.... i have in real life seen our own german shephard dog climb a step ladder.
but i snatched these from youtube.. they arent fake



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mkay but why can boars climb ladders? O_o

 
Его легко реализовать базовым способом. Сложнее, когда вы применяете более высокие стандарты, например, как часто происходит телепортация, насколько хорошо она следует за вами, а не стоит на вашем пути, и не атакует зомби, которых вы пока не хотите атаковать....

Также разработчики должны будут предоставить средства для отлова и приручения животных и способы их использования, которые будут сбалансированы для игры. И это также можно сделать относительно быстро, если стандарты и качество, которых вы хотите достичь, низкие, и требует гораздо больше усилий, если вы хотите сделать это высококачественной функцией.

Я бы предположил, что они больше не будут рассматривать это для текущего 7D2D, поскольку они пытаются выпустить игру как можно быстрее, чтобы завершить функции, которые они абсолютно хотят. Я бы также предположил, что это одна из функций в их списке возможных функций для 7D2D 2.
Hello, thank you for your reply. Please tell me, is 7D2D 2 the 2nd part of the content that will be added after the release of the main game? That is, the same game? Or did you mean the new part 2 of the 7D2D game? It's just that I'm unlikely to live to see the release of the 2nd part)))) Anyway, I would really like to see this wonderful pet system in this part. And as for domestication, I have an idea that tame wolves or dogs do not need to be tamed in some complicated way, but simply make them very rare. and add a perk to the pumping system, for example, "animal friend", when interacting with him, a chat window would open, and you would use this perk, and the animal would listen to you. At the same time, you would really have to worry about his safety and think about when to take him with you and when to leave him at the base, which would add even more interest to the game. Many people write to me that they probably won't be added, but please understand me correctly, I can't just give up and will ask to add four-legged friends to the game until the last. And maybe my prayers will be answered. P.S Of the rare ones, I meant rare animals that can be trained and will serve the player, and not ordinary wild wolves or coyotes

 
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Hello, thank you for your reply. Please tell me, is 7D2D 2 the 2nd part of the content that will be added after the release of the main game? That is, the same game? Or did you mean the new part 2 of the 7D2D game? It's just that I'm unlikely to live to see the release of the 2nd part))))


I meant a new 7D2D game they will release shortly after they see your obituary in the newspapers 😁. I got the impression that TFP does not want to make DLCs.

Anyway, I would really like to see this wonderful pet system in this part.


And I want health, world peace and to own a 100m yacht. I see disappointment in both our futures. 😉

And as for domestication, I have an idea that tame wolves or dogs do not need to be tamed in some complicated way, but simply make them very rare. and add a perk to the pumping system, for example, "animal friend", when interacting with him, a chat window would open, and you would use this perk, and the animal would listen to you. At the same time, you would really have to worry about his safety and think about when to take him with you and when to leave him at the base, which would add even more interest to the game. Many people write to me that they probably won't be added, but please understand me correctly, I can't just give up and will ask to add four-legged friends to the game until the last. 


And you have to understand that everyone here on the forum wants something added to the game. I want legendary weapons (at least that is a feature they have already worked on, I may get lucky), others want a behemoth, ziplines, learn-by-doing, fishing, boats, more cars, more weapons, more workstations, more enemies, more enemies at the same time, NPCs to hire, NPCs settlements to care for, more realism, more survival, less survival, chicken coops,  .... And so on and on

Now imagine everyone of those hundreds of people would post their wish daily. The forum would be unusable. That is why there is even a forum rule against doing it ( forum rule C4 in https://community.7daystodie.com/topic/5-official-forum-rules-and-guidelines/ )

And maybe my prayers will be answered. P.S Of the rare ones, I meant rare animals that can be trained and will serve the player, and not ordinary wild wolves or coyotes


I'm not saying your idea is bad. But "that can be trained" is exactly what I was talking about when I said it doesn't suffice to just drop them into the game without having lots of ways to interact with them. Pet animals that you can actually do something with would need a lot of work.

There are hundreds of good ideas how 7D2D could be developed further. But you yourself recognized that the developers time is limited if they ever want to present you with a finished 7D2D.

 
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That knowledge may soon be a relict of the past. We know they had to doctor on the parts mechanism. Whether they only increased the drop chances for parts or did more? Who knows?


This is something I am curious about also (in regards to parts to build higher tier equipment).  Since I removed the ability to repair equipment, crafting new equipment became a must.  Parts availability became a key choke point (and it ended up being  too much that I added the ability to craft new ones, but made the recipe expensive and they are time consuming to do).

Even if they don't do anything in this regard, I think it can be easily added to the game via a mod once the new crafting by learning system is implemented.  You could probably even add the ability to reduce parts costs in recipes as you rank higher up in the crafting skill, it is something that can be done today in A20 perk system (for example, advanced engineering already does it and I am on the fence adding it to my mod - not sure how long I would get to play with it if A21 drops sooner than later).

 
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