Blake_
Captain Obvious
I do agree that many 4x games bombard the player with dlcs and even though they can have beefy content if put together, most of the time they do not add much in the form of a brand new experience.The constant stream of DLC makes me not want to buy the game. Maybe someday if they package everything together for 20 bucks, they can have my money.
On the other hand, I find I never play the extra gameplay type DLCs in most gold editions of games I buy, as I am sick of the game by the time I finish...if I even make it to the end.
That said, I do not feel that way for most rpgs, as exploring new places and doing new things sometimes extend the fun way beyond the title's lifespan.
To put a direct example:
It's not the same to add a new faction in Stellaris than to add a new faction in Skyrim.
It's not the same to add 30 new quests in X4: Foundations than to add 30 new quests in 7dtd, (even with a minimum of quality being : "kill that animal and bring me 2 pelts").
I also think 7dtd is waay inside that YES_DLC spectrum, as its replayability is so intense that, if maybe we do not experience the DLC in one 200-hour gameplay session, then we will have the interest to play it for the next one.
I'm talking gameplay dlcs here, not "skin" or " cosmetic fluff" ones of course.
Also there's the quality that makes 7dtd a multiplayer jewel. The moment you change (real life) companions/partners/friends after a long and satisfying 200 hour game, you feel like starting again, even in the hypothetical case of a future solid end game.
Would you restart a session with your daughter or wife if after weeks of living in a virtual world you found out that your favourite rpg game has 30 new random quests and a couple of new factions but requires a new map? I would. And I would probably play close to the same amount of hours for that one too.