I am of the same mind as
@retrogamingdev : If the graphic design was less of a "build on top" and more of a solid base of well performing assets from the get go, all with the same tunneable parameters like coherent LOD, reflections, post processing behaviour, organized shader database that doesn't take huge loads of time to tweak or change by the devs, then the game would perform better today even with the UNITY limitations. Sure, they are doing it now, and that is understandable, they were very few up until recently and they are not Gods, but all in all the result is coming along despite the problems I mentioned (some of them, like LOD or things like shader tunning have a pretty huge impact still).
Shaders can do anything to a texture, but the can also break any game in terms of fps and stability if treated poorly. This game might actually need an engine of its own, because no matter how UNREAL they make games in the future, the only engines that can fully use crazy stuff like 128 cores to the fullest (limit of Windows OS) are those specifically created to do so, like for example the custom engine for Mount and Blade: Bannerlord (allows for a heavy CPU usage, close to 85% fully parallel task manager, which Unity cannot achieve). That is future proofing the game if done with a true voxel engine. It's ok they went with the less "headachy" way and chose Unity though, because it seems to be doing ok.
Let's just hope we get enough content in the end. It all comes down to the ridiculous "we are out of time" and how short the community can pressure the ETA of 7dtd to be. And let's not forget that a new mistak... console deal might happen AGAIN before gold release, or worse, might be forced to become gold before it's ready. That's what the official information led me to believe (that we are 1 year from gold, lol. Try 3 years).
To The Fun Pimps I say: Genres aside, Kenshi is a squad based rpg, fully 3d world with endless posibilities. It took 13-15 years to make. It's perfect now. It has flaws, but does not lack in the original vision, nor in variety of zds... I mean content? My apologies. Lol. I really mean to say that this game needs to go on. And be finished well. Not with 15 crappy zds and 4 thugs with the same face, but with a solid variety both in AI life and emergent gameplay. That is future proofing. And that is -I do know that- the original vision, not the "weeell if we do not have time then instead of increasing the price or start with bonus alpha dlcs, let's do crippling console deals with evil corporations so we can keep going on", or something crazy like that.
Money cannot flow indefinitely, but it will if you let us. The community is solid. Like a big piece of nutricious dun g.