PC Alpha 21 Dev Diary

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Not all cement mixers are electric or gas-powered, some are hand cranked.
True but a single person generally can't hand-crank 15 cement mixers from 3 towns over so we should assume the ones in the game should be using fuel or electricity.

I actually really like the fuel idea. We have way too much gas as it is.... unless y'all plan on adding that flame thrower ;)

 
I think he meant that shopping carts on the street should not stop your vehicle but be pushed away.

Sadly I don' think they have a feature to "push" blocks in the game and shopping carts are just blocks. They currently have the choice of it blocking or being destroyed by the impact completely.
Yes, that is what I meant.  And yes, it would make more sense for a shopping trolley to be destroyed than for it to stop dead the 4x4 that runs into it.

 
I think I mentioned that a few years ago. Always wondered why it needed a gas engine but no gas.
haha.. it was discussed as soon as it was put in game mentioning rotating barrel and sound thus ticket is still open... not a high priority ordeal yet. :)


several other stuff may be added to that ticket.

-lanterns

-candles

-torches

-turrets (di%$ puncher and junky...those may get a slot where you have to put a car battery into)

I mean it's a nice qol feature that these work infinitely,

but I guess it wouldn't hurt that you occasionally have to add/replace fuel/battery

 
Really not buying the Bandits will come in A22 since thats pretty much what they say every Alpha, oh its going to be the next Alpha LOL. Almost 10 years since I pledged to kickstarter and your still pushing your goal post vision farther and farther. Besides optimization so the game runs well is a Feature Complete thing right? 7DTD release date, 2033, oh but wait first need to reinvent the game one more time first.


Nope, in the time I was reading this forum (since A15) bandits were never (sort of) expected to be in any fixed alpha except A21. Starting in A16 though bandits were mentioned as being the eventual target for the AI overhaul work done. And even for A21 it was only said to have a good chance of being included.

 
Might be worth renaming miner69er since it pertains to more than just mining tools, give a bit more clarity to it affecting all tools.

 
Might be worth renaming miner69er since it pertains to more than just mining tools, give a bit more clarity to it affecting all tools.
Miner69ner is pretty subtle name for this game, how it works though is a matter of balance till gold. 

 
Salvage Ops also affects tools though.


There are two types of tools and there is a strong division. Scavenging tools are governed by Salvage Ops, while all other tools are governed by miner69er and motherlode.

The only perk influencing practically everything, from melee weapons to mining tools to scavenging tools "was" Sexrex.

 
There are two types of tools and there is a strong division. Scavenging tools are governed by Salvage Ops, while all other tools are governed by miner69er and motherlode.

The only perk influencing practically everything, from melee weapons to mining tools to scavenging tools "was" Sexrex.


Right, but I was (poorly) clarifying that Miner 69er doesn't affect salvage tools like the wrench/ratchet/impact driver. Salvage Ops, as I understand it, will have its own baked-in Sexy Rex, as will Miner 69er.

 
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