Will there be any UI changes/extentions? I would love to have some kind of Icon that tells me my armor parts needs to be repaired. Or will that be added with the armor changes? I hope so. If not, please consider it.
This.I would love to have some kind of Icon that tells me my armor parts needs to be repaired
I think they mentioned some UI changes for A21. Been a while since I watched the posted interview but I am nearly certain it was mentioned.Will there be any UI changes/extentions? I would love to have some kind of Icon that tells me my armor parts needs to be repaired. Or will that be added with the armor changes? I hope so. If not, please consider it.
How are you so sure? From what I've seen that was just Prime's build for testing a21 Twitch stuff in a20.Before talk about a21 release we need to talk about the alpha 20.7 release because that Will happened.
Before talk about a21 release we need to talk about the alpha 20.7 release because that Will happened.
Will the pregen maps be regenerated for A21? I am thinking they will be, but I just wanted to double check.
I take it that there will be no update this year? We've yet to even recieve the first developer stream.
Worrying to say the least. With hearing about the strong chance that we may not even get the phase one bandits in Alpha 21 it brings back bad memories from the Alpha 17 development cycle lol. Holding out hope though, as you guys have been putting out strong updates the past few years and that does count in your favor.Not certain. This dev cycle is getting close to A17 in length.
4 hours ago, Red Eagle LXIX said:
I hope lockpicking would be made more interactive at some point. It doesn't feel like skill applies at all.
There was a much more interactive idea shown back here in A15 (though lockpicking took a few more versions before it came as what we have now).
Note: I mean on safes. I agree with lockpicking not working on the doors (even though this video shows doors). I just like the mechanism used here versus the one we have for lockpicking now. Sadly this version never made it to a public build it looked so much more interactive and fun.
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Not certain. This dev cycle is getting close to A17 in length.
Past is not gonna be back, we look forward for what is gonna be better, I can`t just say "the longer the better" (because reasons...I mean SG), but it will worth it. It always does.I only hope similarity it's just "length".
I only hope similarity it's just "length".
Past is not gonna be back, we look forward for what is gonna be better, I can`t just say "the longer the better" (because reasons...I mean SG), but it will worth it. It always does.