PC Alpha 21 Dev Diary

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Dear TFP
Is there anything you can tell us about changes to the skill tree?
For example, Master Chef has had recipes opened up until now. If that is gone, won't it just be able to make them quickly?

Wishing you a wonderful holiday season.

 
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Dear devs, it seems to me that it would be interesting to create locations where only when taking a quest a specific type of zombie can spawn. And without quests, they would not exist or the type of zombie was chosen randomly. Is it possible to hope for such a feature in A21 or future versions? :)

 
So the last time I visited these forums months back, my final posts were less than constructive and based solely on negative emotion. If I could change the past I would, but what's done is done and all there is to do is learn from them, move forward, and continue to improve. I'm still having a blast playing 7 Days To Die and I don't see that changing anytime soon. While I do have some amount of concerns about some upcoming features, I will grow and adapt just like I did with the inclusion of Demolishers, the new farming system, so forth. A21 is certainly taking a different direction in some aspects and I am cautiously optimistic about the future. :)

Also, thank you, and I do sincerely mean THANK YOU, for rebalancing the traders. The details are murky as of the time of me writing this, but in my opinion they presented themselves as too much of a clutch in previous (and current) alphas, even when used sparingly. But that's just my perspective.

This post isn't relevant to A21 (nor did I feel like it deserved it's own post, but I could be mistaken), but has there at some point been discussion of specialized loot sliders? :)  One for medical items, another ammo, a slider for the frequency of finding gear (weapons, tools, armor), so forth?

Edit reason: Merged with my previous post; separated them.

 
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@faatal @madmole Hi, I am not sure if this was answered in another post. Apologies if it was, but I couldn't find anything. For weather (in A21 or beyond) will it be changed to a "World weather system" so it doesn't instantly change when crossing to another biome? This would also result in more variable weather in all the biomes which would be great. Why can't we have a sunny day in the wasteland, or a gloomy day in the desert? I think this would especially help with fog being an issue 24/7 in certain biomes when using the Gyrocopter. 

Temperature on the other hand should fluctuate, but still follow the biome type, with a broader threshold on biome borders. 

Any info on the topic is appreciated. Thank you.  

 
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I see a lot of the previous conversations got 'cleansed'... So...

Any new A21 information for us? A new riddle perhaps?

 
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That is actually amazing.... Bravo...

HOWEVER

Did I see something about chests being locked behind loot level hidden in there? 🤔
Sorry. No. That was simply me poking fun at the argument that friends who play together apparently dictate who gets to open chests. It’s not a game mechanic that gates people from opening chests—it’s just people doing it to each other. 😜

 
@faatal @madmole Hi, I am not sure if this was answered in another post. Apologies if it was, but I couldn't find anything. For weather (in A21 or beyond) will it be changed to a "World weather system" so it doesn't instantly change when crossing to another biome? This would also result in more variable weather in all the biomes which would be great. Why can't we have a sunny day in the wasteland, or a gloomy day in the desert? I think this would especially help with fog being an issue 24/7 in certain biomes when using the Gyrocopter. 

Temperature on the other hand should fluctuate, but still follow the biome type, with a broader threshold on biome borders. 

Any info on the topic is appreciated. Thank you.  
A21 weather should be the same. It was just a bug fix so it looks the same on server and clients.

 
Yeah it's Hidden Wires, that's a cool addition! At first I loved how they looked but in some cases (small houses, depos, horde bases) they get on my nerves a bit.
But @Roland gave us a puzzle to solve. And I read it as three words:

Stretch Hidden Wires

-or-

Pull Hidden Wires

Both answers would alude to the same imo. Either way, if it is indeed the solution, I would welcome it for A21.

Stretch/Pull + Hidden Figures - figures + The cast of The Wire = Stretch Hidden Wires

Thanks to those above who filled in the gaps. Because I didn't recognize anyones image, nor knew their significance. 

Or I'm not spot on in my logic. It was fun though.

 
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im sure many people will like the wires being hidden because i will admit if you have a bunch of stuff using electricity and its all wired in an area well lets say it looks like you could use it as a climbing wall lol

 
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