Good Day Everyone,
I just got caught up reading the 81 monstrous pages of this diary. It was nice to read what is coming and see everyone's thoughts. I am really looking forward to A21 and can't wait to see how things play out.
For the crafting skills getting their own magazines: I am a crafter, through and through. I take Adv. Eng. and Grease Monkey to level three and four respectively every game play for electric goodies and Motorcycles. So we will have to see how the perks get rebalanced. I am guessing a fairly decent shift in my gameplay though.
For the WaterBottleGate: I see this as a positive. It will be difference at first not having multiple stacks of 125 bottles at any given time, but we adjust. I do think that the new workstation is very cool and look forward to trying it out.
I do have an idea/ question about a change that I can see as useful. IMHO it would be beneficial to be able to choose what level you craft items at. So, if you can make lvl 5, you can make an item Level 1 - 5. One reason is material cost. As it is now, it goes up as the level goes up. And when you don't have enough of something, you can make a lower level one and still improve your gear. Also, you may be making an additional workstation (for example) and need a hammer. If you don't have any hammer, you can always make one, but why make a lvl 5 hammer, just to throw into a workbench?
I totally get it if it is seen as below the scope of intent. And I agree that it is a total QoL change, but QoL is a thing!
Thank you for all the hard work you all do! And nice to have some time to post again.