Blake_
Captain Obvious
They chose an easy path sometime ago (U M A) ... and then decided to do it the easy way (individual models) but repeated the process several times until it became waaaaAaay more time consuming, when a character creator with Zd stuff could've been made from scratch with lesser fuss in about the same time as those 3 tryouts.They DID choose a modular system for zombies and had to abandon it due to performance issues. I just have to point out that a lot of their constraints are due to the world being voxel but diehard critics are gonna hate me for pointing that out either way...
That was a mistake and resulted in huge costs, mainly in gameplay for us. An in-house modular character creator system would've consumed a lot less texture space with more variety as a result and way less repetition.
Plz fix thiz or I quit breezin'