PC Alpha 21 Dev Diary

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The trader seems to be placed on the same t-junction, in every town, opposite the same vacant plot. I hope that part of random gen gets a bit more randomisation especially considering the trader is a focal point in each town. There was a certain character in the old alphas when traders were in unique locations. Traders in the middle of town wouldn't be so bad.

 
Thanks for the reply. No updating to HDRP is a shame, I would have thought that would be perfect for the XBOX X and PS5 releases in the future.
I think everyone will agree that 7 days is not about ultra modern graphics.Nevertheless, over the last 2 alphas, the game has received great improvements in graphics.Just download 18 alpha or older and you will see for yourself.People get used to good things quickly.And you need to understand that TFP is not an AAA studio and they could put the graphics in the back drawer, but they improve the game on all fronts by how much they have enough resources.So shame is too big a word.

There is still no and unlikely to be a game in the world with a completely destructible world and not looking like minecraft.You should always remember this when you want to criticize non-AAA studio developers.Even they (AAA) did not undertake the implementation of such a large-scale project.

 
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I think everyone will agree that 7 days is not about ultra modern graphics.Nevertheless, over the last 2 alphas, the game has received great improvements in graphics.Just download 18 alpha or older and you will see for yourself.They get used to good things quickly.And you need to understand that TFP is not an AAA studio and they could put the graphics in the back drawer, but they improve the game on all fronts by how much they have enough resources.So shame is too big a word.

There is still no and unlikely to be a game in the world with a completely destructible world and not looking like minecraft.You should always remember this when you want to criticize non-AAA studio developers.Even they (AAA) did not undertake the implementation of such a large-scale project.


firstly, I'm not criticising - I'm simply asking if the version of unity was going to be updated so it could accomodate FSR (or similar upscalers) for faster frame rates - which would also benefit the upcoming console versions.  Not having FSR or similar being a 'shame' is not a disparaging word or comment, it means it is slightly disappointing that it's not planned (especially when it would benefit the consoles ports, as well as speed up rendering for every PC out there).

The number of HD assets and HD remodelling over the past 2 alphas was giving me the indication that it was also to 'modernize' the game's assets for a HD 4K console version.

I've been with 7D2D since alpha 7.8 (bought it on the 23rd March 2014) as I was unsure about jumping on the kickstarter (I'd also kickstarted a few other zombie games around the same time and some eventually came out and have been great (Project Zomboid) and others never made it past early access).  I've enjoyed every alpha so far (though I do have reservations about the major rpg mechanic changes going to be in alpha 21, but we'll see what it's like when it finally arrives) and do appreciate the work that has gone into the game because I *HAVE* worked in the video game industry (Torus Games, Bluetongue Software and Stromlo Entertainment) which is exactly why I'm curious when the engine will be updated (knowing what a large amount of work that can entail) because to my eyes all of the work improving the assets is directly about giving the game ultra modern graphics.   While it would look amazing, I doubt we'll see ray tracing or physical based rendering ever happen in THIS game - but anything to speed up and upscale rendering would certainly be of use to the entire player base (most of whom aren't running the game on laptop or built in GPUs - or at least I hope they aren't).

 
To my eyes all of the work improving the assets is directly about giving the game ultra modern graphics.   While it would look amazing, I doubt we'll see ray tracing or physical based rendering ever happen in THIS game - but anything to speed up and upscale rendering would certainly be of use to the entire player base (most of whom aren't running the game on laptop or built in GPUs - or at least I hope they aren't).
I would kill for just 2 more CPU cores that the game can use, but i would hide the bodies for an additional two cores.  :amen:

 
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Hey faatal. You gave us a "bug count" before alpha 20 dropped.

Is it too early to start this kind of countdown or can we get a hint of how many major/minor bugs you guys are working on for A21?

Thanks for everything Fun Pimps team. Can't wait to dive back into some zombie slaying....& possibly some bandit slaying 😁
It is too early. We have not started the A21 list yet.

There are many bugs to be fixed and no doubt many more to be found, but there is a good amount of play testing going on, so it is certainly playable now.

hi - game mechanics aside, I was wondering if / when TFP were going to update the engine to a newer version of UNITY and hopefully it will be a version which supports FSR upscaling?  This would help a lot of players as it would improve fps.  Thank you.
A21 should be on Unity 2021.3.x, which is a year newer version than A20 uses.

We are not planning on switching 7dtd to HDRP, which means newer graphics features like that are not available to us.

 
A21 should be on Unity 2021.3.x, which is a year newer version than A20 uses.

We are not planning on switching 7dtd to HDRP, which means newer graphics features like that are not available to us.
Thank you for the info and update.  Unity 2021.3 has numerous optimisations which will hopefully also mean better performance for the 'average' PC gamer (GTX 1060 and urgh Intel HD 4000 iGPU according to steam hardware survey).  I don't know what upscaling technique is being used by the 7D2D 'dynamic resolution' shader but with FSR source code being freely available maybe that might be worthwhile looking at?  Intel's XeSS is also GPU independent and is supposedly going to be open source as well.

Also I really hope development path includes multi-threading at least zombie A.I. (running in sync with the world clock would be an obvious global event in my mind) for the future at least, since again according to the steam hardware survery 60% of users have 4-6 CPUs (10% have dual core CPU systems), so multi-threading is available to the majority of systems that would run this game.

These comments are not meant as criticism but rather as an end user's hope (with some background programming and game dev experience) to see the game improve (with frame rate being one of the most common end user complaints - especially on horde nights) for the future.

Thank you.

 
It is too early. We have not started the A21 list yet.

There are many bugs to be fixed and no doubt many more to be found, but there is a good amount of play testing going on, so it is certainly playable now.

A21 should be on Unity 2021.3.x, which is a year newer version than A20 uses.

We are not planning on switching 7dtd to HDRP, which means newer graphics features like that are not available to us.
What benefit is there for you guys the developers and to us the players regarding the newer version of Unity?

 
Looking forward to Alpha 21.  It would be cool if we could collect rain in barrels and then fill oir glass jars with murky water from them.

The cities are really cool now, hacking at RGW to make bigger ones though. Felt too small, but I am not lagging at all so maybe that's why I don't mind pushing the size up. I just want more than one skyscraper in a city so made the grid bigger, that helped. I guess more tools to control aspects of RGW is always welcomed 😀

Been playing off and on since a couple months before Steam launch. ALPHA never die, just like Cobra Kai! Lol

 
Looking forward to Alpha 21.  It would be cool if we could collect rain in barrels and then fill oir glass jars with murky water from them.
In A21, there are changes regarding drinkable water. There are no empty jars in A21 anymore. When you drink something, you don't get a jar back and you can't craft or find them.

 
In A21, there are changes regarding drinkable water. There are no empty jars in A21 anymore. When you drink something, you don't get a jar back and you can't craft or find them.
But there are barrels that fill up with water from dew/rain* which can then be collected as jars of pure water so it is somewhat like what they are asking for. 
 

*I say “rain” in the abstract sense that the barrels fill up with water over time and not because they are reactive to weather. But thematically you’ll feel like some of that water you collect came from rain if it did rain even though you’d still get water even if it didn’t rain. 

 
But there are barrels that fill up with water from dew/rain* which can then be collected as jars of pure water so it is somewhat like what they are asking for. 
 

*I say “rain” in the abstract sense that the barrels fill up with water over time and not because they are reactive to weather. But thematically you’ll feel like some of that water you collect came from rain if it did rain even though you’d still get water even if it didn’t rain. 
Oh cool, I guess you are one step ahead. LOL

That's probably a good plan, water becomes trivial after a few days of scavenging trash in A20-.

 
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