PC Alpha 21 Dev Diary

Status
Not open for further replies.
10 hours ago, Fanatical_Meat said:

I want to add Will the random creepy sounds come back. The ones that sounded like whispers I think they were in alpha 12

sounds like this from Alpha 11

I was just thinking the other day how ambient sounds can really improve the game.

I love that they've added the refrigerator 'hum'; things like creaking floorboards / doors, bangs in the distance, could really help with game atmosphere.

Also, since we have mountain lions...how about this effect in the winter biome?

Mountain Lion screams

 
More new Dekogon artwork, this time of the new X-Ray images.

https://www.artstation.com/artwork/G80DYd

greg-smith-final-art-template-dekogon-7daystodie.jpg


greg-smith-final-art-template-dekogon-7daystodie2.jpg


greg-smith-final-art-template-dekogon-7daystodie3.jpg


greg-smith-final-art-template-dekogon-7daystodie4.jpg


 
While reading the last couple pages I started thinking about what changes I would like to see to the game as far as skills go.

I would like to see a couple new melee skills like dodge and parry.
I never feel safe meleeing because the zombies just beat the hell out of you, it would be nice if you could dodge and parry the attacks a little bit.

This is also an opportunity to add a new skill to the melee tree for us to spend skill points on and add a few magazines that are defense oriented.

 
Last edited by a moderator:
So, what happens to our various skills and perks when A21 hits?  Will we be starting characters from scratch in the world we’ve already fortified?

 
So, what happens to our various skills and perks when A21 hits?  Will we be starting characters from scratch in the world we’ve already fortified?


Yes. Just like every major update. But don't worry. Alpha 21 will release to experimental first so you don't have to opt in if you don't want to start over. You can then opt in to Alpha 20.6 before A21 goes stable so that you can remain in your A20 game until you feel you are ready to start over. But if you decide you want to play A21 the day it goes to experimental you will have to start a new game.

 
So, what happens to our various skills and perks when A21 hits?  Will we be starting characters from scratch in the world we’ve already fortified?
Half-way right. We start new characters from scratch.. in worlds that also have been restarted from scratch.  - Large, brand new Alphas will utterly trash all old progress. The changes made are too much to use any old saves with - BUT! 2 things worth noting- first, when A21 first hits, it will be an opt-in experimental alpha so.. it wont be the default, but many of us will probably opt it because it's the shiny new thing. Second. After A21 is fully released, we can downgrade back to A20 and continue with your old world until you're ready.

Edit- Curses! 1 minute too slow!

 
Last edited by a moderator:
Ahh, so the world reboots as well.  I thought I had read something about that no longer being the case for new alphas going forward, but I must have misunderstood.  Interesting.  Time to export my favorite base, methinks.  I have no objection to starting over, I was just curious!

 
The general rule is- when the part Before the decimal changes, you'll need to start a new world. Example: A19.0 > A20.0 > A21.0 
If the number after the decimal changes  you'll less likely need to reset the world -but that's not always the case. Example: A20.1 > A20.2 > A20.3

 
Last edited by a moderator:
Yes. Just like every major update. But don't worry. Alpha 21 will release to experimental first so you don't have to opt in if you don't want to start over. You can then opt in to Alpha 20.6 before A21 goes stable so that you can remain in your A20 game until you feel you are ready to start over. But if you decide you want to play A21 the day it goes to experimental you will have to start a new game.


If there is ONE feature which I am indescribably grateful for (XML configs edges ahead though!), it is that TFP have taken the amazing decision to give us access to which version we want, allowing us to easily play and enjoy even old versions. I can't think of any other game developer who's been so respectful of the player's desire to enjoy their game, their version of choice, and made this so easy.

Thank you TFP!

 
switches are in the same position wether the lights are on or off.....  also the L and R are put in the part of the x-ray where there wont be an image so it doesnt cover anything... nit picking i know but its still wrong...lol


Not nit picking, important information sometimes! Much like people who know guns highlighted that for A20, some designs of the new weapons were insanely dumb, with one even had a scope on backwards?

That said, the 'off' is probably not off, as much as "power outage", so the switch would be the same.

 
My last post about it got moved to the overflow thread so I'll ask the question properly this time...

Are we possibly getting close to the stage where we might see A21 Dev streams popping up (assuming we're getting dev streams this alpha)?

It's almost a year since the first A20 one, which is why I'm asking

 
With new Learn By Looting System and skills no longer unlocking recipes do skills "Archery" and "Javelin Master" has gotten an upgrade? 

Right now these 2 weapon governing skills are the only ones that do not provide anything interesting as bonus when you invest to unlock level 3+. They only do "% more dmg, %faster reload/throw", while all other do the same +gives you interesting bonuses like stamina per hit, bleeding, gunpowder crafting, anti-infection, each successful hit does more dmg etc. 

@Roland  can you give any info about this?

 
What kinds of things have the devs been working on recently? For example are they still working on new features (which are still top secret), tweaking existing features mentioned already (like water and magazines), or mostly polishing up stuff/doing bugfixes?

 
My last post about it got moved to the overflow thread so I'll ask the question properly this time...

Are we possibly getting close to the stage where we might see A21 Dev streams popping up (assuming we're getting dev streams this alpha)?

It's almost a year since the first A20 one, which is why I'm asking




It's been really quiet for a while here.  Would love to get some updates on where things stand and any rough timelines.  Last year the A20 dev streams were starting around this time frame.  Also would love to see an actual roadmap of what is perceived as required for beta/gold.  

- Eko


Sometime this year is the goal but other than that no timelines. It's done when it's done. Dev streams won't start until the team feels the new features are ready to show. Madmole is doing a lot of playtesting for his seal of approval on balancing and what still needs polish. 

 
Status
Not open for further replies.
Back
Top