PC Alpha 21 Dev Diary

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Biome percent sliders is available in alpha 20.6 or in alpha 21. I can't found it in alpha 20.6 and on the first page the description said its available.

 
Biome percent sliders is available in alpha 20.6 or in alpha 21. I can't found it in alpha 20.6 and on the first page the description said its available.


You have to go to the Advanced Generation button, still hidden on the New Game screen, even then only visible when New Random World is selected on the game world list...

This is a sore point of mine for a while. I see no reason to have world generation spread out like it is. 

Currently, you can gen from New Game, from Advanced Generation, or from Random Gen Previewer, which many people don't realize makes usable maps, not just Previews. IIRC, it's been a while, you can also gen from the World Editor.

That's four different places, none of which are explained particularly well. This system needs consolidation. 

There should be a button on the main menu, Map Generation. It should take you to what is currently the Advanced Generation screen, now called Map Generation. This would be only place to generate world, with editing tools branching from this screen.

There should be more detailed descriptions of settings and a big announcement at the end of process explaining where to access your new world. Even put a tag on the World list denoting the freshly made world so folks don't get confused with the names.

One stop shopping for world generation.

 
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*stuff*

There should be more detailed descriptions of settings and a big announcement at the end of process explaining where to access your new world. Even put a tag on the World list denoting the freshly made world so folks don't get confused with the names.

One stop shopping for world generation.
I'm absolutely certain that once this new rwg is done, it will be all that and a bag of chips.  Kin hasn't let us down yet.

 
That's four different places, none of which are explained particularly well. This system needs consolidation. 

There should be a button on the main menu, Map Generation. It should take you to what is currently the Advanced Generation screen, now called Map Generation. This would be only place to generate world, with editing tools branching from this screen.

There should be more detailed descriptions of settings and a big announcement at the end of process explaining where to access your new world. Even put a tag on the World list denoting the freshly made world so folks don't get confused with the names.


I have a feeling that a lot of what you want will come after the system is finished and they got it to a place that they want.  Consolidation, descriptions - those things will be added once changes are frozen.  Get the mechanisms in - test them, change them, modify them - freeze them - work on the auxiliary components (descriptions, help menus, updating the UI)

 
Hopefully Salt and Vinegar chips.
LOL. Yeah, off topic I know but they sell cucumber flavored chips at my local supermarket. Barbecued squid flavor too. Not a fan of either variety. I prefer those known-brand cheese flavored triangular corn chips myself (no product endorsement here). 🙊

The RWG has come a long way with giving us lots of new options for sure. Fun to experiment with and as BFT2020 says, they'll iron-out the ridges, er wrinkles soon enough.

BTW, how do I get  the name of a forum member to appear in that highlighted elipse I often see on here?  Straying off topic once again....

 
BTW, how do I get  the name of a forum member to appear in that highlighted elipse I often see on here?  Straying off topic once again....


@Melange I assume you mean that? It's called a mention. Type @ followed by a username to tag them in a response. Most platforms (ie, Twitter, Facebook, etc) support this functionality as well.

 
@schwanz9000 perhaps you can answer? Are there plans to add new textures for coloring? Or replacing some old textures? For example, this one (in the screenshot) I can't imagine in ordinary POIs, except for some... specific. Because it is too... what should I call it... too expressive. If a farmer, a football player and several other zombies were removed from the game because they could be too rare in the world, according to this logic, and such a texture should be replaced with something? Maybe add more wallpaper for living spaces? (please) You can also consider some other textures (for example, 3 types of awning). What do you think?🙏

A20.6_2022-08-05_01-15-43.jpg

 
Or replacing some old textures? For example, this one


Oh no, please don't. (LOL) I don't want to have to go hunt down all the changed textures. We just did that moving from A19 to A20 for some texture. There's just no good way to find them. I think I'm still finding mirrored surfaces where I didn't think I had mirrored surfaces before.

Somebody rotated mailboxes between A19 and A20. At least I could use a tool to find the mailbox blocks. :)

 
Oh no, please don't. (LOL) I don't want to have to go hunt down all the changed textures. We just did that moving from A19 to A20 for some texture. There's just no good way to find them. I think I'm still finding mirrored surfaces where I didn't think I had mirrored surfaces before.

Somebody rotated mailboxes between A19 and A20. At least I could use a tool to find the mailbox blocks. :)
But you will agree that this bright texture of wallpaper... too provocative?🤪 Okay, shall we agree on adding new textures (as if the decision of the developers depends on our opinion 😅) ??

 
But you will agree that this bright texture of wallpaper... too provocative?🤪 Okay, shall we agree on adding new textures (as if the decision of the developers depends on our opinion 😅) ??


Yes, its a style of wallpaper I think one of my aunts/uncles probably had in the 1970s. The red part is probably raised felt. It works great in old houses, but yeh, not what I'm going to hang on my real life home's walls. Well maybe the... basement. Err, never mind.

Sure, I can agree on adding new textures. I think that would probably get everyone's vote, but I assume there's a technical limit hiding there and addressing it probably hasn't bubbled up to the top of somebody's priority list.

 
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