Good day,
@faatal. I have a few questions for you.
1. Will the problematic windows that degrade performance in large cities and skyscrapers be replaced in A21, or already in A20.X?
2. Is it possible in the future to eliminate flickering on the edges of some objects when using TAA smoothing? Or is it a feature of TAA in Unity?
3. Is it possible in the future to add FidelityFX CAS to (or instead of) the existing sharpening filter for TAA? Or is it completely unnecessary? (Or, like FSR 1.0, not implementable without HDRP?)