dcsobral
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So, basically, this was madmole's attempt to appease Mat115 by making newstands more relevant?Let me rephrase that. Magazine stores will be hot targets as well....![]()

So, basically, this was madmole's attempt to appease Mat115 by making newstands more relevant?Let me rephrase that. Magazine stores will be hot targets as well....![]()
Well... this works this way sometimes. i'm not joking. Ofc you will not figured out how to make AK47 but you can figured out something unespected - few gunsmith by their war experience use a strange solution to improve weaponsNow then, I apologize for the double post but I really want to say that I love this idea. I've always had a bone to pick with the way crafting weapons works in this game honestly (I started with alpha 19 myself but I do have nearly 1,000 hours in the game at this point). I always hated that you can just go kill 1,000 zombies, level up and spend the perk point to improve something that will let you craft better weapons. I'm sorry but killing zombies does not make the knowledge on how to make a better gun just pop in your head, it doesn't work like that lol.
Yes i love this too. and honestly... i hope this will have a lot of upgradesThis is something I absolutely love about Valheim. You upgrade your workstation and decorate your shop at the same time. Terraria also does this. It is very satisfying. I hope TFP considers this strongly for their next game if it even has craft stations.
Now then, I apologize for the double post but I really want to say that I love this idea. I've always had a bone to pick with the way crafting weapons works in this game honestly (I started with alpha 19 myself but I do have nearly 1,000 hours in the game at this point). I always hated that you can just go kill 1,000 zombies, level up and spend the perk point to improve something that will let you craft better weapons. I'm sorry but killing zombies does not make the knowledge on how to make a better gun just pop in your head, it doesn't work like that lol.
The old learning by doing system had potential and I played the Darkness Falls mod at least in part because I wanted to experience that system but I ultimately found that it was very resource intensive, mostly the resource of time - it took forever to upgrade skill levels that way by doing very tedious work. I think this new system is the most logical, realistic and immersive system that you could use honestly. If civilization ended tomorrow most of us wouldn't have any idea how to build a gun or maintain it, however we can read so all we need is to find a set of instructions.
I also hated that some gun schematics were entirely pointless. Like why does the ak schematic even exist? If you are going to be making an ak you are going to be putting points into the machine gunner perk to create higher quality guns and the very first perk point you put into machine gunner automatically unlocks ak crafting anyway. There is literally no point in that schematic existing what so ever, same can be said for the pistol schematic or the double barrel shotgun schematic.
On the other hand I'm worried that this means you'll never get magazines for weapon classes that you aren't putting perk points into making it a little harder to have a good variety of weapons that use all the ammo types in the game.
I think overall this will be an excellent addition to the game but I really hope we don't have a ton of really badly balanced versions of this initially or it will put a lot of people off on the system entirely. First impressions do matter a fair bit so I hope a lot of time and effort goes into finding the right balance for this system in terms of drops and how they scale with the pace of leveling up and increasing difficulty as we players progress through the game.
Speaking of everything giving exp. Is there any chance harvesting your farm crops could give a little more exp than it currently does? it rewards a pitiful amount of exp compared to everything else you do that DOES give you exp. Building gives you boatloads more exp. I wouldn't mind if farming exp was a bit more substantial because farming exp is just so inconsequential atm.The best solution for that is to play the game without specifically trying to grind for xp doing just one activity that seems to be the best generator. If you focus on doing some of everything then the skill points feel like a general reward for being a well rounded survivor and then there isn't that feeling of disconnect between how you get the points and what you spend on them.
Well this interesting topic because it's something new - there is no point to talk about caves or zombie variants because nothing new happens about thatThe forthcoming crafting system seems to be raising an interest in discussing learn by doing systems again. I'm unsure why, but for what it's worth, here's some comments on LBD with reference to the proposed crafting system:
Probably not because "7dtd is base for mods"I know LBD is gone but honestly it would been cool to see a comeback for the small things like looting and crafting speeds (not crafting tiers that was op). like yes people used to abuse the system and get their levels up fast but for something like looting, there's really no way of "boosting" because you have to loot a different containers every time so technically you just gotta go out and loot. Its was a fun PASSIVE mechanic in the game that whenever you saw something like "Looting Leveled up" it would be a "o nice" moment...
Also the new crafting system LBL sounds cool, but its also seems like a glorified schematic system with tiers tied to it... Honestly tho cant wait to try it out to get a real impression of it, for all i know this could be a nice add-on to the game! maybe... ha
And since im ranting already.... This one is more of a question.
Death in A19 is meh i can die and its not a big deal, heck my broken foot and infections are gone! All you lose is just some XP and yours stats are down until you make the xp back... Does TFP have any plans on updating the death system to be alittle more undesirable? say like the old wellness system
Workbench upgrades are a "meh" from me. Bases are usually crowded enough already, and it would be only visual as the feature is already in.So as you know, Valheim is a fantastic game, and has many many features I'd love to see in 7days. I've been slowly modding features in, but I was wondering about fast travel/portals?
Have y'all considered introducing them?
On one hand, it doesn't really fit thematically with the current stage of the game, but on the other, if earned or as a quest reward or as a jump start to a quest itself, it could be an amazing add.
Something I hope you guys consider.
https://www.youtube.com/watch?v=BgCDX7NioZE
Another thing I'm wholly interested in is upgrading workbenches by placing bench addon's nearby; I know we used to be able to upgrade workbenches by adding things like a crucible and whatnot, have y'all put any consideration into workbench upgrades by proximity?
This would be less of a problem if the devs view on how 7d should be played wasn't different from their own view a few years ago, and wasn't constantly changing. But this really encapsulates my experience with 7 days since I've started playing. We are at the whims of developers who are constantly changing their minds and nothing is going to change that, and nobody will be able to get used to or pin down what the experience of playing 7 days is like or is "supposed" to be like until it is finished, whenever that may be. Until then, those of us who were more happy with what the devs views were 3-4 years ago when we originally bought the game will have to mod.However, the devs have a different view on how 7d2d should be played.
Nothing in particular. A few editor improvements. Performance seems a bit better.Nice. Any new features in that release you guys can take advantage of? Or just wanting to stay current?![]()
That's a shame. I was hoping unity and slipped in some secret sauce you folks could use.Nothing in particular. A few editor improvements. Performance seems a bit better.
This would be less of a problem if the devs view on how 7d should be played wasn't different from their own view a few years ago, and wasn't constantly changing. But this really encapsulates my experience with 7 days since I've started playing. We are at the whims of developers who are constantly changing their minds and nothing is going to change that, and nobody will be able to get used to or pin down what the experience of playing 7 days is like or is "supposed" to be like until it is finished, whenever that may be. Until then, those of us who were more happy with what the devs views were 3-4 years ago when we originally bought the game will have to mod.
Also, part of the draw of survival crafting games like this is having more freedom as to how to play. That in itself is a selling point. 7 days increasingly tells us that more and more of our playstyles are "wrong", apparently.
My main concern with this is, there are plenty of people who enjoy playing this game like minecraft. Mine, craft, build. Often times in multiplayer one or more players gravitate toward that role because that is what they like doing. If you have perk weighted looting, the looters will be bringing back less loot that the rest of the team can actually use, forcing the base builders to either go looting or progress slower. The variable shape blocks were an incredible addition, but then this just seems like another step toward looter shooter and away from more of a sandbox survival game.
But then, I still think the best system is a combined system of LBD + LBL like in say Undead Legacy. You get XP just for doing the thing, but you also find +1 skill books to supplement. And LBD is never coming back so...whatever. I'll probably just mod it out like many other changes.
I can tell you what my concerns are as a single player. As a single player I have to decide how to spend my time.What specific change rubbed you the wrong way and why? The reasoning behind the upcoming crafting change was fully shared by Roland. Was there something you disagreeded with it inparticular?
It's a prison, right? Someone from the team is working on the POI of the prison. Right? Or a POI yacht? Did I guess right?I'm working on a large POI right now actually. It should be done for A21 at the rate im going. Just not finalized yet if it will be T4 or T5.
Some of the other guys have some large POIs in the works but not sure they will make it in A21 but knowing them, they will make every effort to try to get them in.
On the other hand, I have a feeling you guys will have enough to chew on in A21 regardless....![]()
that reminds me of the prison that was removed from rwg after a18 wonder when thatll make a come backIt's a prison, right? Someone from the team is working on the POI of the prison. Right? Or a POI yacht? Did I guess right?![]()