Roland
Moderator
I support it because I’m okay playing the game at a lower ability level for a time and then after spending the points seeing that ability raised. I never feel like I can’t play the game until after I’ve perked up a particular skill. It isn’t the game making you feel required to wait. It’s something inside of you that compels you to do so.Also, why do you support gameplay that makes you feel like you're REQUIRED to invest points in something in order for you to do it at all??? (Such as Salvage Operations)
Not all people. I like the perks that allow you to get more. To me, it feels that I’m more skilled and can get more out of my harvesting than an unskilled character. I’m not just faster but I actually have better success. But I never feel like I can’t start playing using my base abilities.Gathering/looting perks should only be for harvesting speed and calorie efficiency. Not for amount harvested. That just results in people feeling like they can't even play the game until they invest points.
I wouldn’t call those people friends. In our group everyone opens their own containers. Whoever shares the quest gets to open the treasure room loot and everyone loots cupboards and containers along the way. Opening a container is one of the most rewarding parts of the game and to try to optimize gameplay by denying that fun action to anyone of a lower loot gamestage is outrageous. So our group might take an extra week or two of game time to get all the best loot. So what? Why is it so important to your group that you get all the best stuff as quickly as possible to the point that someone gets yelled at for daring to open a container and get a yellow pipe machine gun instead of a blue pipe machine gun or even a green AK47? Eventually, yes, that person will be pulling AK 47s and in the meantime can play with the gun they found or sell it to get something else. All this is, is choosing min/max crap over friendship. And the really sad part is that as a team, together, you are way more than a match for the difficulty curve of the game even with suboptimal weapons so all the bullying over who opens a container is just pointless. Nobody is going to fail at survival by letting anyone open whatever box they want.Have you ever played with friends? Have you ever experienced the fruatration of one person being specced into Lucky Looter and when ANYONE else loots, they get yelled at because the containers they open magically have worse gear than the lucky looter? LOGIC! Now imagine that but only even worse with this new system they want to implement.
As to the new system. The opposite is actually the case. You have the best chance of getting the loot you need by opening a box yourself since you are the one who perked into your own skills. Even Mister Top Lootstage isn’t going to be able to supply you with the mags you want better than you can so hopefully this will change the meta somewhat so that people are more likely to open their own boxes instead of having a designated looter.
But you can’t control whether the game is going to have perks and skills and levels. (It is). You can, however, control who you play with…Or just don't have the perk at all
I moved it to the Alpha 20.5 thread where it should have been posted. The A21 thread is not for posting bugs. Better yet would be for you to post in the bug report forum.I am nearly positive that I posted a comment about the behavior of writeable storage boxes yesterday and now I cannot find it. Did it get moderated/deleted or am I going crazy? (I just want to understand before I repost it.)
Last edited by a moderator: