PC Alpha 21 Dev Diary

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Given who they are and their sense of humor, I'm surprised TFP hasn't ever implemented zombie rabbits. They could be the Head Crabs of the game!!


Death would await us all with nasty, big, pointy teeth!

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I put up a post in the Pimp Dreams section where I asked them to add 1-2 more fonts to the letter block category, so that not every building has the exact same damn signage font. With how nicely upgraded the POIs are, this really really stands out.


Level design has been talking about that for a long time and have some ideas proposed.  Nothing concrete planned yet but hopefully in a future release.

 
Level design has been talking about that for a long time and have some ideas proposed.  Nothing concrete planned yet but hopefully in a future release.
Thanks for that info.  A few additional fonts are definitely needed.  Especially something that looks painted (brush strokes) for the wooden signs since the font used on those right now doesn't look like it belongs on there.  And more font options for the large block letters would also be nice.  It would be amazing if there were an option to have neon block letters that appear to be a single neon tube and are lit up (perhaps with power, though it'd be fine as a POI-only sign that is lit without power).

 
Given who they are and their sense of humor, I'm surprised TFP hasn't ever implemented zombie rabbits. They could be the Head Crabs of the game!!
In one of the dev streams it was (AFAIK) jokingly said that there would be zombie squirrels. I think Fataal said it wouldn't be that hard to add.

 
Level design has been talking about that for a long time and have some ideas proposed.  Nothing concrete planned yet but hopefully in a future release.


Awesome! The most basic ones I thought of adding were some kind of "fancy" serif font (something like Times New Roman or Garamond) and a "goofy" (lol comic sans) or brush stroke font (as Riamus suggested). Just adding those two those would go a looooonnng way to covering most existing POIs.

Additional basic fonts could be one of the many Helvetica-type fonts (most-used font in the world!), a military "stencil", or a classic "Wild West" type of font (huge amount of variation in these though).

But even one more would be great. Hope we'll see it eventually.

 
This one reminds me..have traps for chickens or rabbits have been discussed or in a plan ? Or for a snake, not large ones ? 

 
This one reminds me..have traps for chickens or rabbits have been discussed or in a plan ? Or for a snake, not large ones ? 
would probably be considered redundant as some of the existing zombie-oriented traps also catch rabbits and chickens

 
would probably be considered redundant as some of the existing zombie-oriented traps also catch rabbits and chickens
Yeah, but at some point they disappear and what I had in mind was to keep them trapped till skinned and meated in inventory. But that would bring another problems of how animals act and so on I guess, so anyway. 

 
Yeah, but at some point they disappear and what I had in mind was to keep them trapped till skinned and meated in inventory. But that would bring another problems of how animals act and so on I guess, so anyway. 
Just make the trap

like the water collectors. Set trap then wait a day or so and boom there’s a rabbit.

 
Just make the trap

like the water collectors. Set trap then wait a day or so and boom there’s a rabbit.
Food in survival game shouldn`t be that easy. Hunting is in it`s proper way to be balanced till gold version of 7dtd. But not as a vending machine in some form. 

What I meant was just randomly placed thing called a trap, and if an animal goes through it.. we know, if not, we move on and look for food and hunt. 

Not something that replaces hunting, just a small part of it. 

Also, meat at some point is pretty common, so not exactly an exclusive idea from my brain cell at the moment, so lets move on :)

 
Food in survival game shouldn`t be that easy. Hunting is in it`s proper way to be balanced till gold version of 7dtd. But not as a vending machine in some form. 

What I meant was just randomly placed thing called a trap, and if an animal goes through it.. we know, if not, we move on and look for food and hunt. 

Not something that replaces hunting, just a small part of it. 

Also, meat at some point is pretty common, so not exactly an exclusive idea from my brain cell at the moment, so lets move on :)
I like that idea on paper, I have simply learned that either the let’s call it a true trap method will either not yield an animal or barely yield anything and it likely will require more work that it should to have animals be properly trapped.

Simple timer works fine but it is not particularly exciting and neither does standing near a trap waiting for it to spring.

 
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