PC Alpha 21 Dev Diary

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Dear @faatal : Maybe you saw my complaining about 7DTD artstyle so i will explain this in longer post : 

Yet at first i will from something positive : Props and Poi design - generaly Map design is realy good. So i doesn't have too much to complain about : i'm happy about that.

But Art design of weapons, armors, and enemies is big weak point of 7dtd.

Let's start with guns : 

Junk guns is goffy idea as hell. And mix of this with tier loot cause world building even worst - there is no logical reasons to be junk pistol in military base army and totaly lack military grade gun ( i won't complain that should be mostly guns like  M4A1 or mk17 - even cod doesn't now real live names because of cost of licenses). I get you guys wanted to slow down players from getting best weapons - so maybe better option would make this zone radiactive/ full of hard infected which would force to get lower tier items first. But return to junk guns idea - this have sense in metro 2033 game while in 7dtd not. Metro 2033 is mostly set in Russian metro - so lack of weapons have sense : it could be hard to find weapons in metro + it's set in Moscow mostly. So it would have sense -yet most of gear is still military tier weaponry like AK47, AK2012. 7dtd navezgane is set in USA - classical Texas. So number of "standard" weaponry supposed to be realy high

 Then is " junk" parts like... shovel as stocks - doesn't have sense. I'm not weapon expert but use diffrent gun stocks would be much better option. While guns/spare parts should everywhere.

Armors : 

Similiar situation: i get that crafting is important part of 7dtd. totaly fine - yet this doesn't mean that design have to goofy. I know there will be new armor design yet what you show now it's  just unsuitable for serious setting. Check days gone or the last of us - world situation is similiar yet people wear clothes like... people.

Let's start from plant fiber armors : 

it's good quality model not suitable to setting. It would be perfect for metro "children of forest" yet in Metro this have sense - get clothes in some parts of russia is hard so i could imagine that kids "piooners" (scouts) had to make clothes themself + there exists ghosts etc. so i could undestand why some people would go barefoot, in fiber clothes mixed with skulls and bones. 7DTD is set in USA and there is no paranormal stuff - so.... much more logical would... find civilian clothes which you can literaly find everywhere - shops, clothes, suitcases just everywhere. You made LBL which force even more for looting so it would have sense to find civilian clothes.

About iron armor - it could be made in ww1 styles.

About - desert armor : it could be just... military armors of USA army.

Bandits armors looks like in rage style - not serious. How to make diffrent variants of bandits good example is days gone. 

Nerd outifit is just ... sad joke

Only good one is wasteland assasin yet it have to remove this goofy spikes. This would cause more bad for owner that good.

Zombies :

While i love normal zombie variants and i like colours variants which is good thing and suitable for setting that i think art vision of special enemies was lose.

Crawler looks just totaly bad. Burned zombie - this is not return of the dead or WD so such zombie would be just dead - zombie can't survive being stabed enough or which is ironicaly be set of fire but be totaly burned is fine ? goofy.

Screamer and Spiders are mutants now - which is acctable but wight as normal but without reason strong  enemy doesn't have sense. More logical and suitable option was to change wright into normal zombie or keep it as mutant.

Demolishion zombie. It was suitable with older soldier variant. Yet after new soldier model it's not looking good. If you guys want to make "zombie with c4 on chest"  better option would be do something like falllen survivor from l4d2.

Summary - when i saw 7dtd first time: it was like no more room in hell or zombie source panic! - classic ( dawn of the dead, WD, previously metion games) artstyle - dark and serious. What it's like now it's not serious and pretty light tone. If game was similiar to others from this period with same art style i could expect  that will keep similiat tone: to be honest - if you see first 7dtd trailer you much likly expect even ghost girls in fear style , psychopats like in dead rising or even hanging corpses on ropes on laterns.

I know this is too late to make 7dtd serious similiar to previous alphas. So reason why i write this : if you planning make another game - let's specific say what is your vision. Because we get serious tone in open world during first alphas to be change into something like Mad Max or Rage with zombies. I get that you wanted to get playerbase wide as possible and West players prefere lighter tones yet still - make exactly vision what it will be at first.

 
DYING to know where the 5th person sits, because there's the two front seats and the two in the back... unless someone sits in the empty space in the bed, perhaps? 👀

The visible mods on it are great, too. Love the idea that the cargo mod just adds a bunch of suitcases and containers. Looks great!
Maybe one of the mods is a gun mount and the 5th person stands at the gun mount.

 
Last sentence:  "Survival horror is different from typical game genres in that it is not defined [SIZE=14.6px]strictly[/SIZE] by specific mechanics but subject matter, tone, pacing, and design philosophy" Bold is my emphasis.

The genre has evolved over time, with the more recent games out there starting to emphasis combat more.   Sure 7 days to die is not a pure survival horror game, but as you pointed out earlier in your post, the developers have stated that it is a mashup of First Person shooter, survival horror, Tower defense and Role Playing.  They never stated it was a pure survival horror game.
I'm talking about tone/art style. Yes now games have rpg elements in fps etc. but - still days gone is serious, toxic commando is goofy in 90's movies style ( whic is heavy underlined - enemy design, music, story), no more room in hell 2 will be serious like nmrih1.  Yet there exist game which mix "mashup of First Person shooter, survival horror, Tower defense and Role Playing" it's Metal gear survive. 7dtd forget about survival horror and only left survival.

Good catch, the steam page was changed. Theoretically the kickstarter page could have changed as well.

Did you read that "definition" you posted? There are words like "commonly" "typically", "frequently", "tend to", "is not unusual" in almost every sentence. Once you have a few of those properties you probably can call your game "horror survival". It certainly would be wrong to call 7D2D a pure survival horror game, I would prefer to call it a "survival , horror" game. Or what TFP did there, call it a "mash-up of " multiple genres as some parts of those genres might not survive the "mashing up".

So i went to steam and searched for games with the tag "survival horror". And among many dark and sinister games there was also "Don't starve together", which is schock full of humor. And "Secret neighbor" which also has many of the properties of "survival horror" but again is more on the funny side. But both surely fit unter "survival horror".
"Secret neightbor" is similiar to "WICK" - at first "goofy" then you figured out it's about more serious stuff. 7DTD is just survival now not survival horror. If devs wrote on begining that 7dts in post apo survival... and put visible elements what they want ( armor design like fallout , guns from junk etc.) they i would consider it won't be horror game just post apo like fallout 3 or rage. If something looks similiar to another games from that period, have similiar describtion about tone/artstyle then... i can presume it will be like this during buying a game.

Just like any dedicated survival game or dedicated role playing game or dedicated farming game or dedicated stealth game or dedicated shooting game or dedicated melee fighting game or dedicated sandbox game or dedicated survival horror game, 7 Days to Die will come up short by comparison because it is a mixture of elements from those games. 
 

People who are survival horror mega-fans will be bothered by the lack of depth in that area while everyone else will think it’s great. It’s just like how stealth game fans are bothered by the stealth in this game while casual fans of stealth gameplay are perfectly happy with that aspect of the game. Farm nuts are less than thrilled by farming in this game while all the rest are okay with the level of farming in the game. Survival-philes are constantly begging for item degradation and food spoilage and more scarcity whereas everyone else is pleased as punch their weapon lasts forever. 
 

The game is never going to reach the level of dedicated survival horror that you want because it is but one of many elements that make up this game and the devs only sprinkled the game with it. 
Art style/tone  not gameplay.

Thief is stealth game but not horror.

AC is stealth game but not horror.

I could imagine medieval dynasty game that could be survival horror - just add zombies or ghosts and keep medieval dynasty serious tone. I could imagine even.. car game that coulde be named as horror survival : road of the dead 2. 

I'm not complaing  about gameplay Roland but about tone/style/world building. If 7dtd was 1:1 like it have today ( except things like tier pool which influence on wordl building ) mechanics but world made similiar to Contagion or Days gone or NMRIH or even WD then i woudn't complain

 
Art style/tone  not gameplay.

Thief is stealth game but not horror.

AC is stealth game but not horror.

I could imagine medieval dynasty game that could be survival horror - just add zombies or ghosts and keep medieval dynasty serious tone. I could imagine even.. car game that coulde be named as horror survival : road of the dead 2. 

I'm not complaing  about gameplay Roland but about tone/style/world building. If 7dtd was 1:1 like it have today ( except things like tier pool which influence on wordl building ) mechanics but world made similiar to Contagion or Days gone or NMRIH or even WD then i woudn't complain
Gotcha. Their next game is going to be original art from the outset so there won’t be subbing in original art for unity store assets which might result in a change like what happened with this game. 
 

For example in this game the guns started out as generic but realistic models of existing guns but eventually got changed to jury-rigged scrap parts guns. 
 

They already have the theme and tone they want for the next game and they are creating all the art to match what they want from the outset. So if you are happy knowing that this will be the case for the next game then you can set your heart at ease. 

 
Gotcha. Their next game is going to be original art from the outset so there won’t be subbing in original art for unity store assets which might result in a change like what happened with this game. 
 

For example in this game the guns started out as generic but realistic models of existing guns but eventually got changed to jury-rigged scrap parts guns. 
 

They already have the theme and tone they want for the next game and they are creating all the art to match what they want from the outset. So if you are happy knowing that this will be the case for the next game then you can set your heart at ease. 
so great then 

 
stealth game fans are bothered by the stealth in this game while casual fans of stealth gameplay are perfectly happy with that aspect of the game.
Stealth needs to be fixed so it isn't so incredibly bipolar. When it works it is brokenly powerful, when it gets "shut off" (even in cases where the triggered game actions aren't targeting the player but are merely swarming the trigger point) the player is left with the perceived equivalent of being tossed into a pool of piranha with slit wrists and lead shoes. Modding being a thing that is supported doesn't change that stealth is broken.

Edit: And I despise "Stealth" games. They are all hyper linear interconnected activity areas, like little bubbles on a string.

 
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I'm talking about tone/art style. Yes now games have rpg elements in fps etc. but - still days gone is serious, toxic commando is goofy in 90's movies style ( whic is heavy underlined - enemy design, music, story), no more room in hell 2 will be serious like nmrih1.  Yet there exist game which mix "mashup of First Person shooter, survival horror, Tower defense and Role Playing" it's Metal gear survive. 7dtd forget about survival horror and only left survival.

"Secret neightbor" is similiar to "WICK" - at first "goofy" then you figured out it's about more serious stuff. 7DTD is just survival now not survival horror. If devs wrote on begining that 7dts in post apo survival... and put visible elements what they want ( armor design like fallout , guns from junk etc.) they i would consider it won't be horror game just post apo like fallout 3 or rage. If something looks similiar to another games from that period, have similiar describtion about tone/artstyle then... i can presume it will be like this during buying a game.

Art style/tone  not gameplay.

Thief is stealth game but not horror.

AC is stealth game but not horror.

I could imagine medieval dynasty game that could be survival horror - just add zombies or ghosts and keep medieval dynasty serious tone. I could imagine even.. car game that coulde be named as horror survival : road of the dead 2. 

I'm not complaing  about gameplay Roland but about tone/style/world building. If 7dtd was 1:1 like it have today ( except things like tier pool which influence on wordl building ) mechanics but world made similiar to Contagion or Days gone or NMRIH or even WD then i woudn't complain


But they didn't say that the tone would be horror when they said this would be a horror game. They said among the genres was horror and with zombies, who for example eat you when you die, there is horror in this game by any definition of the word.

A horror comedy movie has also horror in its description whatever its tone.

 
But they didn't say that the tone would be horror when they said this would be a horror game. They said among the genres was horror and with zombies, who for example eat you when you die, there is horror in this game by any definition of the word.

A horror comedy movie has also horror in its description whatever its tone.


comedy is specific situation -> usualy if there is nothing that is "logical" for comedy "romance comedy" then it's.... parody : 

full metal jacket is war movie --> have parody

300 is action movie --- > have parody ( met mine spartans)

star wars is space opera --- > have parody

apocalypse now! is war movie --- > parody.

There can be satire which is part of comedy  but then it keep itself serious and it's "funny " just because it's absurd.

Starship troopers ----> satire about war and propaganda : for viewer it's absourd but for characters it's serious

 some scream and  nightmare from elms street movies-----> satire about horrror movies ; for killers it's just having good time while for victim it's serious situation.

But returning to 7dtd - if reason how settting was looks like how it was looking because "unity store assets" as Roland told : then should be notion on steam/  trailer that "  currently artstyle doesn't reflect final; version artstyle" and that's it. Yet because of lack of such info it  was looking like it's like how 7dtd supposed to looks like.  I will give example : 




and Mads (main dev) exactly explained what it's style of their game, about art style, gameplay etc. on this game discord. Yes some people go away because wanted fantasy with dragons etc ( here it's realistic style - " zombies" are made by something similar to fungus so... this is kinda medieval the last of us about world building) or typical rpg ( this exfil - lite game. 

 
Good grief, start a new thread already in general discussions or DM each other.  I came here to read any new news on A21 and instead scrolled through 3 pages of Matt and Megonoth arguing about the same thing over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.

See...reading the same thing over and over and over and over and over and over and over is tiresome.

Let it go Elsa!    :)  

 
comedy is specific situation -> usualy if there is nothing that is "logical" for comedy "romance comedy" then it's.... parody : 

full metal jacket is war movie --> have parody

300 is action movie --- > have parody ( met mine spartans)

star wars is space opera --- > have parody

apocalypse now! is war movie --- > parody.

There can be satire which is part of comedy  but then it keep itself serious and it's "funny " just because it's absurd.

Starship troopers ----> satire about war and propaganda : for viewer it's absourd but for characters it's serious

 some scream and  nightmare from elms street movies-----> satire about horrror movies ; for killers it's just having good time while for victim it's serious situation.


Exxodous, you may get your wish as I don't even understand what he wants to tell me with this list that seems largely irrelevant to what I wrote. Matt, comedy in my country is used as a generic term for things like parody. And there are actually movies that are called horror comedies here. And that is the last I will write about it

 
Good grief, start a new thread already in general discussions or DM each other.  I came here to read any new news on A21 and instead scrolled through 3 pages of Matt and Megonoth arguing about the same thing over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.

See...reading the same thing over and over and over and over and over and over and over is tiresome.

Let it go Elsa!    :)  
Sometimes here is like being in your classroom, back when we were students.

Worry not, if something gets bad, Roland gets in and just says to get a blank sheet of paper and then everyone is back to finishing it`s horde base. Or looting. 

Or worst. He gives us a homework. 

 
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However, I do wish that I could paint a map with where I want the desert, forest, wasteland, and snow biomes to be.
Well, you can do this.  It just had to be fine after generating the map.  Just edit the biomes.png file in any image editor and change where the bones are.  The biome colors must be exactly the same, though.

 
@Roland I know it's been asked before, but do you think it's appropriate to start the A22 development thread? Besides discussion surrounding the experimental point releases of A21, this thread is largely becoming obsolete.
As soon as Madmole gives the say so I’m sure that Crater Creator will get it started. Are we really ready for arguments over armor, outfits, bandits, weather, and the traders becoming an even more critical factor in the game?
 

Of course we are! :)

 
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Hey, I've been a long time fan and player of this game, and I created this account just to say this:

The magazine grind is way too much. Not only is it silly, and not even realistic ( I get it, realism in a video game is silly), you end up finding loot way better than you'll ever be able to craft CONSTANTLY. 

Devs, PLEASE either revert to the previous system, or figure out something new that actually makes sense. 

If I'm some kind of engineer capable of iron smithing, it makes no sense for me to find random "engineering" magazines through out the world, MULTIPLE of them, to understand how to work steel.  
 

I understand your intent was to prolong the advancement through the tech trees, but this is FAR too much and needlessly silly. 

Thanks, bye.

 
As soon as Madmole gives the say so I’m sure that Crater Creator will get it started. Are we really ready for arguments over armor, outfits, bandits, weather, and the traders becoming an even more critical factor in the game?


I hope they've invested in an asbestos undergarments company and have begun stockpiling. A very special subset of people are likely waiting with baited breath and HNO3 canisters primed for the reveal of the first three.

 
Sometimes I use pois as bases. Before build my own base in the middle of nowhere. It is awesome addition that you guys gave them names, but is it possible to add a simple option, in land claim block, to name the poi we use and upgrade, and instead to be in Home of Jack Canada be in My Hive or whatever our brains invent ?

 
Sometimes I use pois as bases. Before build my own base in the middle of nowhere. It is awesome addition that you guys gave them names, but is it possible to add a simple option, in land claim block, to name the poi we use and upgrade, and instead to be in Home of Jack Canada be in My Hive or whatever our brains invent ?


So you want to hide the fact that you shamelessly stole the property of Jack Canada while he is momentarily out there eating some brains? 😁

 
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