Matt115
New member
Dear @faatal : Maybe you saw my complaining about 7DTD artstyle so i will explain this in longer post :
Yet at first i will from something positive : Props and Poi design - generaly Map design is realy good. So i doesn't have too much to complain about : i'm happy about that.
But Art design of weapons, armors, and enemies is big weak point of 7dtd.
Let's start with guns :
Junk guns is goffy idea as hell. And mix of this with tier loot cause world building even worst - there is no logical reasons to be junk pistol in military base army and totaly lack military grade gun ( i won't complain that should be mostly guns like M4A1 or mk17 - even cod doesn't now real live names because of cost of licenses). I get you guys wanted to slow down players from getting best weapons - so maybe better option would make this zone radiactive/ full of hard infected which would force to get lower tier items first. But return to junk guns idea - this have sense in metro 2033 game while in 7dtd not. Metro 2033 is mostly set in Russian metro - so lack of weapons have sense : it could be hard to find weapons in metro + it's set in Moscow mostly. So it would have sense -yet most of gear is still military tier weaponry like AK47, AK2012. 7dtd navezgane is set in USA - classical Texas. So number of "standard" weaponry supposed to be realy high
Then is " junk" parts like... shovel as stocks - doesn't have sense. I'm not weapon expert but use diffrent gun stocks would be much better option. While guns/spare parts should everywhere.
Armors :
Similiar situation: i get that crafting is important part of 7dtd. totaly fine - yet this doesn't mean that design have to goofy. I know there will be new armor design yet what you show now it's just unsuitable for serious setting. Check days gone or the last of us - world situation is similiar yet people wear clothes like... people.
Let's start from plant fiber armors :
it's good quality model not suitable to setting. It would be perfect for metro "children of forest" yet in Metro this have sense - get clothes in some parts of russia is hard so i could imagine that kids "piooners" (scouts) had to make clothes themself + there exists ghosts etc. so i could undestand why some people would go barefoot, in fiber clothes mixed with skulls and bones. 7DTD is set in USA and there is no paranormal stuff - so.... much more logical would... find civilian clothes which you can literaly find everywhere - shops, clothes, suitcases just everywhere. You made LBL which force even more for looting so it would have sense to find civilian clothes.
About iron armor - it could be made in ww1 styles.
About - desert armor : it could be just... military armors of USA army.
Bandits armors looks like in rage style - not serious. How to make diffrent variants of bandits good example is days gone.
Nerd outifit is just ... sad joke
Only good one is wasteland assasin yet it have to remove this goofy spikes. This would cause more bad for owner that good.
Zombies :
While i love normal zombie variants and i like colours variants which is good thing and suitable for setting that i think art vision of special enemies was lose.
Crawler looks just totaly bad. Burned zombie - this is not return of the dead or WD so such zombie would be just dead - zombie can't survive being stabed enough or which is ironicaly be set of fire but be totaly burned is fine ? goofy.
Screamer and Spiders are mutants now - which is acctable but wight as normal but without reason strong enemy doesn't have sense. More logical and suitable option was to change wright into normal zombie or keep it as mutant.
Demolishion zombie. It was suitable with older soldier variant. Yet after new soldier model it's not looking good. If you guys want to make "zombie with c4 on chest" better option would be do something like falllen survivor from l4d2.
Summary - when i saw 7dtd first time: it was like no more room in hell or zombie source panic! - classic ( dawn of the dead, WD, previously metion games) artstyle - dark and serious. What it's like now it's not serious and pretty light tone. If game was similiar to others from this period with same art style i could expect that will keep similiat tone: to be honest - if you see first 7dtd trailer you much likly expect even ghost girls in fear style , psychopats like in dead rising or even hanging corpses on ropes on laterns.
I know this is too late to make 7dtd serious similiar to previous alphas. So reason why i write this : if you planning make another game - let's specific say what is your vision. Because we get serious tone in open world during first alphas to be change into something like Mad Max or Rage with zombies. I get that you wanted to get playerbase wide as possible and West players prefere lighter tones yet still - make exactly vision what it will be at first.
Yet at first i will from something positive : Props and Poi design - generaly Map design is realy good. So i doesn't have too much to complain about : i'm happy about that.
But Art design of weapons, armors, and enemies is big weak point of 7dtd.
Let's start with guns :
Junk guns is goffy idea as hell. And mix of this with tier loot cause world building even worst - there is no logical reasons to be junk pistol in military base army and totaly lack military grade gun ( i won't complain that should be mostly guns like M4A1 or mk17 - even cod doesn't now real live names because of cost of licenses). I get you guys wanted to slow down players from getting best weapons - so maybe better option would make this zone radiactive/ full of hard infected which would force to get lower tier items first. But return to junk guns idea - this have sense in metro 2033 game while in 7dtd not. Metro 2033 is mostly set in Russian metro - so lack of weapons have sense : it could be hard to find weapons in metro + it's set in Moscow mostly. So it would have sense -yet most of gear is still military tier weaponry like AK47, AK2012. 7dtd navezgane is set in USA - classical Texas. So number of "standard" weaponry supposed to be realy high
Then is " junk" parts like... shovel as stocks - doesn't have sense. I'm not weapon expert but use diffrent gun stocks would be much better option. While guns/spare parts should everywhere.
Armors :
Similiar situation: i get that crafting is important part of 7dtd. totaly fine - yet this doesn't mean that design have to goofy. I know there will be new armor design yet what you show now it's just unsuitable for serious setting. Check days gone or the last of us - world situation is similiar yet people wear clothes like... people.
Let's start from plant fiber armors :
it's good quality model not suitable to setting. It would be perfect for metro "children of forest" yet in Metro this have sense - get clothes in some parts of russia is hard so i could imagine that kids "piooners" (scouts) had to make clothes themself + there exists ghosts etc. so i could undestand why some people would go barefoot, in fiber clothes mixed with skulls and bones. 7DTD is set in USA and there is no paranormal stuff - so.... much more logical would... find civilian clothes which you can literaly find everywhere - shops, clothes, suitcases just everywhere. You made LBL which force even more for looting so it would have sense to find civilian clothes.
About iron armor - it could be made in ww1 styles.
About - desert armor : it could be just... military armors of USA army.
Bandits armors looks like in rage style - not serious. How to make diffrent variants of bandits good example is days gone.
Nerd outifit is just ... sad joke
Only good one is wasteland assasin yet it have to remove this goofy spikes. This would cause more bad for owner that good.
Zombies :
While i love normal zombie variants and i like colours variants which is good thing and suitable for setting that i think art vision of special enemies was lose.
Crawler looks just totaly bad. Burned zombie - this is not return of the dead or WD so such zombie would be just dead - zombie can't survive being stabed enough or which is ironicaly be set of fire but be totaly burned is fine ? goofy.
Screamer and Spiders are mutants now - which is acctable but wight as normal but without reason strong enemy doesn't have sense. More logical and suitable option was to change wright into normal zombie or keep it as mutant.
Demolishion zombie. It was suitable with older soldier variant. Yet after new soldier model it's not looking good. If you guys want to make "zombie with c4 on chest" better option would be do something like falllen survivor from l4d2.
Summary - when i saw 7dtd first time: it was like no more room in hell or zombie source panic! - classic ( dawn of the dead, WD, previously metion games) artstyle - dark and serious. What it's like now it's not serious and pretty light tone. If game was similiar to others from this period with same art style i could expect that will keep similiat tone: to be honest - if you see first 7dtd trailer you much likly expect even ghost girls in fear style , psychopats like in dead rising or even hanging corpses on ropes on laterns.
I know this is too late to make 7dtd serious similiar to previous alphas. So reason why i write this : if you planning make another game - let's specific say what is your vision. Because we get serious tone in open world during first alphas to be change into something like Mad Max or Rage with zombies. I get that you wanted to get playerbase wide as possible and West players prefere lighter tones yet still - make exactly vision what it will be at first.