Roland
Moderator
Please do smash. And show us a video how that worked out![]()
As long as he uses a wrench it works perfectly fine.
Please do smash. And show us a video how that worked out![]()
Are you talking from experience? ... :suspicious: :smash:As long as he uses a wrench it works perfectly fine.
Although true, mistakes shouldn't be ignored and something like this probably takes 15 minutes at most to fix. If it would take a long time, then I would agree to just forget it for now and work on other things, but since it is just changing numbers or perhaps duplicating two buttons, it should be fixed.I personally do not care about the buttons on the vending machine. Also, I don't think the buttons /=/ poor graphics. I would rather the art asset developer work on new art assets or updating outdated assets than working on minimalistic things such as button placement/arrangement.
It's ok to solicit such requests, but I think others are also correct to point out that there are better projects that could be worked on such as replacing all of the voxel objects such as cranes, tractors, etc with actual 3D models (as they have been).
Glad you survived!I survived myocardial infarction!
I wonder if I'll live to see Alpha 21!
))
I survived myocardial infarction!
I wonder if I'll live to see Alpha 21!
))
I don't believe that there was a promise date? How can it be three month overdue?I have not posted here in while, so here we go.
I m no sure if it was asked before ( i m not gonna read 200+ pages), Will this be the biggest alpha so far? I mean this alpha is 3 months overdo (so far), the usual releases was around Christmas, and no, i m not gonna ask when its out...( When it s done!)
We don't have enough details to know if this will be the biggest alpha yet.I have not posted here in while, so here we go.
I m no sure if it was asked before ( i m not gonna read 200+ pages), Will this be the biggest alpha so far? I mean this alpha is 3 months overdo (so far), the usual releases was around Christmas, and no, i m not gonna ask when its out...( When it s done!)
We don't have enough details to know if this will be the biggest alpha yet.
From my (not professional) understanding, the more they get near the release of 1.0, the more stuff they have to fix, check and rebalance when they make ANY change. So, my educated guess is that it's taking more time because they need to be more careful with each change they make and test if it hasn't broken something else.
So basically, its a big alpha coming up. Nice!It is similar to building a galley of a specific size for a ship: It is just the time to build one when you start out, but if you try to insert a galley once the ship is almost finished you have a lot more work to do. From removing all the stuff of the old galley to putting every part of the new galley at the right place. And it is even more work when the size or location of the new galley is different
So basically, its a big alpha coming up. Nice!
Ok, now I'm confused... thanks! :confused2: :heh:It is similar to building a galley of a specific size for a ship: It is just the time to build one when you start out, but if you try to insert a galley once the ship is almost finished you have a lot more work to do. From removing all the stuff of the old galley to putting every part of the new galley at the right place. And it is even more work when the size or location of the new galley is different
Not being a sailor, though I have sailed on some decent-sized vessels, I'm not onboard with the galley analogy as a model for 7DTD. IRL, if one wishes to cram 8kg of new galley into a 5kg compartment after the fact, then step back and realise that it ain't gonna happen without annoying the cooks. Or else tear into the hull at the expense of some other part of the ship. TFP are not constrained like this. Lest they have now determined that the ship isn't as seaworthy as envisioned, leave the galley be, paint the hull and sail on. Maybe they need a bigger boat...![]()
Which cooks are already on an unfinished ship on the docks?
Yes, changing the galley around is much more of a task than changing anything in software. But similarities remain, changing something in software often makes adaptations to surrounding structures necessary and inserting code isn't as easy as starting with that code from the beginning would have been. It costs more time the more the rest of the code already is done.
In a vessel you simply wouldn't do most of the changes because of the costs, the magnitude is certainly different. Changing around plans after starting the work is almost never done. But if it were done you would need more time replacing a galley with another one than building that galley from the start.
Aye, Cap'n. 'tis a minor oversight on me part, since we're comparing an unfinished non-floated vessel with a project that's been riding the waves of Steam for quite a few voyages (alphas) now. No cooks then...Which cooks are already on an unfinished ship on the docks?
Aye, Cap'n. 'tis a minor oversight on me part, since we're comparing an unfinished non-floated vessel with a project that's been riding the waves of Steam for quite a few voyages (alphas) now. No cooks then...
So, intended humor aside, are you suggesting that TFP has kind of coded themselves into a corner, and is having to rewrite a vast part of the game logic to satisfy a new envisioned direction for the game? Have TFP changed the game engine? Arrgh! I mean, A17 was a kick in the jewels, and it was expressed as such by many players. I didn't play again until A18 was released.
It may not be perfect, but A20 isn't really broken, IMO. Apparently it seems TFP thinks otherwise. I truly hope that A21 is going to be worth the major overhaul they're working on.