PC Alpha 21 Dev Diary

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More vehicle improvements for A21:

Ragdolls from death have a short time they can still collide with vehicles (was boring before as they slid through vehicles).
Out of curiosity, any chance of similar effect for sleeping zombies?  If you run over a zombie laying down sleeping, you run right through them.

 
More vehicle improvements for A21:

Ragdolls from death have a short time they can still collide with vehicles (was boring before as they slid through vehicles).
Improved vehicle hit forces on ragdolls (accurate body hits for more realistic tossing/spinning and those hits are a higher percent of damage, so more blood).
Vehicle hits can cause dismemberment.
Any chance we will be able to shoot while in vehicles or have more than one seated inside a vehicle for A21?

 
Any chance we will be able to shoot while in vehicles or have more than one seated inside a vehicle for A21?
No shooting.
The 4x4 has more than one. Driver and passenger and with seat mod, you get 2 more in the back.

Out of curiosity, any chance of similar effect for sleeping zombies?  If you run over a zombie laying down sleeping, you run right through them.
No plans for touching that.

 
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Any chance we will be able to shoot while in vehicles or have more than one seated inside a vehicle for A21?


They added vehicle mods in A20. So you can have 2 people on the gas power bikes and 4 people in the 4x4. 

  • Expanded Seat allows 1 passenger on Minibike and Motorcycle and 2 extra passengers for 4x4


Well faatal answered as I was typing lol. 

 
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@faatal do you know if in game voip got worked on? I wanna say only group voip works (kinda) but if you not in a group it doesn't work. I know MM I think he was the one that replied to me in A20 saying he could see not having voip sooner or later..... I hope that still isn't true for several reasons. Like public servers you don't have a discord to talk to someone in voice and using text chat while fighting isn't ideal lol. Also I know it isn't like for everyone and it is a small portion of players out of all but some like to RP and using discord doesn't work out well trying to role play with several talking as once. Or not wanting someone else to here you about to double cross them and such. And switching in and out of channels is as pain as using text chat while in combat and such. 

 
It would be nice to have a visual outline of a motion sensor's detection field,

maybe a projected line/circle/whatever it is on the ground, similar to those at buried supply quests.

Or at least please someone explain what "form" is has.

What I can tell is, it is not flat what you see when you are in the camera interface to adjust its orientation,

seems to be some kind of a cone shape (so some part of detection field is cut off/outside the camera view),

or maybe it is even something completely different.

The camera interface view seems to be deceptive and therefore not helpful at all.

You always have to fine tune by adjusting the camera numerous times, which can be tedious.

edit:

to clarify, I don't mean it to be permanently visible of course, but just during camera adjusting.

 
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Electricity Changes

  • Wires only visible when holding wire cutting tool


This question may have been asked before, so sorry for repeating, but:

Will players be able to see other people's wires in multiplayer when they are holding a cutting tool?

 
Perk Rebalancing

  • Sexual T-Rex removed. Stamina improvement now incorporated into the separate perks for each relevant weapon


QUESTION:
To reduce the stamina consumption when using a sledgehammer and an ax / pickaxe, will we have to separately pump the perks Skullcrusher, Bully Pitt and Miner (it's all in the Strength attribute)?

So, in order to reduce the stamina cost for melee weapons in the Strength Attribute, we have to spend twice as many experience points as in other Attributes? )

 
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QUESTION:
To reduce the stamina consumption when using a sledgehammer and an ax / pickaxe, will we have to separately pump the perks Skullcrusher, Bully Pitt and Miner (it's all in the Strength attribute)?

So, in order to reduce the stamina cost for melee weapons in the Strength Attribute, we have to spend twice as many experience points as in other Attributes? )


You are wrong that Pummel Pete (if you meant that) would do anything for a sledgehammer. It didn't in A20 and won't in A21. It is only for clubs.

With strength you are able to choose between two different melee weapons. Many players only select one, but you also can select both. But then it makes sense to also perk into both.

                     Use one melee weapon                                       Use two melee weapons

A20:              Sexrex+Pummel or skullcrusher                           Sexrex+Pummel+skullcrusher

A21:                  Pummel or skullcrusher                                            Pummel+skullcrusher

A clear win-win

 
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You are wrong that Pummel Pete (if you meant that) would do anything for a sledgehammer. It didn't in A20 and won't in A21. It is only for clubs.
As I understand it, the sledgehammer is the melee weapon that consumes the most stamina and I have always increased the Sexy Tyrannosaurus rex perk, in the hope of reducing the stamina consumption when using a sledgehammer 🙂

If the stamina cost cannot be reduced for the sledgehammer, it will look very strange 🤨

 
As I understand it, the sledgehammer is the melee weapon that consumes the most stamina and I have always increased the Sexy Tyrannosaurus rex perk, in the hope of reducing the stamina consumption when using a sledgehammer 🙂

If the stamina cost cannot be reduced for the sledgehammer, it will look very strange 🤨


The stamina reduction in A21 is included in the weapon perk.

Perk into skullcrusher and you get the stamina reduction (on sledgehammer only) for free.

 
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The weapon stamina built in to the perk and the vehicle damage/exploding seem like ideas inspired by the darkness falls mod. Someone at TFP has been playing darkness falls and taking notes of things they liked 😛

 
The weapon stamina built in to the perk and the vehicle damage/exploding seem like ideas inspired by the darkness falls mod. Someone at TFP has been playing darkness falls and taking notes of things they liked 😛
I have to admit I've made a habit of playing vanilla each alpha first, and then move on to DF, there's so much stuff I like more.

I hope none of the devs feels stepped on, but I personally feel that Khaine is often one step ahead of what players (or at least me) like to experience in this game.

Making the game moddable in the first place, even given the fact that it is officially still early acces alpha state,

credits go to the devs of course for encouraging mods...but I still feel somewhat ashamed to go there.

...can't wait to check out the newest version though, which came out recently...and strangely before A21...Khaine must be rather confident A21 doesn't mess up stuff too much for him.

Those black portal power source keycards...there must be something they fit in dammit.

 
QUESTION:
To reduce the stamina consumption when using a sledgehammer and an ax / pickaxe, will we have to separately pump the perks Skullcrusher, Bully Pitt and Miner (it's all in the Strength attribute)?

So, in order to reduce the stamina cost for melee weapons in the Strength Attribute, we have to spend twice as many experience points as in other Attributes? )


Only if you are specing into two melee weapons.  You are not paying twice as much if you only spec in one melee weapon like every other attribute.  However, it is still cheaper than other attributes specing into two melee weapons or even into tools for reduce stamina usage (since other attributes will also have to spec into the Strength attribute to unlock the higher levels).

 
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