It would be good to have separate options for wandering bandits vs all bandits. That way you could eliminate the big brother syndrome but still have challenging bandit inhabited destinations to go to that are different than the zombie infested ones but still not get bothered by bullets while building your base.Thank you for the welcome. Kind, kill, close enough. The building is fun. I just don't like the idea of being shot at while I'm still in the wood club phase. Brings back memories of growing up with 3 older brothers.
Will bandit type/difficulty be tied to gamestage like zombies? Like only running into melee-only bandits if your gamestage was low? If they are specifically worried about encountering strong ranged bandits early game, I would think the gamestage would help prevent that. (like how you shouldn't run into a wandering horde with irradiated zombies if you're still in early game phase)It would be good to have separate options for wandering bandits vs all bandits. That way you could eliminate the big brother syndrome but still have challenging bandit inhabited destinations to go to that are different than the zombie infested ones but still not get bothered by bullets while building your base.
Will bandit type/difficulty be tied to gamestage like zombies? Like only running into melee-only bandits if your gamestage was low? If they are specifically worried about encountering strong ranged bandits early game, I would think the gamestage would help prevent that. (like how you shouldn't run into a wandering horde with irradiated zombies if you're still in early game phase)
Unless you purposefully walk into the boss room of a bandit infested location or something
What about BBs?Bandits are fine. Nerf the birds, im tired of getting heart attacks every time i climb a roof![]()
So does this mean biome spawns can be tied to gamestage now? Or are they just going to use separate groups for each biome like they do now? Gamestaged biome spawns would be amazing.Yes. Bandits will definitely be gamestaged. You would only run into them in the early game if you intentionally went into a gamestage buffed zone like the Wasteland, Snow, or Desert biomes.
Bird flies off into the air, pulls out a sniper rifle and headshots you. Yepp, thats nightmare fuel.What about BBs?
I mean... Bandit Birds must be the worst nightmare for you! :fear:
I'm just guessing, but the wording suggests that those biomes just add a fixed value to your actual gamestage. So if your gamestage is 50, desert might be 65 and wasteland 75, for example. Then spawns are just tied to that.So does this mean biome spawns can be tied to gamestage now? Or are they just going to use separate groups for each biome like they do now? Gamestaged biome spawns would be amazing.
Well, that would still be new, which is what I was wondering about. Biome spawns are currently fixed, and they never change no matter your level. Biomes modify lootstage, but that's it in A20. Yes, the wasteland has some specific, tougher spawns, but they are still fixed. You'll notice you never see rad zombies wondering around in vanilla outside of bloodmoons. Even wandering hordes only use regular zombies I think. Being able to have biome spawns dynamically change would be awesome.I'm just guessing, but the wording suggests that those biomes just add a fixed value to your actual gamestage. So if your gamestage is 50, desert might be 65 and wasteland 75, for example. Then spawns are just tied to that.
If that is how the biomes are more challenging, it makes sense why they never actually feel any more challenging other than that zombies in the wasteland seem to swarm when you start a quest or that there are more bears in the wasteland and snow biomes to deal with. The only thing that really seems more challenging is driving in the wasteland or landing a gyrocopter in the wasteland (not on a road). The last is..... interesting. Lol.
Well, that would still be new, which is what I was wondering about. Biome spawns are currently fixed, and they never change no matter your level. Biomes modify lootstage, but that's it in A20. Yes, the wasteland has some specific, tougher spawns, but they are still fixed. You'll notice you never see rad zombies wondering around in vanilla outside of bloodmoons. Even wandering hordes only use regular zombies I think. Being able to have biome spawns dynamically change would be awesome.
hmm. day 1, had a rad screamer by end of very 1st teir 1 quest. I know this is not a wandering zombie, but something sounds off.You'll notice you never see rad zombies wondering around in vanilla outside of bloodmoons.
Well they haven't even released 20.7 with the Twitch stuff yet. I assume that'll have to happen before there's any talk of the dev streams
I believe A20.7 is simply a build Prime uses for his twitch stream that includes A21 twitch integration features for testing. It’s possible they could push it out to everyone but I think the public will jump from A20.6 to A21.Well they haven't even released 20.7 with the Twitch stuff yet. I assume that'll have to happen before there's any talk of the dev streams
i mostly use contact grenades for horde night but to make that i need a workbench. but to obtain crafting materials for both i need a wrench to take apart cars. and to make a wrench i need duct tape, mostly i dont find lots of ductape or glue in loot. if i wanted to make a supply of explosive arrows/bolts and grenades for my family and friends i play with will not be possible since i need lots of duct tape. or lets say i wanted to craft a bunch of workstations but it needs a claw hammer and a wrench. and it takes duct tape to craft both hammer and wrench.
and if it was "trying to make the game feel more survival like", survivors would keep those water jars and refill it
Did you get all 3 filters from the trader or did you finally find one?In my A21 play I have been able to make duct tape without any issue. In my current play it is Day 13 and I have just built my third dew collector which means I will passively gain 9 water per day on top of whatever I find in loot and boil.