As someone who loads a lot of mods in games: I suggest loading only 10 or so of the "must have' mods you want. start a new Navezgame map with them and check when they game starts by hitting "F1" to watch things load. Try to get those all not erroring together before trying to add any more. Then add in the next batch of 10, etc. The game does not make it easy to track down certain mod loading issues, so when you get one like this the best course of action is to identify it and remove it, unless you know enough about modding to hand edit the troublesome mod (or mods that conflict) which is a pain. By loading 10 mods at a time, and then pulling out the ones that cause issues, you can generally get a lot of mods to load. you will find some mods are more like "mini overhauls" of certain parts of the game that make a lot of changes and just don't work well with a lot of other mods, but this takes time to figure out, and every update of the game changes this as well.
As long as the game is in alpha and the modding "abilities" are a bit fast and loose, this will likely be the case. Hopefully when it goes gold the modding will be improved a bit and it will be easier for modders to flag known mod incompatibilities or requirements, as well as beefing up the logging of which mod is causing an error.
Anyway: FYI: the most "non overhaul" mods I can usually get in a game are around 90 before things start getting really bad/lots of errors/incompatibilities, and even then I'm hand modifying individual mods to fix small issues (if I want to keep them), and even then I still have issues in game that are not errors, just weird things like inability to craft things, recipes that don't unlock with perks, etc. when I hit these, I just load up "cheat mode" during a game and give myself the item I "deserved", but it can get bad enough to ruin a game. I had a game once where several weapons could not be loaded, etc.
Also: for these types of errors:
2022-01-28T19:46:19 8.767 INF [MODS] Trying to load from folder: Alchemy-main
2022-01-28T19:46:19 8.767 WRN [MODS] Folder Alchemy-main does not contain a ModInfo.xml, ignoring
2022-01-28T19:46:19 8.767 WRN [MODS] Failed loading mod from folder: Alchemy-main
The reason is usually the mod has an extra toplevel folder. so go into that folder ("Alchemy-main" for example) and you'll likely notice another folder in it with a similar name (lets call it "Alchemy_V1" for example) . Go into that folder and you'll likely see a "ModInfo.xml" file. This means that the "Alchemy_V1" folder is actually the mod, so you have to copy that into the Mods folder to get it to load (even though *still* follow the suggestions of
@BFT2020 above and remove the mod for now, I'm just using this is an example of why mods have issues not loading). This issues of the "extra mod folder" is a result of how modders package their mods, added with the face of how mod sites package the download and how you unzip/unpack them. In the future its a good idea to check for this whenever you download any mod (open the mod folder, look for "ModInfo.xml"). I find maybe about 20%? of the mods I download have this issue.