PC Alpha 20 Dev Diary

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Well i know about that but i think it will be something more in  next updated too right?


Additional Possibilities

Madmole's new crafting system

Bandits

Random Event Manager

The Duke, himself

The Duke's Casino POI

Raft

Reputation System

These are what I can think of that have been talked about but not yet implemented. Probably not all of these as they have said they want to keep A21 on a shorter leash.

 
@Roland: it would be great if this time they do early tech-demos of the new features!

I wish they did more teasers, like what @madmole used to do a few years back (around A13/14), they were very fun to watch!  :first:

 
I've noticed today that tier 3 buried supplies quests are actually closer than tier 1 and 2's. What's the default distance for quests anyway?
for buried supplies id say between 400 metres and 730 for normal quests i usually get em between 200 metres to 500 metres then restore power sometime a kilometre all way up to 7.3 kilometres for some reason i dont think quest distance is scaled for a higher tier quests and lower tier it depends on what it decides to generate which could mean the higher and or lower tier quests could be closer 

hope this cleared up things a little 🙂

 
Additional Possibilities

Madmole's new crafting system

Bandits

Random Event Manager

The Duke, himself

The Duke's Casino POI

Raft

Reputation System

These are what I can think of that have been talked about but not yet implemented. Probably not all of these as they have said they want to keep A21 on a shorter leash.
Can you or someone elaborate on what a "Random Event Manager" is and/or example of how that works? :confused2:

 
Additional Possibilities

Madmole's new crafting system

Bandits

Random Event Manager

The Duke, himself

The Duke's Casino POI

Raft

Reputation System

These are what I can think of that have been talked about but not yet implemented. Probably not all of these as they have said they want to keep A21 on a shorter leash.
Well only raft sound impossible but rest of this sounds logical

 
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Can you or someone elaborate on what a "Random Event Manager" is and/or example of how that works? :confused2:


The game will randomly put something along your projected path so you come upon an encounter of some kind. It is being used currently for the Twitch integration where viewers can spawn things in and create nasty/funny/beneficial events for the streamer who is playing. The idea is that a computer controlled manager can trigger similar events (probably not the funny silly kinds they do on Twitch) for the player to encounter.

Possible Examples:

You are biking along the road and come upon several bandits fighting with a horde of zombies. You can watch, join in to help/hinder the bandits....whatever

You go to grab the supply drop and the event manager could choose to either place bandits that arrived there just before you did, or bandits that arrive at the same time as you or bandits that arrive shortly after you do.

You arrive at your quest location to find it surrounded by a herd of zombies that must be cleared out before you can begin the quest.

You are in the middle of your quest and a band of bandits arrive to do the quest as well....

Wandering hordes somewhat fit this feature but they are on more of a timer and this would be randomly spawned and with a greater variety of scenarios if they are able to fully develop it as they were originally hoping. The good thing is that it will help the world feel fuller and more populated with zombies (and eventually roving bands of bandits) without actually having to increase the general population. They are simply random focused events that spawn nearby where you are likely to encounter them.

Well only raft sound impossible but rest of this sounds logical


That is funny because of all of them the raft is the only one that is already finished and just waiting for other things to be completed,,,lol

 
The game will randomly put something along your projected path so you come upon an encounter of some kind. It is being used currently for the Twitch integration where viewers can spawn things in and create nasty/funny/beneficial events for the streamer who is playing. The idea is that a computer controlled manager can trigger similar events (probably not the funny silly kinds they do on Twitch) for the player to encounter.

Possible Examples:

You are biking along the road and come upon several bandits fighting with a horde of zombies. You can watch, join in to help/hinder the bandits....whatever

You go to grab the supply drop and the event manager could choose to either place bandits that arrived there just before you did, or bandits that arrive at the same time as you or bandits that arrive shortly after you do.

You arrive at your quest location to find it surrounded by a herd of zombies that must be cleared out before you can begin the quest.

You are in the middle of your quest and a band of bandits arrive to do the quest as well....

Wandering hordes somewhat fit this feature but they are on more of a timer and this would be randomly spawned and with a greater variety of scenarios if they are able to fully develop it as they were originally hoping. The good thing is that it will help the world feel fuller and more populated with zombies (and eventually roving bands of bandits) without actually having to increase the general population. They are simply random focused events that spawn nearby where you are likely to encounter them.

That is funny because of all of them the raft is the only one that is already finished and just waiting for other things to be completed,,,lol
the raft was in the creative menu in a18 i believe  kinda knew about it but wasnt sure weather or not it would be added but i imagine with the raft comes the long awaited overhaul

 
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The game will randomly put something along your projected path so you come upon an encounter of some kind. It is being used currently for the Twitch integration where viewers can spawn things in and create nasty/funny/beneficial events for the streamer who is playing. The idea is that a computer controlled manager can trigger similar events (probably not the funny silly kinds they do on Twitch) for the player to encounter.

Possible Examples:

You are biking along the road and come upon several bandits fighting with a horde of zombies. You can watch, join in to help/hinder the bandits....whatever

You go to grab the supply drop and the event manager could choose to either place bandits that arrived there just before you did, or bandits that arrive at the same time as you or bandits that arrive shortly after you do.

You arrive at your quest location to find it surrounded by a herd of zombies that must be cleared out before you can begin the quest.

You are in the middle of your quest and a band of bandits arrive to do the quest as well....

Wandering hordes somewhat fit this feature but they are on more of a timer and this would be randomly spawned and with a greater variety of scenarios if they are able to fully develop it as they were originally hoping. The good thing is that it will help the world feel fuller and more populated with zombies (and eventually roving bands of bandits) without actually having to increase the general population. They are simply random focused events that spawn nearby where you are likely to encounter them.

That is funny because of all of them the raft is the only one that is already finished and just waiting for other things to be completed,,,lol
About examples : this sounds like DL1 or DL2 events - random bandits, crate on road or more powerfull zombie. Well i hope number of bandits will be low because after DL2 i hate humans like wolfgirl XD Damn bandits are so annoing in DL2 . DL1  is much much much better about that- main enemies are zombies and humans are just "variety"

Well i think they will wait with adding raft because.... this would force to add some type of water zombie - ofc vultures can attack from above but without any "drowned" zombie it will be quiet powerfull at blood moon. 

 
About examples : this sounds like DL1 or DL2 events - random bandits, crate on road or more powerfull zombie. Well i hope number of bandits will be low because after DL2 i hate humans like wolfgirl XD Damn bandits are so annoing in DL2 . DL1  is much much much better about that- main enemies are zombies and humans are just "variety"

Well i think they will wait with adding raft because.... this would force to add some type of water zombie - ofc vultures can attack from above but without any "drowned" zombie it will be quiet powerfull at blood moon. 
this encounter system reminds me of fallout 3 a small amount i remember just randomly running upon some fiends or like a few protectrons in the wastes i would imagine this would add a lot of interesting things to run into rather than just one or 2 zombies in the wild

 
this encounter system reminds me of fallout 3 a small amount i remember just randomly running upon some fiends or like a few protectrons in the wastes i would imagine this would add a lot of interesting things to run into rather than just one or 2 zombies in the wild
 Well one or 2 zombie in the wild in my opinion is rly good -  you know - TWD feeling that world is destroyed. I hate when in TWD dramas and " hUmAnS aRe RlY mOnStErS" show up. 

 
Can you or someone elaborate on what a "Random Event Manager" is and/or example of how that works? :confused2:
Think twitch events but randomly happening to you, and configurable by xml.

...my best guess based on the trajectory of what they're adding. 

 
About examples : this sounds like DL1 or DL2 events - random bandits, crate on road or more powerfull zombie. Well i hope number of bandits will be low because after DL2 i hate humans like wolfgirl XD Damn bandits are so annoing in DL2 . DL1  is much much much better about that- main enemies are zombies and humans are just "variety"

Well i think they will wait with adding raft because.... this would force to add some type of water zombie - ofc vultures can attack from above but without any "drowned" zombie it will be quiet powerfull at blood moon. 
I really think this ship has sailed (pun intended).
There are multiple ways to survive the blood moon without risk, if you include the raft it will hardly be a "powerful" tool to survive the feral night.
For instance, you can safely avoid the feral night with 40 ish wood frames.
I really think the zombie AI needs to be improved in the horde night to be an actual threat. The way it currently is makes surviving too easy due to the predictability of the zombies behaviours and their respawn pattern.
 

 
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Additional Possibilities

Madmole's new crafting system

Bandits

Random Event Manager

The Duke, himself

The Duke's Casino POI

Raft

Reputation System

These are what I can think of that have been talked about but not yet implemented. Probably not all of these as they have said they want to keep A21 on a shorter leash.


Don't forget about MOAR POIs.  Just finished another T3 which will probably be for A21 at this point.  😁

 
thats the best stuff imho laz! just did that mansion house we saw on the stream with joel rick and lathan (and they joked about it being a drug lords place) for the first time today. wow that was great! kudos to whomever did that one. havent done the lying down building yet, looking forward to that too

 
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I dont watch streaming or twitch anything...but I am assuming Random Event Manager will be like in all the Fallout games? Random encounters plopped down near where you are...that would be cool

 
But it really is true.

Otis + Zombies = Otis survives.

Otis + Shane + Zombies = Otis dies.
Not always:

Cod WW2 zombies manage to kill almost everyone in europe in one year because they are powerfull - panzermorgers, wustlings , brenner etc 

NZA - this same thing ( okay you have occult fanatics but they are probably zombie summoners so they are undead too)

DL2 - this is new game so i don't want to spoiler so short  : ?????? >>>>>>> bandits + faction wars

L4D2 - okay i will talk about canon and about cancelled L4D3 leaks - zombies in very short time wipe out some big cities so it mean they are powerfull  enough to destroy buidlings ( tanks charger and maybe splitter acid). And in L4D3 humanity was almost wipe out so if leaks were true our base was greek island)

Girl with all gifts- spore zombies on end wipe out all humanity only doctor and zombie human hybrids kids survive. (tlou is similiar but world is just meh and it is " teenage drama story focused" that on zombies)

So humans can be rly small problem if zombies are powerfull enough. 

Otis + Shane + L4D2 tank = otis and shane dead 

So that's why germans, soviets, italian mafia etc work each other to survival against hell zombies.

I really think this ship has sailed (pun intended).
There are multiple ways to survive the blood moon without risk, if you include the raft it will hardly be a "powerful" tool to survive the feral night.
For instance, you can safely avoid the feral night with 40 ish wood frames.
I really think the zombie AI needs to be improved in the horde night to be an actual threat. The way it currently is makes surviving too easy due to the predictability of the zombies behaviours and their respawn pattern.
 
Well but frames are exploit not system

 
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I just wish the buried supplies quest would quit putting the chest under roads.
For these I just start digging next to the road and then tunnel under so the road is not disturbed. It doesn't add much if any to the digging.  Also placing dirt to repair the road automatically turns it into road surface. 

 
@Roland so zombies can be even more interesting and bigger threat that humans if they are done well. Well small thing about TWD- in first episodes zombie girl keep in hand plush toy and some zombies use brick to broke glass- it was "forgotten" because previouse director wanted to make zombies more inteligent but another director decided to keep zombies as background and "small problems" to keep focus on people

 
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