Quantum Blue
New member
You can program damn near anything you want in shader code, that wasn't my point.
Have you ever tried hash-cracking or crypto-mining _while_ rendering a high-def scene? It's the short road to a kernel panic or BSOD.
As I said I was just hopefully clarifying by saying it's not just about running 32 bit code - it is extremely useful for 'intense' 'code'. (btw - I added a '32 bit' clarification since this last posting as well.)
I have. Although mostly for testing purposes. Granted I might have to turn down my ultra settings for 7D2D, but I still have unused GPU bandwidth (15-50%) quite a bit. Although I could do rainbow tables with Terraria and quite a few others. (Although not Minecraft set to 64 chunks.

I tend to build very expensive gaming rigs. (9 fans and liquid cooling. With appropriate monitoring apps, of course.) Current rig within top 1.5% 3D Mark territory.
BTW1: My last 3 rigs have been built specifically with 7D2D in mind. (Not the only thing, but a high priority.)
BTW2: I am NOT trying to 'undercut' the 'kernel panic or BSOD' statement. Heck, I would bet you could literally fry some (a lot?) systems by trying that. (I probably could as well...)
Last edited by a moderator: