Callum123456789
Active member
ive wanted to see him play it for like 4 years lmaoI saw you got CallMeKevin to play. He's a good choice.
ive wanted to see him play it for like 4 years lmaoI saw you got CallMeKevin to play. He's a good choice.
AI uses rounded block health in their pathing calculations, not SI. It is tower defense and we want them to be able to reach you, but since we can't do massive piles of zombies, smarted ones will do.
No, the pathing system looks at the health of pairs of blocks to determine path cost. We have lots of blocks with different health values.Before the AI update to the current system a half-block had half the HP of a full block. The new pathfinding system required a half-block to have the same HP as a full block. Now you have a situation where a thin pillar of something is the same HP as a full cubic metre of it. Block HP is part of the SI calculation if memory serves.
Ideally a half-block should have half the HP of a full block but it was necessary to change this for pathfinding. How do I know this? I questioned the sanity of it when it was implemented and, if I remember correctly, you were here at the time.
Yes, the old pathing favored doors, which made sense, so I added that to the current system.Yep, though I think going for the doors was something from way-pre-A17(?) when pathing had changed a lot?
Honestly, I had to search for "retcon", but good joke.faatal: The Retcon God
Quick question:
Is the random vehicle teleporting bug fixed with 20.1?
I have searched the 20.1 change log for "vehicle" and "teleport" but could not find anything related unfortunately.
Of all people I would have expected _you_ to remember their Clarkisms.
"Any sufficiently advanced technology is indistinguishable from magic"
Arthur C. Clarke
re: the post above
So how do the brain stimulating devices replicate themselves and move over to the next guy bitten by a zombie? What is their energy source? I don't doubt that brain stimulating devices are possible, but I don't really see how they would explain zombies, neither Romero's nor the ones in 7D2D, without resorting to some form of magic.
It doesn't even need to be that complicated since your gut bacteria already can and does affect your mood, thoughts, mental health, brain development, alter your dna expression etc. and there's a whole host of parasitic infections that do the same. There are bacteria that literally eat radioactive materials for energy, others that get it from sunlight, others that collect and deposit metals... I mean we're just a few random mutations away from being zombies already.So how do the brain stimulating devices replicate themselves and move over to the next guy bitten by a zombie? What is their energy source? I don't doubt that brain stimulating devices are possible, but I don't really see how they would explain zombies, neither Romero's nor the ones in 7D2D, without resorting to some form of magic.
"Some form of magic". Ah yes, when people couldn't explain the storms, they came up with a simple "magic" explanation: God's anger... I'm simply trying to give reasonable narrative to the whole thing, you on the other hand are simply dismissing obvious gaps by "magic". Have you even thought of what would be the reason for zombies to eat human flesh and brains in the first place? Reason why I ask is pragmatic, as the same explanation may apply to question "what is their energy source". If zombies need to eat human flesh and brains to keep the virus alive, why wouldn't it make sense if chemicals produced by the virus as a byproduct of processing such "food" eaten by zombie served as the source of energy for nano device inside the body that would control the "thinking" of the zombies? You already got the answer to question how would they replicate. You seem open minded about the virus spreading simply by bites, and yet you can't imagine how would nano robots replicate themselves and move over to the bitten person? How about this: the virus itself is a carrier of nano materials and instructions to build the nano robot encoded in its genetic information? Have you considered that? Destroy the device itself, it would be built again, kill the virus, there will be nothing left with the instructions to rebuild the "thinking" device.
It doesn't even need to be that complicated since your gut bacteria already can and does affect your mood, thoughts, mental health, brain development, alter your dna expression etc. and there's a whole host of parasitic infections that do the same. There are bacteria that literally eat radioactive materials for energy, others that get it from sunlight, others that collect and deposit metals... I mean we're just a few random mutations away from being zombies already.
Wear a mask and don't try and bite me.
Yes, a few. But my current map was generated in A20 b238.Anyone else getting these Ghost Blocks.
I updated my post to reflect that it is a fresh map on A20.1 Exp.Yes, a few. But my current map was generated in A20 b238.
Dunno if they fixed anything in A20.1 Exp.
I never had in 8 runs in A20B238. (Or I didn't see them when they happened.) I had my first a few hours ago in A20.1 EXP. (a few mods and not default settings) It only lasted about a second. I did not recognized the area that popped in. It was in a industrial district. I could not get it to come back. Am hoping it will happen again so I can do more testing.Anyone else getting these Ghost Blocks.
So how do the brain stimulating devices replicate themselves and move over to the next guy bitten by a zombie? What is their energy source? I don't doubt that brain stimulating devices are possible, but I don't really see how they would explain zombies, neither Romero's nor the ones in 7D2D, without resorting to some form of magic.
20.1 is now in experimental. SeeQuick question : can we expect new a20.X update or just wait for a21?