Beelzebubs Ghost
New member
Just had a thought for A21 (or beyond.)
Perhaps traders could have station slots wherein survivors could gain special quests after completing a certain line.
The special quest could be one or more per trader - to unlock an npc survivor from the world who would take up the station in the trader.
The survivor npc could then provide you with a service, for example questing for food or charging dukes to cook special recipes that the player cannot cook, the same going for the work bench or an armourers bench to craft novel weapons or armour that aren't lootable or craftable.
This would populate the traders and give a little breath of life and also open opportunities for more quests and add a little extra something to the game. Thoughts?
Perhaps traders could have station slots wherein survivors could gain special quests after completing a certain line.
The special quest could be one or more per trader - to unlock an npc survivor from the world who would take up the station in the trader.
The survivor npc could then provide you with a service, for example questing for food or charging dukes to cook special recipes that the player cannot cook, the same going for the work bench or an armourers bench to craft novel weapons or armour that aren't lootable or craftable.
This would populate the traders and give a little breath of life and also open opportunities for more quests and add a little extra something to the game. Thoughts?
Last edited by a moderator: