PC Alpha 20 Dev Diary

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Sorry to write here, I don't know where else to ask for this...

@Roland Yesterday I filed a bug report in the proper section, but I realized I didn't fill in the "expected result" part. So I decided to edit my report, but I realized it's not possible! Why? Could you enable the possibility to edit bug reports in the future? Currently, you have to get it right the first time or you're in trouble, because you may have mistyped something or completely missed something that is fundamental for the report to be valid.

Thank you  :yo:

 
Why would there be a "frontier bacon" recipe in a pre-apocalypse kitchen cupboard?


Maybe in a handbook at a military survivor school? Admittedly, probably not a recipe for bacon, but I remember being shown how to make sun dried rabbit jerky during a day of survival training for cadets.

 
Why would there be a "frontier bacon" recipe in a pre-apocalypse kitchen cupboard?

-Arch Necromancer Morloc 💀


Or maybe it was written POST-apocalypse by other, earlier survivors trying to help their clan make some breakfast?  Nobody knows how long the apocalypse has been around when the game starts, but since there are organized clans it's safe to assume more than a few years have passed.

 
Maybe in a handbook at a military survivor school?




Sure, but that'd be special loot from a rare POI. We play in a world where we have to work at finding jars to hold water, or the uncommon intact cooking pot. The recipes are mostly just gates for game balance. I'm having fun with the idea that we need instructions on how to make something as simple as bacon & eggs.

If we wanted to be more logical, but less convenient, we could have a book or perk in the cooking tree which allowed for Butchering with everything involving meat (perhaps the exception of Charred Meat) gated behind it. Butchering Book or Perk needed to make those recipes even if you know them. B&E could be a "freebee" when you gain the skill/read the book.

Or maybe it was written POST-apocalypse by other, earlier survivors trying to help their clan make some breakfast?  Nobody knows how long the apocalypse has been around when the game starts, but since there are organized clans it's safe to assume more than a few years have passed.


When we get to the point where we need to slaughter pigs ourselves to survive, nobody's going to need to write down the process. Everyone involved will learn first-hand, and remember it vividly.

-Arch Necromancer Morloc 💀

 
So I'm not seeing this enough or repeatable enough to do a bug report but today was yet another occasion where I came upon a POI with the back door already open making it a straight simple down the ladder to the treasure room.  Today was in in house_old_victorian_01.  I did my quick walk around and noticed the vaultHatch was open.

 
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So I'm not seeing this enough or repeatable enough to do a bug report but today was yet another occasion where I came upon a POI with the back door already open making it a straight simple down the ladder to the treasure room.  Today was in in house_old_victorian_01.  I did my quick walk around and noticed the vaultHatch was open.
Saw this the other day in one of my savegames, I guess a Pimp forgot to close it.

They better send one out there to fix this mistake. 

 
So I'm not seeing this enough or repeatable enough to do a bug report but today was yet another occasion where I came upon a POI with the back door already open making it a straight simple down the ladder to the treasure room.  Today was in in house_old_victorian_01.  I did my quick walk around and noticed the vaultHatch was open.


Thanks for posting the poi name, Red.  I have one in my current game so after saving I teleported there (have not even come close to approaching it 'naturally') and the hatch is closed and locked.  (I have 12 mods going - 3 yours (thanks! - although I do tweak) - but none affect generation other than your RWG sizes one, but I used 10k anyways for this run through.)

I just checked 2 other A20 game runs (no mods for either) and both of those also have hatch closed and locked.  I also remember my first run (I deleted the saves for it) and that was my 5th or 6th poi and it was definitely closed and locked.  (I had a base right across the 'rear' street from it...)

 
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This is a bit off-topic, but I'll throw it here anyway,,, in my current run I'm going perception and using a spear. I've noticed that when I charge the zeds, and thrust the spear into them while running,  It looks like I do more damage and/or get more easily a dismemberment. Maybe I'm imagining things, but does anyone know if there is any bonus applied to "running attacks" (that old perk from a few alphas ago called "Charging Bull" comes to my mind). Thanks

 
This is a bit off-topic, but I'll throw it here anyway,,, in my current run I'm going perception and using a spear. I've noticed that when I charge the zeds, and thrust the spear into them while running,  It looks like I do more damage and/or get more easily a dismemberment. Maybe I'm imagining things, but does anyone know if there is any bonus applied to "running attacks" (that old perk from a few alphas ago called "Charging Bull" comes to my mind). Thanks
Well with brawling and that one brawling book...I do charge and punch zombies for more "knockback" but it sure seems to pop a lot of heads when I run into them like that...dont know if its the perk from that book or not!

 
So I'm not seeing this enough or repeatable enough to do a bug report but today was yet another occasion where I came upon a POI with the back door already open making it a straight simple down the ladder to the treasure room.  Today was in in house_old_victorian_01.  I did my quick walk around and noticed the vaultHatch was open.
i reported the back door issue. the hatch is tagged and tied to the switch below and is locked in my builds in editor, playtest and in navezgane.

sorry :)

A21.0_2022-01-12_16-45-23.jpg

 
i reported the back door issue. the hatch is tagged and tied to the switch below and is locked in my builds in editor, playtest and in navezgane.

sorry :)
Exactly my point it isn't repeatable enough.  It is as if sometimes a POI will load wrong and the door ends up in the wrong state.  I've been through this very same POI on this map at a different location and it was correctly closed.   Just something to watch for.

 
I am not sure if I ever remember it being discussed... but is there a reason there is not a rare chance to find eggs when harvesting chickens?

 
Sorry to write here, I don't know where else to ask for this...

@Roland Yesterday I filed a bug report in the proper section, but I realized I didn't fill in the "expected result" part. So I decided to edit my report, but I realized it's not possible! Why? Could you enable the possibility to edit bug reports in the future? Currently, you have to get it right the first time or you're in trouble, because you may have mistyped something or completely missed something that is fundamental for the report to be valid.

Thank you  :yo:


Sorry no can do. By request of the QA staff only they can edit posts there. They are kind of control freaks by nature which makes them excellent quality assurance guys....

Best practice is to just reply to your original report to add anything else you need to. Nobody is going to bust your chops for typos or if you left something out at first but added it below later. The smurfs are just neurotic...not psychotic.

Sure, but that'd be special loot from a rare POI. We play in a world where we have to work at finding jars to hold water, or the uncommon intact cooking pot. The recipes are mostly just gates for game balance. I'm having fun with the idea that we need instructions on how to make something as simple as bacon & eggs.

If we wanted to be more logical, but less convenient, we could have a book or perk in the cooking tree which allowed for Butchering with everything involving meat (perhaps the exception of Charred Meat) gated behind it. Butchering Book or Perk needed to make those recipes even if you know them. B&E could be a "freebee" when you gain the skill/read the book.

When we get to the point where we need to slaughter pigs ourselves to survive, nobody's going to need to write down the process. Everyone involved will learn first-hand, and remember it vividly.

-Arch Necromancer Morloc 💀


You're getting a lot of mileage from that joke...

 
Hey MM, you fixed bows... now do spears!!!

I think an interesting fix might be to make the last rank or so, of the spear skill, have a really high headshot damage multiplier... for throw damage only. 

Since spears are so wonky to throw, it would probably not be OP.... but it would make it one of the best 1 shot weapons in the game, if you can land it... and viable on insane.

 
"I love the new cities in a20 but wish the cities were packed a lot closer or were built to be like a huge downtown district tight and cramped."  :)


Not sure what numbers he used but you could try just increase the min/max tile count for the downtown tiles while reducing all of the others.

 
Hey MM, you fixed bows... now do spears!!!

I think an interesting fix might be to make the last rank or so, of the spear skill, have a really high headshot damage multiplier... for throw damage only. 

Since spears are so wonky to throw, it would probably not be OP.... but it would make it one of the best 1 shot weapons in the game, if you can land it... and viable on insane.
Everyone agrees that spears are the weakest melee weapon in 7D2D right now.

If you had to change something, I' add some improvement to the melee use of the spear, not to the throwing part (which is already good enough).

Once I have a good higher tier spear, I don't even throw it anymore since I'm worried it could glitch into the ground or something.  :rolleyes2:

 
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