PC Alpha 20 Dev Diary

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5. Tons of new POI's to explore! and the ones I have done have all been a new and exciting experience. Every time I walkup to one of the new POI's I get that familiar old 7DTD tingle of exploration and discovery. I barely feel the need to add the CompoPack at the moment . . . that might change later, LOL.


Thank you...😁

 
Yet again an appeal to the alternative extreme.

Now answer how zombies digging from significant elevation, to bedrock, through 10 steel blocks to find a player hiding makes the game look.

I can tell you. Ridiculous. And why don't you also try answering the horde avoidance on either: 

1. Death and respawn away from the horde.

2. The ability to use POI's and elevated player constructs to avoid the same horde, in the other direction, without the need to disable them.

It's rather telling that what Faatal claimed was; and I take liberty in paraphrasing - seemingly trivial work to him; implementing digging, and that you flat refuse to entertain disabling this even as a mod option.

There was another alternative, the ability to render zombie damage against dirt blocks as 0 (which other modders couldn't quite reach, 1 being the minimum damage) but I have a feeling this also will be rejected even as an option for modding.

I would be pleasantly surprised to hear something to the contrary, but I'm not holding my breath. 

I really can't understand why anyone would dislike my posts, since what I have always advocated for is choice, player choice, and this is at the very heart of the modding ideal - the freedom and flexibility for a community (way more skilled than I am) to offer the rest of us a varied and alternate way of playing.

That being said, I have nothing more to discuss on this topic.
There's already a way to stop the Zs from digging, turn off horde nights.

Roaming Zs won't dig unless they detect you and it's easy to dig deep enough that you're not detectable even with feral sense on at high game stage. You really have to be within a few meters from the surface and making noise to get them to dig.

Horde night Zs can spawn on the inside of POIs, and if there is 30m of poi above you or below you they can spawn inside the same POI that you think is safe. 

Yes, there are ways that the player can build bases to completely avoid the horde night Zs, but it's pointless because you can already turn horde nights off.

The player already has a choice.

 

 
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There's already a way to stop the Zs from digging, turn off horde nights.

Roaming Zs won't dig unless they detect you and it's easy to dig deep enough that you're not detectable even with feral sense on at high game stage. You really have to be within a few meters from the surface and making noise to get them to dig.

Horde night Zs can spawn on the inside of POIs, and if there is 30m of poi above you or below you they can spawn inside the same POI that you think is safe. 

Yes, there are ways that the player can build bases to completely avoid the horde night Zs, but it's pointless because you can already turn horde nights off.

The player already has a choice.

 


I'm done with the topic and; judging by your absolute failure to recognise my point, to repeat my argument, and my points on the same kind of fallacious thinking which I have already dealt with - would be futile.

 
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I'm done with the topic and; judging by your absolute failure to recognise my point, to repeat my argument, and my points on the same kind of fallacious thinking which I have already dealt with - would be futile.


What is amazing to me is that in at least half a dozen different threads you have had people tell you that your theory that zombies dig down to you on a regular basis is false and that if you were to actually dig a bunker deep underground you would be perfectly safe on all nights except one. And for that one night you could have an above ground horde base to fight them if you don't want them digging down to you or you can turn off horde-nights. 

I really don't understand your anger over the non-issue of zombies digging down to your base. If you put in the time and effort to go as deep as you can you get what you want. There are existing options available to you in order to not have horde night zombies dig down to you. You are guilty of ignoring evidence given by actual experience from players who have dug deep bases and have assured you that you are safe.

The option that you want which is a toggle to disable zombie digging sounds like it isn't going to happen since @faatal basically said it isn't an option that would be good for the game in other instances besides zombies digging down to deep bases on horde night. 

 
What is amazing to me is that in at least half a dozen different threads you have had people tell you that your theory that zombies dig down to you on a regular basis is false and that if you were to actually dig a bunker deep underground you would be perfectly safe on all nights except one.


I told you I'm done with this topic, and even if I weren't I most certainly wouldn't get into a discussion after that blatant falsehood.

Carry on, sir.

 
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#DiggingGate again?  I thought we were past that already.  Personally, I'd rather faatal spend his time on bandit AI, getting water to work and maybe rafts working instead.

Maybe the devs will be more open to more options after all of the core features are finished.

 
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At what game stage are ferals supposed to start spawning? Seeing an awful lot of ferals at extremely low levels.

 
#DiggingGate again?  I thought we were past that already.  Personally, I'd rather faatal spend his time on bandit AI, getting water to work and maybe rafts working instead.

Maybe the devs will be more open to more options after all of the core features are finished.
This^^^^^^^^^^^^^^^^^^^^^^^^^

Gimme the cool stuff. Don't waste time on things that don't matter. And speaking of rafts, any plans on expanding water POIs? Things like docks and things around lakes and rivers would be cool. Although, the current RWG rivers are a bit...cookie cutter. Hopefully bigger, better stamps will be coming for those.

 
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Hmmm, it seems like the devs and most other people do not care about the blocks I was talking about.  I thought more people would see a problem with them.  Noice. 

I am going to take that as, they see no problem with them, and that I am okay to abuse them any way I can think of.  😉

Great update guys.  I am enjoying it. 

Oh, before I forget, is anyone else getting the zombies glitching into the ground issue? 

It is not a huge deal, but it happened in my friends multiplayer world as well, so it is probably not just me. 

 
Oh, before I forget, is anyone else getting the zombies glitching into the ground issue? 
Yes it happens sometimes when I combat them in close quarters with my sledge.

I seem to literally punch them into the ground.

Once I had a construction worker guy slammed through a closed door with just the head and stuck there dead, which was really funny and even felt somewhat intended.

I wanted to make a screenshot to post it here, but when I had destroyed the blocks next to the door to get the perspective right, he disappeared/was unloaded, sadly.

Might be something that's hard to avoid with these exaggerated ragdoll effects that send them flying.

But I really like it that way, so I don't see it as an issue, but as a funny feature.

Nothing to fix there 👍

 
#DiggingGate again?  I thought we were past that already.  Personally, I'd rather faatal spend his time on bandit AI, getting water to work and maybe rafts working instead.

Maybe the devs will be more open to more options after all of the core features are finished.


Bandits for sure!

Rafts can be for another game unless yet another AFK construct is in high demand.

Bandits will be what is needed to make late game interesting IMO.  Sure one can RP that they are surviving for a hundred days waiting for rescue and are fighting from getting too bored and making a fatal mistake (only works with "Dead-is-Dead" for me anyway).

After Day 100, I figure my guy has moved on or is rescued by an airship and they travel to New York where 7D2D part 2 will start.  :)   

 
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Nothing to fix there 👍


Oh, well mine do it sometimes on horde night... or uh, night.... anyway... they are still alive and crawling around in the ground, inside the floor tiles voxels. 

I usually just have to try and hit them when the hitbox raises up out of the ground.  Kinda annoying, but also not a huge issue. 

 
#DiggingGate again?  I thought we were past that already.  
As if there was huge difference between hiding underground unreachable at night with hordes turned on as compared to hiding underground unreachable at night with hordes turned off.  

 

 
Yes it happens sometimes when I combat them in close quarters with my sledge.

I seem to literally punch them into the ground.

Once I had a construction worker guy slammed through a closed door with just the head and stuck there dead, which was really funny and even felt somewhat intended.

I wanted to make a screenshot to post it here, but when I had destroyed the blocks next to the door to get the perspective right, he disappeared/was unloaded, sadly.

Might be something that's hard to avoid with these exaggerated ragdoll effects that send them flying.

But I really like it that way, so I don't see it as an issue, but as a funny feature.

Nothing to fix there 👍


Yeah I thought it was working as intended since it is the coolest thing I seen on horde night in awhile. 

20220111_102651.jpg

 
At what game stage are ferals supposed to start spawning? Seeing an awful lot of ferals at extremely low levels.


I think they spawn at night even on day 1, since A19 or maybe earlier.

You also get nastier biome spawns in the commercial and downtown districts.

 
So you think everyone knows how to turn a living pig into bacon? And then to cook it over a campfire without burning it? have you ever cooked eggs over a fire? Trust me, it is NOT at all like cooking it on your stove at home. It is VERY easy to completely trash them.


Why would there be a "frontier bacon" recipe in a pre-apocalypse kitchen cupboard?

-Arch Necromancer Morloc 💀

 
While traveling though the wasteland, I saw what looked like a horizontal gout of flame. I shook my head, said "naaaa" and kept driving.

I did imagine that....right?

-Arch Necromancer Morloc 💀

 
Because they had printed out this:


So you think everyone knows how to turn a living pig into bacon? And then to cook it over a campfire without burning it?


Nope. Not buying it. That doesn't explain how to go from dead pig to 3 lbs. of pork belly, which is what's really in question.

Exceptions also don't make the rule. There'd be no reasonable expectation of a written/printed "recipe" explaining butchering, carving, smoking, cooking bacon in a home. When I say nobody would have this...sure, there's that one guy; Statistical Anomaly.

I do however completely understand "game balance is balance".

...but it's fun to poke fun at it nonetheless. 

-Arch Necromancer Morloc 💀 

 
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