mstdv inc said:
I am interested in the logic of people who classify certain blocks as special.
I'll give my experience, but its not much. I've only experienced this issue with a few blocks:
Using "boards over windows" as the example:
- For building/designing a POI the current system is amazing. I've seen some uses of blocks where just the material type or placement make it "unique and neat and pop". like using "boards nailed over windows" be on the floor or used for something other than nailing over windows. for this, having "cobblestone boards" is great.
- For in game building, it feels a little weird. because you add "wood boards to go over the windows" and it looks and feels great. When you upgrade they go to cobblestone. That looks weird. like "I nailed up a random 4 boards, all askew and made of .....coobblestone?, over this window?" It felt and looked much more "real" when they upgraded to "stronger wood, then "metal".
Using a "door" as an example:
- The game allows crafting a simple wooden door ( can open and close, lock it). when upgraded, it gets "reinforced" with wood, then metal over the wood, then finally going up to metal. It feels natural and looks great because its what you would likely do if trying to reinforce a door. Imagine now that door upgrade path was wood -> cobblestone -> whatever. A cobblestone door? umm, no. it would look weird and feel even weirder, because no one makes cobblestone doors. Same with hatches. wood -> reinforced -> metal is a natural progression.
Generally arguing for more block types for certain things like the above:
- Cobblestone may be a natural upgrade (when playing the game) from wood for "structural" things, but for certain "decor" or delicate blocks it looks and feels unnatural. This is why stairs (ONLY with thin railings) and catwalks (also thin railings) are weird. it sticks out too much as a "WTF", visually.
Summary:
I think for any block that is "weird" because of the new upgrade path, they need separate, unique blocks for them. There aren't a lot, and its only for player upgrading in game and not POI building. Almost all of the examples I can think of involve thin railings or "haphazard" things like wood planks over windows. For all of these cases I would feel wither going directly to metal (skip cobble as upgrade path) or have a separate "metal scrap reinforced" version, which the game already uses and looks/feels good, if a "standard x number of steps is what we're going for when upgrading" is needed.
Also: why we're here... I personally liked the "smaller blocks have less HP" change that was pulled. I felt it was "more real for building". sure, it may have been unbalanced in some ways but if you want a "nice base" you need to put down a solid foundation/defense. Using little blocks for decor and/or "cheesing" things to protect openings... well, those blocks need less hit points unless they are upgraded a lot. I bring this up because the look/feel of this change is similar to the "no cobblestone for certain blocks idea": its more realistic gameplay, it looks more "real/normal" and its nice when some blocks are "special" or are not '1000 HP thin rails' or '1000 HP random cobblestone boards hastily nailed over a window". I made up the HP numbers just to make an example. I'd much rather have 1000 HP metal covered boards, or "1000 HP thin metal railings" even if its a harder upgrade path to do (in game)