Red Eagle LXIX
Community Moderator
Increase the sleeper volume sizes such that at least any area the designer expects the user to come from is covered and causes the spawn before they enter the area. Some examples: In the old west towns there is often saloon with 2 sleeper closets at the top of the stairs. you can "open" those sleeper closets and see nothing in them from downstairs. That should either mark those volumes cleared, or have already spawned the sleepers when I walked in the door to the saloon. However, it does not, and the spawn don't occur till you are at the top of the stairs with an off-angle view that can't really look into the closets. Solution is more cheese, go up the stair rails so you can watch them spawn as you go reach the top.I think that part could be addressed by the POI designer (at least partially).
But if you could decide a change, how would you handle "surprise spawns"? Any ideas?
Another example, I have to walk through a second floor room into another second floor room, then drop back down to the first floor (as the designed path of the POI. The sleeper volume for the room I drop into should be at least as tall and wide enough to spawn the sleepers before I can look down the broken hole and see nothing in the room. If I look in the room and see nothing, then nothing should be there when I land. I should not have to lower myself by 2 full meters before the spawn occur.
Exactly. I find the ceiling droppers more acceptable then looking and seeing an empty space until I cross an invisible line.If it's the desire by the designers to have "ambush rooms" then those rooms need to be designed in a way where zombie spawns are hidden. That can be done by cleverly-placed objects or a wall/ceiling that breaks. If zombies are popping out of thin air, it kinda breaks the immersion.
Honestly, I've never experienced anything like this prior to A20. I'm not sure what changed, but stealth definitely feels broken. They should either find a way to fix it or remove stealth as a mechanic. These are two separate issues, though. Zombie surprise spawns should be fixed.
EDIT: and just to be clear I am only speaking when following the intended path of the POI. I find it acceptable not following the path to see such events. They should not be visible though following the correct/designed path.
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