meilodasreh
New member
You mean on the streets, naked?I wanna go live there. Like, in real life.
OOPS HAPPY NEW YEAR EVERYBODY!
You mean on the streets, naked?I wanna go live there. Like, in real life.
There hasn't been coal ore in the desert outside of specific POI spawns since A17 Iirc. It's replaced with Oil Shale ore for that biome.Is it intentional that there's no more coal ore in the desert?
I'd take naked in a zombie-infested landscape over a bar full of revelers any day! Which is why I just popped up the recliner and have my laptop ready to go bring in the New Year in the seed that @Ricowanposted earlier.You mean on the streets, naked?
OOPS HAPPY NEW YEAR EVERYBODY!
And if you roll up with a 4x4, use a sniper rifle and bring a steel knife (and all the other tools) to bring that back to a base to a house with generators (and a kitchen with a freezer) will that will you still be immersed? Because only someone who didn't grow up in a hunting family wouldn't know that a deer will feed a family of four ever day for a week at least, a bear.. I can't even imagine.. Also, outside of the summer time you can hang a deer carcass for several days without spoilage even without electricity.Only a person who has never field dressed and butchered a bear with a shard of bone in the wilderness with no refrigeration, all by themselves and with frequent wandering packs of coyotes and dire wolves would think that only getting a few meals out of it is not immersive
Only a person who has never field dressed and butchered a bear with a shard of bone in the wilderness with no refrigeration, all by themselves and with frequent wandering packs of coyotes and dire wolves would think that only getting a few meals out of it is not immersive
I'm torn on this. On the one hand it would make food more of an issue (which it should be).Adding food spoilage would solve some things wrong with food survival in 7D2D.
Counters to food spoilage could add more challenge: Refrigeration which would need power (Ether with a generator or moving near a POI with a completed "Restore Power" quest).
It all completes a nice plot arc.
definitely more lines from rekt for sureHas something been changed recently to enable extra lines of dialogue for the traders? I feel like I've heard a few new/rare lines recently including Rekt threatening to shoot me at one point
I have more food issues in the early game again with A20 compared to A19. Feels like it is consumed faster. Furthermore, I think it is quite normal and a good thing for games that you don't have to fight the early game struggles all the progression through. It would suck if food was still an issue at day 50 since there are other things you need to spend your valuable ingame time on.I'm torn on this. On the one hand it would make food more of an issue (which it should be).
In the end though, I think it would only make the early game more punishing but later on everyone would just have their fridges and power setup and still have an overabundance of food.
Oh don't misunderstand me, as an experienced player I still think the early game is punishing enough.I have more food issues in the early game again with A20 compared to A19. Feels like it is consumed faster. Furthermore, I think it is quite normal and a good thing for games that you don't have to fight the early game struggles all the progression through. It would suck if food was still an issue at day 50 since there are other things you need to spend your valuable ingame time on.
One of the most important things:
Don't forget how you have started 7D2D. I remember very well what my first savegame looked like. Have started in A18 together with a friend of mine in 2 player LAN coop mode. It takes a very long time to understand the various menus, skill trees, crafting, books, weapon tiers, mining, food, criticals and lots more. Most people here in this forum are hardcore 7D2D nerds and just because we don't starve to death does not mean new players do neither. For a brand new gamer 7D2D on default settings is very challenging and they are the major audience. If a few dozen players with hundreds / thousands of playing hours seek for new challenges adding some mods or self-imposed rules is the way to go.
Currently the mutated zombie feels... slightly weak? To help rectify this I offer these two suggestions: 1. Buff its health a bit, perhaps similar to a feral cop, for instance. 2. Perhaps it should explode upon dying, dealing massive entity damage. Just one player's feedback.![]()
If this were a fantasy game, the cop would be an armored archer and the mutated zombie the wizard in cloth doing AoE damage spells (that green stuff is doing AoE damage, right?).
I think he is well suited for horde nights, especially since it also clouds your vision. Getting blasted from cops and mutated from all sides could do some damage I suppose.
If he were meant as a boss zombie like the demo then he would need a massive boost though.
correct ive done testing for thatIs the Demo the only "boss" zombie in the game? As in, the only one that can drop a Red loot bag?
Is the Demo the only "boss" zombie in the game? As in, the only one that can drop a Red loot bag?
Not where I am from, lol. Even winter doesn't have enough consecutive cold days for aging a carcass outside of a climate controlled environment.Also, outside of the summer time you can hang a deer carcass for several days without spoilage even without electricity.
I don't think its fair to assume that none of TFP hunt because of the game mechanics they chose. They weren't creating a hunting simulator.Because only someone who didn't grow up in a hunting family wouldn't know that a deer will feed a family of four ever day for a week at least,
A bears edible weight is about 30% of its live weight. Which is lower than your typical deer which is about 45% (bears have heavier inedible parts than deer)a deer will feed a family of four ever day for a week at least, a bear.. I can't even imagine..