Quantum Blue
New member
...I half agree/disagree with this. I think the balancing on most sliders is pretty genius in that they neither make the game strictly harder nor strictly easier they just change the game in some pretty radical ways.
I have to disagree. Longer days absolutely make the game easier. I did some extensive testing on this a couple years back, but started another run of a current A20 game I am playing using 120 min cycles instead of 60. (Map, all other settings, and playstyle, are exactly the same.)
1. You almost always have a positive net return at the end of any 'cycle'. (You almost have to - or there would be no 'game'.) For example: let's say at the end of 4 standard 60 min day cycles you have netted 10 food and 10 water over and above anything you needed to use. At 4 90 min days you will have 15 food and 15 water. And 4 120 min cycles you will have 20 food and 20 water.
2. While you are correct about buying certain things out at a trader (assuming you use traders) you still net ahead with traders because you will have more tokens and loot to sell so you will be able to get more or better things. (even things you might not have been able to afford at standard 60 min cycles.) I just visited the trader early day 4 on 120 min cycle game and had over twice as much (2.6x as much actually) as I did in my 60 min cycle game.
3. The extended cycles give a big bonus at the beginning of the game because horde nights are limited. And it's not just by time. Normally, 1st and 2nd horde nights are over for me by 1-1:30. (I usually play nomad/warrior with 12 zombie horde min - when I am not play testing for TFP). With 120 min cycles, 11:30 is done. And for almost any game, any boost in the beginning usually gets 'compounded' until the end.
4. My game stage and loot stage are definitely higher at the end of any cycle. (And while some might argue that that is making the game more difficult, I would disagree. You have more/better armor, weapons, etc. And even with tougher/more zombies - the 'net' difference is more positive the longer you play. That's fairly born out by reading the dev diary for a 'little' while...) ; - )