may i ask if this is the way it is in b238?faatal said:If loot respawn is 0, then sleeper respawn is 30.
That confirms it. She's a @%$#.the size is a definite give away but "Red Eyes" none of my direwolves have red eyes... must have used visine in my alpha build.![]()
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Khalagar said:" Any runners especially will just run right at them and zoom up and over and barely take damage before ripping your nipples off and eating them like pepperoni."
Have the Dobermans (dogs) been replaced by Poodles ?, they do not seem to be as ruthless now. There animation attack sequence seems to have a pause for a good 1.5 seconds before they bite again which is odd.
They should be friggin tearing a new one into us none stop bite bite bite chomp bite bite bite etc etc etc
There is a check against loading old saves in the newer versions. Like A20 should theoretically not allow loading A19 saves (didn't test it myself, but have seen reports of it).I don't understand why TFP has not added a check to NOT load worlds or savegames of other alphas and never generate an RWG world in a non-empty directory. Those two checks would have prevented dozens of false bug reports.
Yeah, I can confirm that, I wanted to take a look at my old world, but I guess it is best to let the past go.There is a check against loading old saves in the newer versions. Like A20 should theoretically not allow loading A19 saves (didn't test it myself, but have seen reports of it).
Have the Dobermans (dogs) been replaced by Poodles ?, they do not seem to be as ruthless now. There animation attack sequence seems to have a pause for a good 1.5 seconds before they bite again which is odd.
They should be friggin tearing a new one into us none stop bite bite bite chomp bite bite bite etc etc etc
Yep.may i ask if this is the way it is in b238?
AFAIK, same animations, same timing. There are random delays in AI tasks when created, so maybe a slow dog?Have the Dobermans (dogs) been replaced by Poodles ?, they do not seem to be as ruthless now. There animation attack sequence seems to have a pause for a good 1.5 seconds before they bite again which is odd.
They should be friggin tearing a new one into us none stop bite bite bite chomp bite bite bite etc etc etc
They have the mutated guy at least right now but he is relatively easy to kill.Hey guys I wanted to mention that I'm really glad feral zombies now spawn in the snow biome cities not just in the night but the day and im really glad for this change because to me before the cities where boring and not dangerous but now the ferals really ramp up the difficulty I'm doing s survivalist difficult playthrough and I felt that sense of urgency to get to safety in which I haven't felt that in 7 days to die for a long time maybe eventually the wasteland will periodically spawn radiated zombies eventually I think that would be the perfect thing for that biome
i call him bubble boy hes a good enemy apart from being weak yesThey have the mutated guy at least right now but he is relatively easy to kill.![]()
So, stealth seems broken. All padded armor, moving around crouched at night with all the books and a point in From The Shadows but I can't through a single room in a tier 2 POI without disturbing zombies. Even wrenching inconvenient lights beforehand. I'll take it for granted that this will be looked into but meanwhile...
Can we get rid of the need for a person to be crouched to get the sneak attack bonus? Crouching helps avoid detection, but if the zombie has not detected you then you shouldn't be penalized for not being crouched. It's not like there's any bonus to hitting an aware zombie while crouched. Reward the act of sneaking, not the mechanic of crouching.
i figured it out i didnt notice the World generation seed. sectionJoeDaFrogman said:I have generated well over 600+ worlds in the past 2 weeks. You are doing something wrong. Open a dedicated thread with you exact steps(leave nothing out) and we can get you sorted.