Level grinding and skills are RPG to me. I mean don't get me wrong, when I was young I enjoyed it.This is an interesting take. The general consensus I've seen is that the game is trending more towards FPS/ action-oriented and away from survival/RPG. The game has definitely has been trending towards guns and heavy looting since I first started playing in A15.
As an old man I just want to jump in and play. I get enough spreadsheets at work. I also like to start fresh maps frequently but it gets to be a chore doing the same old grind over and over to get decent skills.
Granted this game is not as bad as many these days, at least I'm only joking about the spreadsheet for 7D, I can't say the same for some others.
Rust is a prime example of a more FPS game that is somewhat comparable. There are no levels, no skills. There's the @%$#ty tech tree, but that's just a matter of getting stuff.
You can use whatever you find just as effectively as the next guy. That's how this game used to be and that was what I liked. There was no min/maxing of a character build or equipment, you used what you found or could make with what you found. And you explored, because the maps while far from perfect were worth exploring. You never knew what you were going to find. Now the biome layouts are all more or less the same, we go from trader to trader and POI to POI and how good a map is can be rated strictly by what POIs it contains or doesn't. The game has lost a lot of its charm.