Post your log file using pastebin in the General Support section and someone will help you.anyone else having issues making a new game?
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i've tried about 3 or 4 times now, and the most recent attempt was after deleting all my old saves...
Isn't the shooting sound the exact same one from Half-Life?After seeing the .44 revolver in A20, I really gotta call out whoever overhauled the front sight and sight profile. I'm willing to bet they're an OG Half Life fan -
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Why was it changed from A19 when both the sights and sight profiles were accurate already, no pun intended?
You already have a few options:hotpoon said:@madmole please would you ask Lathan if he gets a chance if he could make it so that the Twitch integrations could be dragged to a different part of the screen. Some streamers have their webcams on the right, so that obscures the integrations. If not draggable, then perhaps be able to choose between left and right of the screen.
Apologies if I'm asking in the wrong place.
Blake_ said:slack for legendary "enchantments" or did I misunderstand
Weazelsun said:Any plans to give the pipe baton a stun effect? Could last for 2 - 4 seconds. Seeing as it is a baton and all. As for an indicator showing the pipe baton is ready to stun, maybe an overhead strike animation or a shove animation with the pipe baton horizontally. Wait or a leg strike as it is done in real life by some officers.
Kalex said:It's very disjointing to have a different attack style and animations between the primitive tier and the higher tiers of the same weapon line.
fragtzack said:The original learn by doing system highly encouraged grinding to raise skill points. To the point of unattended bot usage.
This is amazing news! Fantastic! Sounds exactly like the kind of changes I'll enjoy.madmole said:We might have to completely rebalance weapon parts for 21 because of the new crafting system I'm working on. The system will make crafting more granular so you craft many ranges of weapons (crafting a blue pipe shotgun at skill level 25 or so, lets you craft a brown double barrel at that skill level.). Even an increase of 1 will allow you to potentially craft a little bit better weapon, so I can see players frequently re-crafting weapons in a long game to get the micro improvements as their skill goes up.
I'm on day 7 on my nomad 100% loot server and I only have 20 shotgun shells and 30 pistol rounds. I also have been choosing books over ammo in trader quest rewards. I would say ammo has been scarce for me and fairly balanced. It definitley hasn't been over abundant. If all I did was use guns instead of my lvl6 prim bow I'd be out of ammo.I was maybe wrong about the ammo spawns being WAY too high. I played a20 with a friend yesterday and honestly it was super epic. Although I changed the ammo in zombie loot bags to be the medium ammo spawn group instead of large ammo spawn group (in the loot.xml), and lowered the amount of ammo we would get from trader rewards, it was very balanced this way. Played on loot abundance 100%, and we had a constant struggle of not starving the first 4 days but we finally got some food and crops going now (it is cool to have that survival aspect of finding food).
Also, I thought the pipe guns would be OP to have so early in game, but I LOVE that they are definitely weaker than their real gun counterparts. For example the reloading taking longer, and a lower clip capacity, which is a great way to balance it
It was a VERY big mistake to try to run outside in the middle of the night with feral sense set to nighttime; we thought we could make it to another building by sprinting over there, well... that went wrong LOL.
Overall, amazing update, just like everyone else has said already. But I do think that there needs to be a little nerf in some ammo in loot, but not as much as I thought earlier
Self restraint while playing a game? The point of a game is the opposite in my opinion: to release your inner self and enjoy that time no matter what.madmole said:Just use some self restraint and don't do any repeat quests. Turn off loot respawn. It's not perfect but role playing through self restraint can solve problems. Its a multiplayer game we can't not reset POIs for new players to experience it.
JaxTeller718 said:I'm personally all for harsher death penalties. I had an awesome experience yesterday while infected and hungry. Wandering horde was on top of me trying to get to me at night. When I died I was fine and it took all the fun and excitement away from the experience knowing that i can just die to fix it all. The XP penalty isn't large enough to really care as with a few zombie kills I was right back where I needed to be.
I did make a modlet for anyone who wants to test out what harsher death penalties would be like. It halves the food and water on respawn to 50 percent of your max, it keeps infection and broken arms and legs on respawn but will clear infection when it reaches 100 percent and you die, and it raises the limit on XP deficit from 50 percent max deficit to 100 percent max so if you die 4 times it will no longer accumulate deficit.
I find this is harsher but not too harsh like it used to be in A17.
You can find it here Jax Death Modlets Among Others
That said A20 has been amazing in my opinion. The sense of fear is back and I am not looking to mod things as fast as in other Alphas. This is a home run imo and the pois and danger present are amazing. Great work Mad Mole and the team! This is a huge step in the right direction!
PS - I love the farming now. It means something and it is not easy mode. You have to WORK to get a farm up and it feels like an accomplishment so put me in the camo of being a fan of the changes.
PPS - Yuck on the image with the link can we make it so theres no image?
Note to self: Treasures can currently spawn in the middle of lakes. Right.