Lastly the stat system needs to go in the garbage can, seriously its garbage. It was supposedly made to remove level gates, except it just made the problem worse, as there is now 5 gates instead of just one. Lower it to 3 stats, 1 has all weapons, 1 has all defensive stuff, last has survival stuff like cooking etc.
Yeah, I've been saying it since the change a few alpha ago, but I don't think the current attribute system makes sense. You "
waste" points by putting them into an attribute that gives you nothing if you aren't using the weapon type for it. Like if I want to be a better farmer, I have to waste like 7+ points leveling up a trait that only raises m60 and brass knuckle damage even if I'm using a shotgun and a club. I get absolutely nothing out of those 7 points, and it feels bad and makes me just not want to get an otherwise interesting perk
I would vastly prefer if raising the attributes . . . y'know raised your actual attributes.
Raising strength = makes you stronger, so you can carry more stuff. It could literally just give you innate Pack Mule to open up new inventory slots
Agility = you're more agile. Either give innate Parkour or Cardio
Intelligence = you're smarter. It could unlock crafting perks as you raise it, or give crafting cost discounts etc
The current system makes you waste a ton of points on things you don't care about, just to get a single perk you *do* care about. I'd prefer just having a damage tree, crafting tree, and mobility tree, where you can put points into the base attribute and then just pick the perks that align with the weapon or play style you
actually intend to use .
You can pretty easily slot the currently existing perks into a tree that makes sense, or give them innately at certain attribute levels like 5 Strength or w/e. If you level too fast, the devs can always change exp needed per level or exp gained etc
I doubt we will get another perk / attribute overhaul though as the devs are trying to wrap things up to go gold, but I def agree that the attribute system would be one of the main areas I think needs another pass to make it actually make sense and make it more rewarding / engaging for the player