PC Alpha 20 Dev Diary

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I scrap almost everything from POI's (Not Radiators guns, mods, food or ammo), at my base I can remake anything I need.  Radiators are the main reason I clear POIs now!

One small benefit of not going all out with mostly weapons perks is that flexibility.  I can only make level 3 weapons so far however.

 
We don't have a hunched over anim, so I made do with what we have. It needs more work.
 Hey, you can only work with what you have, and I'm not knocking you at all.  Like I said, I'm really digging the change and I can't wait to see where it goes from here when you have more available options at your disposal.

 
Lastly the stat system needs to go in the garbage can, seriously its garbage. It was supposedly made to remove level gates, except it just made the problem worse, as there is now 5 gates instead of just one. Lower it to 3 stats, 1 has all weapons, 1 has all defensive stuff, last has survival stuff like cooking etc.


Yeah, I've been saying it since the change a few alpha ago, but I don't think the current attribute system makes sense.  You "waste" points by putting them into an attribute that gives you nothing if you aren't using the weapon type for it. Like if I want to be a better farmer, I have to waste like 7+ points leveling up a trait that only raises m60 and brass knuckle damage even if I'm using a shotgun and a club. I get absolutely nothing out of those 7 points, and it feels bad and makes me just not want to get an otherwise interesting perk 

I would vastly prefer if raising the attributes . . . y'know raised your actual attributes. 

Raising strength = makes you stronger, so you can carry more stuff. It could literally just give you innate Pack Mule to open up new inventory slots

Agility = you're more agile. Either give innate Parkour or Cardio

Intelligence = you're smarter. It could unlock crafting perks as you raise it, or give crafting cost discounts etc

The current system makes you waste a ton of points on things you don't care about, just to get a single perk you *do* care about. I'd prefer just having a damage tree, crafting tree, and mobility tree, where you can put points into the base attribute and then just pick the perks that align with the weapon or play style you actually intend to use .

You can pretty easily slot the currently existing perks into a tree that makes sense, or give them innately at certain attribute levels like 5 Strength or w/e. If you level too fast, the devs can always change exp needed per level or exp gained etc

I doubt we will get another perk / attribute overhaul though as the devs are trying to wrap things up to go gold, but I def agree that the attribute system would be one of the main areas I think needs another pass to make it actually make sense and make it more rewarding / engaging for the player

 
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So I just accepted the traps bundle for T1 quest completion in a creative test world and they are... really quite very horrible? 5 wooden spikes, 5 barbed wire fences, and 15 landmines? That almost feels like a trap, pun not intended. I was expecting a dart trap and/or a blade trap and/or electric fences but...

Constructive feedback time: Please TFP, please make this bundle type worth its weight, because currently... it's very bad. haha

 
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Few things I feel need changing from experimental: Stealth perks at this point might as well be removed with almost every single room in a poi basically being a ambush with zombies in closets, cielings coming out/dropping down, they aggro no matter how quiet you are, completly negating anything spent in stealth, its stupid, as stealth already takes the longest to clear poi's, its bad enough how every damn zombie is always hiding behind a object so you can never get a clear shot, its just stupid that the poi's are like this now, if you plan to stay like this you might as well just remove the stealth perks so people stop wasting points in perks that don't even do anything useful anymore due to the poi design.


Noticed this as well, there are far less opportunities for stealth kills in POIs, but I have feral sense on in my SP game and I thought this was the reason. Do you have feral sense on?

 
Has anyone here yet looted the absolute travesty that is the new Crack-A-Book skyscraper? 😛 Awesome POI... in terms of challenge and looks. Loot? Not so much...

 
Is it just me or would it be better if the search term reset when you leave the Shape menu or if we had a button to clear the search? It's annoying when you need to switch back to all the blocks to have to click into the search box and delete the text

 
I scrap almost everything from POI's (Not Radiators guns, mods, food or ammo), at my base I can remake anything I need.  Radiators are the main reason I clear POIs now!

One small benefit of not going all out with mostly weapons perks is that flexibility.  I can only make level 3 weapons so far however.
Why are radiators so important?

 
Has anyone here yet looted the absolute travesty that is the new Crack-A-Book skyscraper? 😛 Awesome POI... in terms of challenge and looks. Loot? Not so much...
In general, everyone who has done the crack-a -book Skyscraper Poi has said it has been  very lacking in loot as a Tier 5 Poi.

is this something that can be looked at and balanced in A20 experimental if there is enough feedback/data on it?

 
Updated crack a book looks awesome, and the idea to make it be basically just 3 rooms of huge horde like fights is really interesting. But yeah, the loot is abysmal. So few book shelves or so few crack a book boxes which is the main reason to do a tier 5 crack a book. It feels like a huge waste of time. Why not just do any of the tier 2 or 3 crack a books that have 5% of the zombies and 3x as many book shelves? Seems like a huge oversight. Would it be possible to add like... a lot more book shelves and crates?

Anyone bored enough to go compare the total shelves + crates in the smaller crack a books to the new HQ so we can get some hard numbers on how much worse the new one is?

 
Why are radiators so important?
They dissipate heat. Did you know that your car's engine would never be able to run for long without a radiator?

Radiators are fantastic!  :nerd:

On a more serious note... with all the ammo we can find in A20 I don't even feel the need to craft it anymore.  :confused2:

 
So I just accepted the traps bundle for T1 quest completion in a creative test world and they are... really quite very horrible? 5 wooden spikes, 5 barbed wire fences, and 15 landmines? That almost feels like a trap, pun not intended. I was expecting a dart trap and/or a blade trap and/or electric fences but...

Constructive feedback time: Please TFP, please make this bundle type worth its weight, because currently... it's very bad. haha


Blade trap from a "T1" bundle?  Seems OP to me?

Has anyone here yet looted the absolute travesty that is the new Crack-A-Book skyscraper? 😛 Awesome POI... in terms of challenge and looks. Loot? Not so much...


Compared to the old one? Probably.  Was there something loot specific you feel needs a buff?  Keep in mind, the new version is also alot faster to clear.

 
Hello, I have a question. Why is the car sound disappearing in the passenger seat? This problem is already 2 years old !!

 
Is it just me or would it be better if the search term reset when you leave the Shape menu or if we had a button to clear the search? It's annoying when you need to switch back to all the blocks to have to click into the search box and delete the text
Definitely agree. It would be nice to have a reset button or some other "clickable" functionality to clear the text in search boxes for both shapes and crafting. It gets old quick having to select the text and then reach for the delete key.

 
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Definitely agree. It would be nice to have a reset button or some other "clickable" functionality to clear the text in search boxes for both shapes and crafting. It gets old quick having to select the text and then reach for the delete key.


Yea, not having to re-search for the shape you want is handy - when you actually want it. Having a clear button would be a nice QoL feature.

 
Is it just me or would it be better if the search term reset when you leave the Shape menu or if we had a button to clear the search? It's annoying when you need to switch back to all the blocks to have to click into the search box and delete the text
Speaking of the shape menu...I noticed there is enough space down bottom for one more tab. I would love if they had a favorite tab down there. With so many choices now it would be nice if we could favorite blocks we use often and have all of them in one spot like we do when we favorite items in crafting menu.

 
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