PC Alpha 20 Dev Diary

Status
Not open for further replies.
- Steam achievements dont count
- Mechanic weapons in coop game often falls through textures (and for one player it looks like not, but for another - it fell down), not sure but i guess it happens if you place near another player/zombie close

- Using splint or plaster clast at another player (via right click) will not have effect at his fracture, but you will lost item (as it didnt work at A19)

- Looks like quest-tiers don't has minimum threshold of gamestage, so you can do tier-5 quests without any radiactive zombies or without decent count of feral zombies, but reward was rebalanced and you can be already in steal-tier armor and weapons (?)

- Tier 3/4-quests look like broken and have less count of zombies than Tier2-quests in Coop (?), have no idea why some zombies should spawn only if you open door with button, it makes hard to find which room you skipped

- Picklock break chance looks too high, one time we spent 21 keys to open quest chest

- Game can eat from 4gb to 10gb RAM at medium settings, have no idea how to lower it and why difference is too high and at what depends

Sometimes game uses all RAM and close with steam without any error message

 
Poked my head into the wasteland after I got my motorcycle... don't go there, guys. It scary! Gave me shivers down my spine, so dangerous in there. Love it! Couldn't wait to get back to my nice peaceful forest 😂
Yes, wasteland is very stressful, but the loot is so worth it, after you do one quest you will not want to do other biomes. I suggest going there after you think you can handle zombie bears.

 
So, I was living in the forest and quested up to tier 5, found 4 traders and everything worked beautifully. Then the 5th trader is located in the wasteland and I wanted to quest there, since the higher lootstage seems worth it. But he only gives me T1 quests? Relogging doesnt help, doing a quest or 2 for him also doesnt help.

Is this intended? That I have to farm back up to tier V because wasteland traders are on their own or something? Didnt read about it and am a bit confused :D  

Thanks for answers!

 
I completely agree with everything you wrote. Just curious if anyone has ever died from infection in this game.
It's easier to die from a wild boar than from an infection. 😁

I would reduce the duration of the infection from 7 to 2 in-game days, so that the treatment of the infection becomes the first priority.
Even in A20 on day 11 I have 4 herbal antibiotics, 3 cans of honey and 1 regular antibiotics. The infection is no longer scary.

 
Last edited by a moderator:
So, I was living in the forest and quested up to tier 5, found 4 traders and everything worked beautifully. Then the 5th trader is located in the wasteland and I wanted to quest there, since the higher lootstage seems worth it. But he only gives me T1 quests? Relogging doesnt help, doing a quest or 2 for him also doesnt help.

Is this intended? That I have to farm back up to tier V because wasteland traders are on their own or something? Didnt read about it and am a bit confused :D  

Thanks for answers!
I'm not sure if this is intended or not but every additional Trader I have found in the forest has offered Quests at T1.  I have not taken any of them and am not sure what happens after you take the first quest and complete it. It's possible you only need to complete one quest at the lower level and then the quests reset to your current level.

 
So, I was living in the forest and quested up to tier 5, found 4 traders and everything worked beautifully. Then the 5th trader is located in the wasteland and I wanted to quest there, since the higher lootstage seems worth it. But he only gives me T1 quests? Relogging doesnt help, doing a quest or 2 for him also doesnt help.

Is this intended? That I have to farm back up to tier V because wasteland traders are on their own or something? Didnt read about it and am a bit confused :D  

Thanks for answers!
Every trader have his own territory where he gets his money coming from. 

There is this guy called The Duke and he rules out there 🎈

 
- Steam achievements dont count
- Mechanic weapons in coop game often falls through textures (and for one player it looks like not, but for another - it fell down), not sure but i guess it happens if you place near another player/zombie close

- Using splint or plaster clast at another player (via right click) will not have effect at his fracture, but you will lost item (as it didnt work at A19)

- Looks like quest-tiers don't has minimum threshold of gamestage, so you can do tier-5 quests without any radiactive zombies or without decent count of feral zombies, but reward was rebalanced and you can be already in steal-tier armor and weapons (?)

- Tier 3/4-quests look like broken and have less count of zombies than Tier2-quests in Coop (?), have no idea why some zombies should spawn only if you open door with button, it makes hard to find which room you skipped

- Picklock break chance looks too high, one time we spent 21 keys to open quest chest

- Game can eat from 4gb to 10gb RAM at medium settings, have no idea how to lower it and why difference is too high and at what depends

Sometimes game uses all RAM and close with steam without any error message
use at least 15GB of swap file
the game uses it as actively as RAM

 
I'm not sure if this is intended or not but every additional Trader I have found in the forest has offered Quests at T1.  I have not taken any of them and am not sure what happens after you take the first quest and complete it. It's possible you only need to complete one quest at the lower level and then the quests reset to your current level.
I tried that, did 2 tier 1 quests for him and it didnt change anything. Relogging also didnt change anything, and refreshing the quests via dm also didnt do anything. It's also not the case for every trader - some of them seem to be connected but I just checked again and in fact, out of the 5 traders I found, 3 seem to share the quest-stage, while the other 2 have me start over at tier 1. I didnt, however, check, if the 3 "connected" traders are "duplicates of each other" - like multiple trader Jen's or something. They are definitely spread out through the forest and desert though, while the "not connected" ones are located in the forest and the wasteland. So it doesnt seem to be connected to location..?

 
I'm personally all for harsher death penalties. I had an awesome experience yesterday while infected and hungry. Wandering horde was on top of me trying to get to me at night. When I died I was fine and it took all the fun and excitement away from the experience knowing that i can just die to fix it all. The XP penalty isn't large enough to really care as with a few zombie kills I was right back where I needed to be.

I did make a modlet for anyone who wants to test out what harsher death penalties would be like. It halves the food and water on respawn to 50 percent of your max, it  keeps infection and broken arms and legs on respawn but will clear infection when it reaches 100 percent and you die, and it raises the limit on XP deficit from 50 percent max deficit to 100 percent max so if you die 4 times it will no longer accumulate deficit.

I find this is harsher but not too harsh like it used to be in A17.

You can find it here  Jax Death Modlets Among Others

That said A20 has been amazing in my opinion. The sense of fear is back and I am not looking to mod things as fast as in other Alphas. This is a home run imo and the pois and danger present are amazing. Great work Mad Mole and the team! This is a huge step in the right direction!

PS - I love the farming now. It means something and it is not easy mode. You have to WORK to get a farm up and it feels like an accomplishment so put me in the camo of being a fan of the changes.

PPS - Yuck on the image with the link can we make it so theres no image?

 
Last edited by a moderator:
I tried that, did 2 tier 1 quests for him and it didnt change anything. Relogging also didnt change anything, and refreshing the quests via dm also didnt do anything. It's also not the case for every trader - some of them seem to be connected but I just checked again and in fact, out of the 5 traders I found, 3 seem to share the quest-stage, while the other 2 have me start over at tier 1. I didnt, however, check, if the 3 "connected" traders are "duplicates of each other" - like multiple trader Jen's or something. They are definitely spread out through the forest and desert though, while the "not connected" ones are located in the forest and the wasteland. So it doesnt seem to be connected to location..?
I think that all traders of the same type (Like Jen as you mentioned) share the quest tiers whereas any trader of a new type you find starts off on Tier 1

 
To me that's the biggest problem. Infection as it is right now takes 7 hours IRL to kill you. That's a long time. Yeah, getting hit adds to it, but not that much. It should increase at double the speed at least to up the danger. I've modded it to progress quicker myself.
7 hours? I didn't know that. Is it THAT much? 

 
0. It so happened that I started building a base on the POI territory called "part_trader_tile_filler_01". In some places of this territory, I cannot place blocks. Because of this, I have a funny hole in the ceiling of the bunker. I don't understand what it is.


The tile fillers look to be those very small POIs that were created to add character to the RWG and to add more elements to the game.  When I see the word trader, I wonder if they have the same protection settings as the larger trader tiles which is causing your block placement issue.

I tagged Laz Man as he is active in these forums and works on POIs (from my understanding, I might be confusing him with someone else)

@Laz Man

 
For me infections biggest danger are the stamina debuffs and max health loss. In the early game you can die fast if stamina goes out in inappropriate moments. And sometimes you waste a lot of time hunting for honey to just delay the infection instead of really curing it.

In my current SP game antibiotics became available in week 3, before that I had to do with honey and one single herbal. As I was using knife for melee I was hit more often than I liked and additionally vultures proved hard to hit.

 
Last edited by a moderator:
Umm, the Steel upgraded Sheet from wood to Steel Costs 8 Wood + 10 Cooble Stones + 10 Concreate mix and +10 Forged Steel, and got 350 HP!!! 

WTH?😐

 
In my current SP game antibiotics became available in week 3, before that I had to do with honey and one single herbal. As I was using knife for melee I was hit more often than I liked and additionally vultures proved hard to hit.
From loot or does that include traders also?  I had to buy a pill from the traders in the first few days because I got infected and hadn't come across any from looting.  If that includes traders (who should have a 50% change of stocking some), then you my friend have the worst rng luck  😉

 
Quick question : can we expect "final" version of A20 before christmas?
It's usually .3 patch minimum for a "final" a20, from there it's 100% weird backporting. They might release stable by Christmas, I suspect that's their intention.

 
Quick question : can we expect "final" version of A20 before christmas?
Quick answer: There is no way in hell anyone official is going to answer that quick question.

Congratulations to TFP: They broke their previous record today on number of players concurrently playing the game. https://steamcharts.com/app/251570

Lathan also mentioned that we broke our record on Twitch a few days ago with 677 people streaming 7 Days to Die. (normally there are 100-200 streamers playing the game)

 
Last edited by a moderator:
From loot or does that include traders also?  I had to buy a pill from the traders in the first few days because I got infected and hadn't come across any from looting.  If that includes traders (who should have a 50% change of stocking some), then you my friend have the worst rng luck  😉


Includes traders. Though I was very slow getting a bike so I had just one trader and only recently branched out to the next.

 
The tile fillers look to be those very small POIs that were created to add character to the RWG and to add more elements to the game.  When I see the word trader, I wonder if they have the same protection settings as the larger trader tiles which is causing your block placement issue.

I tagged Laz Man as he is active in these forums and works on POIs (from my understanding, I might be confusing him with someone else)

@Laz Man


Thanks, I will look into it.

 
Status
Not open for further replies.
Back
Top